TheRedRiders
Member
Yea, hopefully we get a RT Fidelity and Performance mode.
I'm hoping we can get some sort of ray-traced ambient occlusion or global illumination in the fidelity mode.
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Yea, hopefully we get a RT Fidelity and Performance mode.
Devs are still not making enough next generation only games and to notice graphical gains it takes consoles greater and greater performance increases (which it takes longer and longer for hardware manufacturers to deliver it and/or at higher costs and power consumption). Consoles are also not becoming large as big tower PC’s or costing similar amounts of money (they are more limited than those are).
Also, you are jumping from Xbox One X and PS 4 Pro, not the launch models, so well yes the jump is even shorter and less impactful.
Yes.
Yes.
Nope.
The Last of Us (last game by ND on PS3):
Uncharted 4 (first PS4 only game by ND):
The Last of Us Part II (last game by ND on PS4):
The Last of Us Part 1 (first PS5 only game by ND):
I'm not impressed.
No, YOU need to fucking learn to read.Please take your advice.
Show me the games that look more realistic than GOW or HFW or other PlayStation Studios games. This lion GIF you shared is NOT a game.
Nope.
The Last of Us (last game by ND on PS3):
Uncharted 4 (first PS4 only game by ND):
The Last of Us Part II (last game by ND on PS4):
The Last of Us Part 1 (first PS5 only game by ND):
I'm not impressed.
What about Demons Souls? I agree that Ratchet is unequivocally "next gen" lookingIt looks great, but there's just something about how it's rendered it that looks very PS4 gen. Maybe it's the shaders and materials. It just looks like it firmly belongs in that generation. Which is true for 99% of games released this gen so far. R&C might be the only game I've played so far that didn't make me feel that way.
It's about gameplay in general. Which as you know, includes graphics that people have to look at.This preview is about combat but here people arguing about graphics.
The only thing Horizon Forbidden West beats God of War Ragnarok in is vegetation. That I'll admit.No, YOU need to fucking learn to read.
Slimy was responding to a guy who seemingly doesn't think games will end up looking much better than Ragnarok.
That other guy's post ended with"There is no doubt that games will get more realistic looking. But by how much?"
His implications were that Ragnarok is approaching some kind of ceiling of gaming graphics which is laughable cope over people not being impressed with Ragnarok.
Death Stranding in some scenes focusing on character models alone looks better than Ragnarok.
There are current gen tech demos that blow Ragnarok away--and history has shown that before a gen is over, early tech demos tend to be matched or surpassed by later in gen games.
Slimy's point wasn't necessarily that there are better looking games RIGHT NOW (although I will say I think Ragnarok looks no better than Demon's Souls thus far despite that being a launch title) but that things could be so much better. And they could be.
I also don't think HFW and Ragnarok should be paired together. HFW looks significantly better than Ragnarok, but even that looks more like the type of jump you'd expect from a launch title of a new gen. Not a title that comes out two years in.
Oh, and if you want a console game that looks better than HFW or Ragnarok, then I would point to the short gameplay reveal of Hellblade 2 back in December.
I genuinely thought it was another boring CGI until we saw it shift to player control.
I don't give a damn about the Hellblade franchise and I think Ninja Theory sucks, but I can say with certainty that graphically that does indeed blow everything else on consoles away graphically.
As far as i know SSR is not a temporal technique so it does not use information from previous frames, it uses information from screen elements hence the name "Screen Space". The edge of the screen does not have enough information to fill the reflections so thats why it looks weird, its not light leak. I assume its falling back to the cubemap.SSR is the most distracting technique ever. It's so bad seeing light leaking on reflections because you don't have previous frame information q
Horizon beats Gow in geometry density and detailThe only thing Horizon Forbidden West beats God of War Ragnarok in is vegetation. That I'll admit.
But that may change as we only really see one area. God of War 2018 still had decent looking vegetation. No doubt Ragnarok will improve on that.
Other than that, Ragnarok and Forbidden West are pretty much close, with Ragnarok looking better imo.
Also Hellblade 2 doesn't exactly look leaps and bounds better in compariso
SSR uses the previous frame data to use as a reflection. When the previous frame doesn't include some elements that are now seen, these artifacts appear.As far as i know SSR is not a temporal technique so it does not use information from previous frames, it uses information from screen elements hence the name "Screen Space". The edge of the screen does not have enough information to fill the reflections so thats why it looks weird, its not light leak. I assume its falling back to the cubemap.
