Portugeezer
Member
Biggest issue for this is most likely time/budgets.
Indeed the studios good at graphics are progressing nicely.
But art style is as important as fidelity for me. The real wow moment and true next gen feeling to date is still Demon's Soul remake. The combination of well baked graphics, particle effects, lights and Dualsense haptic feedback created the true next gen experience for me. Hard to believe it's been four years.
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PERFECT !In terms of what we see being output to the screen, then yes, we are approaching it and in some scenes in some games we exceeded what we see from CGI years ago.
That doesn't mean to say that we have surpassed CGI using non raytraced methods (or even raytraced methods), it just means that what we see is definitely above early CGI in its look, giving a close enough approximation of what we see from CGI (which is much more accurate obviously).
Things will improve too, as raytracing is used more and more for things other than just reflections. Global illumination and shadows becoming more commonplace will certainly help with that (I believe many engines are concentrating on this, such as Decima), volumetrics too are being improved as are realtime simulations of wind/cloud, water and particles. I think reflections will be dialed back a lot to be more realistic (currently they are over used and over reflective, kind of when other technologies started happening like bloom which when it first came our was overused and overdone massively (still is in some games).
I think part of the problem with the question is there are those who just outright dismiss it because there arent millions of rays being traced, absolutely zero aliasing, infinite polys (practically) etc. and that cannot really be achieved easily as these were done on mass render farms, taking hours for a single frame (its not quite so bad now, but still takes a long time), but really, does all that matter if the output is good enough to fool you into thinking its CGI? There is some CGI out there that is awful (low budget movie awful), but even that 'technically' is superior to realtime game graphics, but does it 'look' better? the answer to that is a no (depending on the game of course)
So basically, have we matched it? no, but its close enough to fool us into thinking we have.
this game is beautiful, but it seems like PS5 could make even more!It's hard to believe because it hasn't. It has been three years and three months.
But I agree it's still one of the most impressive things I've played this generation. Very consistent high asset quality etc.
Damn. You just reminded me of the legendary Onimusha 3 opening.Onimusha 3 intro is beautiful, but DS2 and Hellblade 2 will probably surpass...
I don't know what Naughty Dog, SAnta Monica, Sucker Punch and BEND studios are doing...
But games starting from now will use all hardware resources...
It's confusing, I mean, we are running PS2 CGi, but when we compare to Toy Story 1 and 2, we don't believe it, even being 90's CGi...Damn. You just reminded me of the legendary Onimusha 3 opening.
It's been years since I've seen it. Going to watch it now.
You aren't addressing anything i said.Look what I found
this is much better than FF7 Rebirth! I know cutscenes are amazing, but gameplay has several texture problems!
To quote The Rock: ''It doesn't matter''. It all comes down to what artists want to set or to achieve.Do you believe PS6 will be able of making at least FF7 Advent Children? I'm trying to be less demanding...
You should join Sony then. I am sure their daily bulletin featuring HighPoly will be most useful to them.I'm remembering rumors saying PS6 and Mark Cerny are trying to make the best Ray Tracing machine, Path Tracing whatever...
But in my opinion, They should waste hardware on Physics, Cloth Physics, Hair...
I think FFX CGI also has better lighting than any real-time game today. FF Spirit Within has superior image quality / a "clean" look thanks to micropolygon rendering.interesting comment!!!
I've thinking about that everytime!
Have we surpassed the FFX CGi graphics? Or at least equivalent?
In some elements I think we have done, when comparing textures definition and motion capture...
But things like geometry or cloth physics, in some PS2 CGi are still superior...
It seems so complex to compare, cause art style changed year after year like, photorealism today is better than 90's and early 2000's CGi era...
Sometimes I think we've reach Final Fantasy Spirit Within level, and sometimes we don't...
What do you think about it? Are we at least running 90's CGi era? like high end PSONE CGi?
Is Hellblade 2 comparable to FFX or FF Spirit Within?
Yes, I understand when you speak about image quality, but we always need to forget when talking about real time renderingI think FFX CGI also has better lighting than any real-time game today. FF Spirit Within has superior image quality / a "clean" look thanks to micropolygon rendering.