midnightAI
Member
looks to me more like there was an unusual bump in 2020/2021 (most likely due to the pandemic) and we are now back to normal growth (it may be slowing slightly, but its still currently growing)
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They won't be able to sell $70/€70 8-10 hour games in quantities that they would want.Spiderman 2 cost seems so egregious because the game uses the same world, broadly, as Spiderman 1. It also has the gameplay foundation and a lot of tools etc set. So 300m seems all the more outrageous. Its almost the same thing as Uncharted and Lost legacy like you mentioned (though lost legacy wasnt as long a game).
Look, I am not here to argue. Insomniac themselves are wondering if making 2-3 smaller games would be more profitable (look at their leaked slides), so there is something to it of course. I will not mind 3 8-10 hours long short'ish' games in place of 1 hugely expensive game. And I do believe it will be a better financial call for the company also. This is just my opinion.
If console gaming were a first-person shooter, it would be taking heavy fire right now. A red hue would envelop the viewable screen from all sides, an ominous sign of spilled blood.
Or worse, near-death.
Despite this, Nintendo will release its new Wii U console on November 18, ushering in the eighth and possibly last generation of traditional home consoles as we know them.
Consider this: Dedicated gaming sales — including living-room consoles and handhelds — are in the midst of a four-year tailspin. You might say that's because of a bad economy, but then you'd have to explain why movie revenue and cable TV subscriptions have largely stayed the same.
Those graphs you see increasing are because of an explosion in mobile gaming, and increase in PC gaming - not console gaming.
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The best mobile games of 2012
Every year, as the technology advances and attracts more developers, mobile games become even better. Here are some of the best mobile games released in 2012.www.cnet.com
For reference the above is what the mobile market looked like in 2012.
Wow, the movie and cable comment aged about as well a mold infested flophouse.
PS5 has peaked at the cost of significant discounting
Apparently, people only spending the same amount of money as the prior year is "game over" for an entire industry?
It's all about human psychology and how a dip on a graph has adverse effects on how stockholders and potential investors view the outlook of a company. It makes absolutely no sense when viewed by individuals with some degree of common sense and context about each company's situation, but unfortunately the stock market is completely influenced by sheep who always flock in large herds and CEOs who's entire job is to appease those sheep.This is where I fail business 101. If all the employees are getting paid, including some big compensation for the those at the top, I don't see where the never ending push for more and more dollars comes from. Must be the pressure from the stock holders.
The graph in the OP shows 2023 just slightly off peak and still way higher than just 4 or 5 years ago. Doesn't seem like they need to make a huge amount of changes just because they have started to bump the ceiling.
The slowdown in the console gaming market has very little to do with mobile and much more to do with price inelasticity.
The semiconductor industry has reached a peak in process technology improvements that halve chip costs every two years, i.e. Moore's Law is dead.
Also, TSMC now having no competition from Global Foundries, Samsung or even Intel at the bleeding edge nodes, is now a monopoly and instead of pricing the latest most advanced process nodes more competitively, they're pricing to maximize profits, abusing their market position (because, fuck it, they can).
There are also other considerations, like EUV requiring ever increasing numbers of process steps, ballooning engineering and fabrication costs which counteracts any cost benefits smaller die sizes typically have on the latest most advanced nodes.
As such, die shrinks are no longer economical, so console have far less opportunity to drive down costs on the back end to access the more price conscious consumers in the primary markets as well as entire markets worth of secondary users in the developing world.
So unless, some new paradigm shift in transistor technology like graphene, spintronics, or photon-based chips can swoop in and reset Moore's Law, the future of affordable personal computing hardware for gaming is pretty bleak.
Honestly the only way AAA get better is if the incorporate AI but we know that comes with job losses. Or we continue with large amounts of GAAS.The AAA industry is in a bad place and it's only going to get worse.
We really need a reset, or accept that the future will be almost entirely GaaS/FTP.
True.One of the biggest flaws undermining most of the world's Capitalist systems and ideologies is the thought that if a company or business sector is not growing year-after-year, then it is by default failing.
It's the reason why once the cost of acquiring new customers becomes too expensive or time consuming, businesses simply tend to nickel and dime the ones they already have while at the same time reducing costs by laying off a percentage of employees.
Been saying this for years, a majority of developers should of stuck with double A games or eithin 360/ps3 era budget, the saddest thing is its totally possible, we have had great mid budget games such as control, hellblade (the dmc maker game forgot what its called) a whole dark souls trilogy plus sekiro and even plague tales 1 and 2 but instead ceos crunch staff to make shitty games, even bladursgate 3 a game with a modest 120 million is doing well, instead were seeing games being made well over 160 million budget with impossible returns, look ubisoft that doesnt have a scooby of what to do and its ashame because they employ thousands of people which right not could be making a unique indie game or something decent on a smaller budgetindustry might be not too bright, but again, I'm tired to say if the trend is still keep doing big budget with longer development and long return, it won't be healthy in the long run. I'm aware if we don't push the limit, it won't be as big as now. but the limit is kind of seen these days. the stakes are too high to be failed. in the end, mobile and switch is kind of winner these days. low - medium budget but keep steady in releases are better than big but relatively high stakes in the long run. balance is kind of everything i supposed. anti-consumer moves and policy are also who is to blame these days as well.
