Games that acknowledge the mistakes of their predecessors

SOLDIER

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We have seen plenty of game concepts (and just games, period) that have been universally hated by gamers, to the point that the developers in charge may go so far as to reference/lampoon their past mistakes with their next (and usually more acclaimed) attempt.

One of the most famous examples of this is Metal Gear Solid 3. Following the enormous backlash against MGS2 for replacing Solid Snake as the main protagonist, Konami spends a good chunk of Snake Eater cramming in as many jokes, nods, and just plain "we get it, we messed up" moments against Raiden. Hardly a moment is wasted in ridiculing the character right from the start (from Snake wearing a fake Raiden mask in the opening cutscene and commenting how "This doesn't feel right") to having other characters display their hatred at every known opportunity (Zero stating how he was "starting to get annoyed" when Snake wears the mask later on). Then all sense of subtlety is thrown right out the window once the Raidonovich Raikov character appears....

In my opinion, MGS3 is one of those examples of coping to a mistake and laying it on so thick that it diminishes whatever attempts at self-referential acknowledgement the developers were going for. Sure, the opening fake-out was terrific, but everything afterwards just shits on both Raiden and MGS2 (which, controversy aside, still ended up one of the most popular entries in the series).

One example I felt that did this right was Final Fantasy XIV: A Realm Reborn. Unlike MGS2, the original FFXIV was highly reviled by nearly everyone, which is why Square was so quick to kill the game before staining the FF name forever (too bad about a certain other game that continued to get two worse sequels). Despite that, ARR never openly acknowledges the failure of FFXIV, despite everyone at Square Enix freely admitting their fuck-up. Instead, the reimagined game's plot centers around the original game's climax, which featured a literal world-ending event that had Bahamut completely reshape the world and kill a good chunk of its inhabitants. The survivors in ARR go on to acknowledge this event as a sort of karmic punishment, mentioning through dialog how the world of Eorzea was already tainted and filled with conflict, and how the calamity that ended that game allowed them to band together and rebuild their world for the better.

I find that ending the original shitty FFXIV with a cataclysmic event yet still maintaining that setting for the do-over was a pretty brilliant move. Aside from giving them a chance to start over without completely undoing the lore they created (or the progress that the players crazy enough to stick with the game achieved), it allows all of the characters to recall the blight upon their realm without overreaching with the fourth wall acknowledgement of failure that MGS3 painfully did. If anything, they've made the terribleness of FFXIV to be essential to the story behind A Realm Reborn. Considering how great that game turned up, the whole thing ended up paying off.

So what are some examples (good or bad) of game sequels/spinoffs winking and nodding over past mistakes? Do you dread the next Mass Effect making jokes about rainbow-colored endings or embrace the acknowledgement?
 
isn't there a part in the intro to Peace Walker where Kaz is like "Now that we have our pown base we can put all that San Hiernmo crap behind us" referencing portable ops and its
non canon/canon?
 
The only jokes Mass Effect's ever going to make are at the expense of those who didn't like the ending. The bonus ending in the EC was proof positive of that.
 
Mass Effect 2.

No MAKO.

EDIT: I'm dumb

In TLoU: Left Behind,
you get a trophy for playing the Jak X Racing arcade thing, and then Ellie remarks that it sucks. The trophy is titled Nobody's Perfect.
 
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Devil May Cry 3

I don't recall DMC3 referencing anything from DMC2, but Viewtiful Joe had some pretty crazy subtle jokes that hint that
the Dante from DMC2 was an imposter that stole his clothes (thus explaining why Dante is in his underwear in VJ)
 
Bravo OP. I saw the thread title and I was going to start talking about Raiden and how he was lampooned as Raikov.

Also, his image re-rehabilitation in MGS4 was nothing short of masterful. Kojima took his "Jar Jar Binks" and made him into one of the most badass characters in all of gaming. By the time of Rising we have long accepted him as insanely cool.
 
I also find it both astonishing and unsurprising that there isn't any acknowledgement whatsoever in the FFXIII sequels, save for maybe Noel's very obvious "channeling the fans" rant over why Snow sucks.

I remember the speculation that FFXIII-2 was basically going to be a fun-themed game that would go back in time to FFXIII's events and basically parody them all. Nope, just a super-serious entry from a super-shitty director.
 
Since Metal Gear Solid 3 has had about a decade to sink in (let that sink in, too), I've noticed that the gaming world's opinion of Metal Gear Solid 2 has really started to shift.

Just an observation. I can't think of a solid example in response to this thread, but I sure hope I can come back some day and answer "whatever Metroid comes after Other M." Fuck's sake.
 
Sonic Generations, Sonic Team knew full well not to put in some Werehog mess again. The gimmick in Sonic Generations was Classic Sonic for fucks sake, such an overwhelming improvement.

It made the game shorter overall, but all the better for it.
 
Since Metal Gear Solid 3 has had about a decade to sink in (let that sink in, too), I've noticed that the gaming world's opinion of Metal Gear Solid 2 has really started to shift.

Just an observation. I can't think of a solid example in response to this thread, but I sure hope I can come back some day and answer "whatever Metroid comes after Other M." Fuck's sake.

Someone came up with the best idea for lampooning Other M: make it some crappy movie that exists in the Metroid world that Samus is watching off a computer screen or something before turning it off, shaking her head in displeasure, and proceeding to her next awesome space adventure.
 
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These easter eggs in Monkey Island 2 and Curse of Monkey Island connect back to Monkey Island 1's most infamous red herring visual elements. LucasArts was constantly getting asked whether the door in the alley or the stump in the forest were important or led someplace. They retroactively filled the holes....
 
I also groan over the prospect that Dragon Age: Inquisition is going to spend half the game going "Oh Gee just look at all these WIDE OPEN AREAS don't you just love all this FREEDOM including multiple towns and non-repeatable areas? Don't you just LOVE us now!?"
 
Mass Effect 2 had some awful jokes about elevators, but they only made me miss that particular "flaw" of the original, because equally long loading screens are not an improvement over delivering tiny bits of exposition and character development during a slow-ass elevator ride.
 
We have seen plenty of game concepts (and just games, period) that have been universally hated by gamers, to the point that the developers in charge may go so far as to reference/lampoon their past mistakes with their next (and usually more acclaimed) attempt.

One of the most famous examples of this is Metal Gear Solid 3. Following the enormous backlash against MGS2 for replacing Solid Snake as the main protagonist, Konami spends a good chunk of Snake Eater cramming in as many jokes, nods, and just plain "we get it, we messed up" moments against Raiden. Hardly a moment is wasted in ridiculing the character right from the start (from Snake wearing a fake Raiden mask in the opening cutscene and commenting how "This doesn't feel right") to having other characters display their hatred at every known opportunity (Zero stating how he was "starting to get annoyed" when Snake wears the mask later on). Then all sense of subtlety is thrown right out the window once the Raidonovich Raikov character appears....

In my opinion, MGS3 is one of those examples of coping to a mistake and laying it on so thick that it diminishes whatever attempts at self-referential acknowledgement the developers were going for. Sure, the opening fake-out was terrific, but everything afterwards just shits on both Raiden and MGS2 (which, controversy aside, still ended up one of the most popular entries in the series).

One example I felt that did this right was Final Fantasy XIV: A Realm Reborn. Unlike MGS2, the original FFXIV was highly reviled by nearly everyone, which is why Square was so quick to kill the game before staining the FF name forever (too bad about a certain other game that continued to get two worse sequels). Despite that, ARR never openly acknowledges the failure of FFXIV, despite everyone at Square Enix freely admitting their fuck-up. Instead, the reimagined game's plot centers around the original game's climax, which featured a literal world-ending event that had Bahamut completely reshape the world and kill a good chunk of its inhabitants. The survivors in ARR go on to acknowledge this event as a sort of karmic punishment, mentioning through dialog how the world of Eorzea was already tainted and filled with conflict, and how the calamity that ended that game allowed them to band together and rebuild their world for the better.

I find that ending the original shitty FFXIV with a cataclysmic event yet still maintaining that setting for the do-over was a pretty brilliant move. Aside from giving them a chance to start over without completely undoing the lore they created (or the progress that the players crazy enough to stick with the game achieved), it allows all of the characters to recall the blight upon their realm without overreaching with the fourth wall acknowledgement of failure that MGS3 painfully did. If anything, they've made the terribleness of FFXIV to be essential to the story behind A Realm Reborn. Considering how great that game turned up, the whole thing ended up paying off.

So what are some examples (good or bad) of game sequels/spinoffs winking and nodding over past mistakes? Do you dread the next Mass Effect making jokes about rainbow-colored endings or embrace the acknowledgement?

MGS3 was taking jabs at MGS2, but it really wasn't trying to shit on 2, just making fun of the controversy.

Street Fighter II.
Assassin's Creed II.
Devil May Cry 3.
Sonic Colors.
Sonic Generations.

SF4 made fun of so many things from the whole series, and so did SFxT. Those were more of jokes than "mistakes" though.
 
David Vonderhaar at Treyarch has been excellent at correcting design and balancing mistakes from one Call of Duty to the next. He admits he makes mistakes and he corrects them. Better than some other devs who never admit they ever make a mistake, and thus never correct those mistakes in the future.
 
The one that really stands out is definitely Assassins II. But if you look at the jump from GTA 3 to Vice City to San Andreas. They were all great.
 
Sonic Generations, Sonic Team knew full well not to put in some Werehog mess again. The gimmick in Sonic Generations was Classic Sonic for fucks sake, such an overwhelming improvement.

It made the game shorter overall, but all the better for it.

I was disappointed they didn't do more with the cutscenes. They had a joke about the chemical plant water and Robotnik's name but there wasn't even a cutscene in the 06 world.

Anyway, Sonic 4 episode 2 does this, kicking off the first boss by tricking you into thinking it'll be a rehash of the aquatic ruin boss just like all the episode 1 bosses, then having the real boss show up and knock down the pillars. Pity episode 2 wasn't that big of an improvement over the first.

Then there's Megaman in Street Fighter X Tekken, who's meant to parody the crappy box art for the first Megaman game. That would have been hilarious if it didn't follow the cancellation of a handful of Megaman games and the reveal of that nasty ios anniversary game.
 
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