What about Demons Souls? I agree that Ratchet is unequivocally "next gen" looking
I won't expect that.Yea, hopefully we get a RT Fidelity and Performance mode.
lol. Again, the lion GIF is not a game. It's stupid to compare it with a full-fledged game.No, YOU need to fucking learn to read.
Slimy was responding to a guy who seemingly doesn't think games will end up looking much better than Ragnarok.
That other guy's post ended with"There is no doubt that games will get more realistic looking. But by how much?"
His implications were that Ragnarok is approaching some kind of ceiling of gaming graphics which is laughable cope over people not being impressed with Ragnarok.
Death Stranding in some scenes focusing on character models alone looks better than Ragnarok.
There are current gen tech demos that blow Ragnarok away--and history has shown that before a gen is over, early tech demos tend to be matched or surpassed by later in gen games.
Slimy's point wasn't necessarily that there are better looking games RIGHT NOW (although I will say I think Ragnarok looks no better than Demon's Souls thus far despite that being a launch title) but that things could be so much better. And they could be.
I also don't think HFW and Ragnarok should be paired together. HFW looks significantly better than Ragnarok, but even that looks more like the type of jump you'd expect from a launch title of a new gen. Not a title that comes out two years in.
Oh, and if you want a console game that looks better than HFW or Ragnarok, then I would point to the short gameplay reveal of Hellblade 2 back in December.
I genuinely thought it was another boring CGI until we saw it shift to player control.
I don't give a damn about the Hellblade franchise and I think Ninja Theory sucks, but I can say with certainty that graphically that does indeed blow everything else on consoles away graphically.
Horizon beats Gow in geometry density and detail
Fucking thanks dude.No, YOU need to fucking learn to read.
Slimy was responding to a guy who seemingly doesn't think games will end up looking much better than Ragnarok.
That other guy's post ended with"There is no doubt that games will get more realistic looking. But by how much?"
His implications were that Ragnarok is approaching some kind of ceiling of gaming graphics which is laughable cope over people not being impressed with Ragnarok.
Death Stranding in some scenes focusing on character models alone looks better than Ragnarok.
There are current gen tech demos that blow Ragnarok away--and history has shown that before a gen is over, early tech demos tend to be matched or surpassed by later in gen games.
Slimy's point wasn't necessarily that there are better looking games RIGHT NOW (although I will say I think Ragnarok looks no better than Demon's Souls thus far despite that being a launch title) but that things could be so much better. And they could be.
I also don't think HFW and Ragnarok should be paired together. HFW looks significantly better than Ragnarok, but even that looks more like the type of jump you'd expect from a launch title of a new gen. Not a title that comes out two years in.
Oh, and if you want a console game that looks better than HFW or Ragnarok, then I would point to the short gameplay reveal of Hellblade 2 back in December.
I genuinely thought it was another boring CGI until we saw it shift to player control.
I don't give a damn about the Hellblade franchise and I think Ninja Theory sucks, but I can say with certainty that graphically that does indeed blow everything else on consoles away graphically.
And it was to be expected. Next generation will be even worse. Diminishing return as we are getting closer to photorealism gen by gen.I'll be there day one but let's face it this is the most underwhelming generation ever in terms of graphical gains (so far).
Don't forget a realistic story.Your post makes it seems like your agreeing with him though.
If I understand right, he's saying leaps are getting smaller because the hardware isn't increasing enough in power because of many different factors.
Also, Developers pretty much have graphics down pack.
What needs a leap is gameplay mechanics, animations, AI and game designs.
I'm pretty sure the reason these studios are not using RT lighting over baked or fake lighting is for the simple fact that the performance penalty is simply too high on consoles. Nothing to do with artistic vision, as you can pull off the same artistic vision with RT lighting easily enough (actually with development it is far easier).I won't expect that.
PlayStation Studios are very particular about their lighting effects and choose a more controlled style over automated RT.
Examples: Lighting in TLOU 2, Ghost of Tsushima, Returnal, Demon's Souls, God of War Ragnarok* (so far) look fantastic, and they don't rely on RT. Ragnarok will likely be the same that depends on a carefully placed lighting setup to achieve the right artistic vision.
Could be.I'm pretty sure the reason these studios are not using RT lighting over baked or fake lighting is for the simple fact that the performance penalty is simply too high on consoles. Nothing to do with artistic vision, as you can pull off the same artistic vision with RT lighting easily enough (actually with development it is far easier).