I think what a lot of the budget busters assume in their games development involving big dollars is that the GAAS backend money will save the day.Been saying this for years, a majority of developers should of stuck with double A games or eithin 360/ps3 era budget, the saddest thing is its totally possible, we have had great mid budget games such as control, hellblade (the dmc maker game forgot what its called) a whole dark souls trilogy plus sekiro and even plague tales 1 and 2 but instead ceos crunch staff to make shitty games, even bladursgate 3 a game with a modest 120 million is doing well, instead were seeing games being made well over 160 million budget with impossible returns, look ubisoft that doesnt have a scooby of what to do and its ashame because they employ thousands of people which right not could be making a unique indie game or something decent on a smaller budget
It shouldnt be game over. But if costs of game making are skying higher and higher, then it is a problem.Apparently, people only spending the same amount of money as the prior year is "game over" for an entire industry?
This has nothing to do with capitalism and everything to do with the currency backing everything. They need constant growth because fiat currency is, and always will be, a melting ice cube. You could switch over to any economic system you wanted and it would make no difference if said system is not backed with hard money.One of the biggest flaws undermining most of the world's Capitalist systems and ideologies is the thought that if a company or business sector is not growing year-after-year, then it is by default failing.
It's the reason why once the cost of acquiring new customers becomes too expensive or time consuming, businesses simply tend to nickel and dime the ones they already have while at the same time reducing costs by laying off a percentage of employees.
*On NeoGAF.AA games are great but they lack the marketting and wow factor. Visibility is too damn low for these games to be a hit.
This has nothing to do with capitalism and everything to do with the currency backing everything. They need constant growth because fiat currency is, and always will be, a melting ice cube. You could switch over to any economic system you wanted and it would make no difference if said system is not backed with hard money.
What ideas do you have? VR? cuz that's the biggest revelation I could think of and I'd frankly love that for the 10th gen consoles to all come with their own VR headset alongside the boxMaybe the 10th-gen consoles should offer something unique instead of just more power.
Just a thought.
Not everyone's a gamer and not everyone's into gaming. Ignoring that, half of the world doesn't even have functioning internet, consistent water and good electricity.True, however the global population keeps rising and only a tiny percentage of the world has an Xbox or PS5.
Plenty of boxes are being sold in Asia. Africa's a bit questionable though but there's also the indian market.Western population barely grows compared to Africa and Asia. Now where are these boxes sold...
those games back then had AA production values now. Something like Metal Gear Solid 2 with its production values could easily be accomplished by a modern AA studio with some mocap and talented VAs, from a technical standpoint.Lol PS2 era was all about the AAA games.
FFX, FFXII, GTA series, Metal Gear games, God of war, Dragon Quest 8, Silent Hill 2 etc
So many businesses banked in 'the new normal'. Look at Dyson with their stupid fucking air purifier headphones mask … be amazed if they sold double figures of themAny bean counter thinking the COVID gravy train growth was going to stay needs to be fired.
Problem solved by... listening?
Do not make 40+ hour games. Make two 20 hour games for 60 buck each, and release them 1 year apart, you get it? There is your growth potential.
Any bean counter thinking the COVID gravy train growth was going to stay needs to be fired.
Just about every company was caught flat footed. Maybe some companies saw it coming (when covid stories and old age home deaths were published in Jan 2020), but I'm pretty sure most companies just did status quo until shit hit the fan in March 2020, governments start issuing lock down and then a lot of companies with desk jobbers told staff to pack up and go home with zero notice.So many businesses banked in 'the new normal'. Look at Dyson with their stupid fucking air purifier headphones mask … be amazed if they sold double figures of them
Did anyone try?The best selling games are 60+ hour experiences though.
Short 20 hour games don't sell like they did 20 years ago.
Covid helped creating a fake bubble and reality is kicking in. In addition we are probably going straight into one of the biggest economic criysis ever so I don't think this is exclusive to games.
Finally we'll go back to normal GPU prices
Well, the industry has stagnated for years now. Years after year we are basically playing the same games just a bit better looking. Surprised the plateau didn't come sooner.
This is why I don't understand how people continue to argue that PS is going to stick to their traditional model. If they do they are dead in 10-15 years with the decline and shrinking margins. Obviously MS is further down this road but we have been told for over a decade that gaming is unsustainable as it is and would you look: sure looks like it will be unsustainable over the next decade if things don't change.
This. And slowdown is no decline. Even if it was a decline, it's still a multi billion dollar business.
Bullshit, we are going through a glut of good games.
I just think the primary markets are already saturated.
Gaming and TV are not the same. The time and attention demands of most any console game make it a type of entertainment that suits only a certain demographic. So expecting it to have the same appeal as the thing that traditionally just sat burbling away in the living room is a mistake.
Folding in mobile gave the size of the gaming world a big boost primarily because it suited different usage patterns, and drew in people who would never otherwise bother with classic videogames.
Basically my take is that right now in 2024, in major markets like the US, anyone with an interest in videogames is already playing or is at least aware of the option to play already. I just don't see there being that many more people to sell to in the future!
New markets are obviously emerging globally, and I think serving their tastes and budgets is going to be increasingly important for growth.
The best selling games are 60+ hour experiences though.
Short 20 hour games don't sell like they did 20 years ago.
Did anyone try?