• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Gamecube Metroid Prime vs Prime Collection?

To be a pedant, it's not *really* a change made in the collection: The scan logs were rewritten between the NTSC and PAL localization of Metroid Prime. Trilogy simply happens to use the PAL versions (along with other minor changes made to the PAL release, I think) everywhere.
Me no likey


I should replay it on my Gamecube. Fuck, I need Component cables. RIP my wallet.
 
It's really up to you, OP. I've always loved the controls for MP and MP2 on GC, shocking huh? But there's some things in the GC versions that I just can't pass up for the Wii version. MP has cool details for the beams such as ice building up over the arm canon, particle effects, etc. Also there's sequence breaking and whatnot.

The Prime trilogy versions has arguably better controls, and aiming isn't some waggling gimmick, it's like the one Wii game where pointing and aiming actually works wonderfully. There's 16:9, some visual add ons such as bloom, and the entire trilogy in one package.
 
Folks saying that these are the only game(s) that were improved by retroactively adding Wii Remote controls probably haven't played RE4: Wii Edition.
 
that wouldnt work, metroid prime 1 doesnt emulate well on dolphin, it wont maintain 60fps

Played through both Metorid 1 and 2 on Dolphin perfectly. Used to require certain patches, but Dolphin has really advanced in the past year.

Need an AR code to force 16:9 rendering though.
 
Apparently the Prime games still suffer from micro stutter on Dolphin. As gorgeous as I'm sure these games look emulated, I just have no tolerance for frame dips. Which is a shame, because I would love to play these games on my PC.

Edit: This is according to the Dolphin compatibility list: https://dolphin-emu.org/compat/M/
 
As much as I love Metroid Prime 1 (probably the best game that generation along with Resident Evil Remake and 4) I really could not finish Prime 2 (the light dark mechanic just became soooo monotonous) and I really did not like the controls for Prime 3 on the Wii so I only played a couple of hours of that. I think best thing to do would be play Prime 1 on Gamecube then see if you want more of the same. Also if you don't mind waggle controls then you could try playing it on the Wii.
 
Apparently the Prime games still suffer from micro stutter on Dolphin. As gorgeous as I'm sure these games look emulated, I just have no tolerance for frame dips. Which is a shame, because I would love to play these games on my PC.

Edit: This is according to the Dolphin compatibility list: https://dolphin-emu.org/compat/M/
Ishiiruuka + Borderless Fullscreen does wonders for Metroid Prime on Dolphin.

https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version
 
Hated all Wiimote controls in games like Metroid, Mario, Zelda. I got Prime 1 day 1 and played the shit out of it on GameCube - I'd recommend that.
 
Trilogy is the best disc in gaming.

The benefits far outweigh any minor losses to the gamecube originals.

Aim from the wrist - and rest it on your leg. Get a comfortable seating position (Lean back in your chair FTW).

I beat the whole trilogy on Hard mode this way and I normally hate playing games on hard. The gameplay and controls are just that engrossing!
 
Definitely play the Prime Trilogy. The controls are much better. You sacrifice a few graphic animations, but freedom of movement is wonderful.
 
Please explain the bolded, I've played these games so many times, both versions and I have no idea what you're talking about.

Free Aim is great outside of combat to simply look at the environments, scanning or assessing the room, it's great.

These are L jumps. I don't remember the order of inputs on a controller (I'd remember it quickly enough if I popped in my copy and put a GC controller in my hand). A certain combination of holding/releasing the L button when jumping propels Samus much further forward than an ordinary jump, and it's extremely easy to do. Like many other things, it likely wasn't intended and was removed in subsequent versions.
 
These are L jumps. I don't remember the order of inputs on a controller (I'd remember it quickly enough if I popped in my copy and put a GC controller in my hand). A certain combination of holding/releasing the L button when jumping propels Samus much further forward than an ordinary jump, and it's extremely easy to do. Like many other things, it likely wasn't intended and was removed in subsequent versions.
Ah, so as I thought it's not an official mechanic that I've just been ignoring. That's neat, and I suppose it might really matter to people that are invested in sequence breaking or speed running, but it doesn't really seem like dealbreaker to me.

It is comforting to know that if I ever want to try sequence breaking, I still have my NTSC original version of the game with all dorky 'BEST OF E3 2002' on the cover and everything.
 
Top Bottom