When artists create various models for use in a game, don't they usually create high-resolution models first and then scale them down for use in the game later? With newer hardware, wouldn't that possibly limit the need to creatively "scale down" model quality? You could just model something as you would normally and just use the full resolution asset. I mean, with textures and models, you start with high resolution base work and sample it down to the point where it can be used, right? From that perspective, some things seem like they could become easier...