These "RT powered games" on console are just using it for reflection. All the other lighting is done without RT except for a couple games that use it for shadows. In any event none of them are using RT for "lighting" except for Metro Exodus which uses it for GI. Exodus' lighting is much more dynamic and accurate than LoU1 and 2 though. It feels "alive" as the bounce light is constantly reaching to changes in lighting conditions. There's also much better light occlusion than any of these games using old methods. Just having reflections is not going to transform the lighting to the degree that GI would. Make no mistake Sony studios are not using it because the Ps5 simply isn't capable of having RT lighting at the level of fidelity that games like Ragnarok, Last of Us 2, Ghost of Tsushima etc has. That's why some games that do have RT can only use a fraction of what full RT entails. What's weird is why Sony Firsy party games don't use RT for shadows; AO,or GI (instead of the full suite) but again it probably comes down to those techniques being more demanding that RT reflections, which can use 1/4 to 1/2 res reflections and checkerboarding.Lighting in TLOU 2, for example, still looks better than almost all other RT-powered games on consoles.
Demon Souls doesnt get enough love because of that fucking halo around the player in the undead states which basically where you spend 90% of the game unless you never die. It ruins the overall picture quality by adding a giant white blurry halo in the middle of the screen.What about Demons Souls? I agree that Ratchet is unequivocally "next gen" looking
100% agree with this. Toned down a lot. 2018 felt so edulcorated. Much prefer GoW3 by the way. Felt memorable.Have to disagree though you're right about the blood colour, I was conscious of that from the very beginning.
When you think back on moments like bashing in Theseus's head with a door, slowly sawing off Hermes' leg, savagely tearing off Helios's head (with skin stretching effect!), literally beating Hercules's face to a bloody pulp or so many other fights that are still clear as day in my mind you quickly realize that yes, SSM absolutely toned things down, it is what it is.
Not using RT in their cross gen games is just bizarre seeing as how they are charging a $10 surcharge for these games. So what is next gen in these games? Loading? TLOU remake doesnt even have fast loading so wtf are they charging the $10 surcharge for? fucking haptics?These "RT powered games" on console are just using it for reflection. All the other lighting is done without RT except for a couple games that use it for shadows. In any event none of them are using RT for "lighting" except for Metro Exodus which uses it for GI. Exodus' lighting is much more dynamic and accurate than LoU1 and 2 though. It feels "alive" as the bounce light is constantly reaching to changes in lighting conditions. There's also much better light occlusion than any of these games using old methods. Just having reflections is not going to transform the lighting to the degree that GI would. Make no mistake Sony studios are not using it because the Ps5 simply isn't capable of having RT lighting at the level of fidelity that games like Ragnarok, Last of Us 2, Ghost of Tsushima etc has. That's why some games that do have RT can only use a fraction of what full RT entails. What's weird is why Sony Firsy party games don't use RT for shadows; AO,or GI (instead of the full suite) but again it probably comes down to those techniques being more demanding that RT reflections, which can use 1/4 to 1/2 res reflections and checkerboarding.
Even if Naughty Dog could've used just one type of RT in their recent game, the overall product would've been better looking for it than without because of how much more accurate and dynamic it us is. That's why I think its disappointing that Remake doesn't at least have reflections because their SSR looks awkward and is jarring when rotating the camera. That would've been a small but tangible improvement for them on ps5.
You could be right as he's not presented with the others.
It is believed that Mímir is Odin's Uncle.
If GOW follows that, it's a possibility he will look like Mímir.
Mímir
On the basis of Hávamál 140 – where Odin learns nine magic songs from the unnamed brother of his mother Bestla – some scholars have theorized that Bestla's brother may in fact be Mímir, who would then be Odin's maternal uncle. This also means that Mimir's father would be Bölþorn.
Also, Mímir doesn't have horns like in GOW as far as I know.
Edit:
Looked up the source of that concept art and it's Dusk Golem. How credible is he with GOW leaks?
they improved the lighting from first trailer but seems like went backLighting.
Texture work and everything else is alright. It's the lighting where we need to see big improvements and that will take lots of time and processing horsepower to get right.
I think he's the only one has leaked GOW Ragnarok so far. And it looks believable too. Looks like early 2d concept art.
Btw this could be Odin Statue. It makes sense that the dwarves make Odin statue since he's their savior.
According to this channel: