[tech4gamers] Ghost of Yotei Budget Almost The Same As Predecessor Unlike Other PlayStation Sequels

So if it's the same budget, same project timeline, and the same number of people, that sounds like they're spending less money on the employees given inflation? If that's true, that would mean as people left the studio, they replaced them with lower paid people?
'Very similar' does not equal to being literally the same, especially in relation to these large numbers. You're probably still looking at a 25-30% increase, which would still be at under 80M.
Also, Tsushima took two more years to make than Yotei.
 
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But with Yotei we get AA quality for AAAA price. This game should be 50$ max.
The game is not AA quality c'mon.
I'm not arguing about that. I don't like those games.
As a PS owner I expect the big games coming out on the console to actually use the new hardware in a visible way. Especially so considering the price tag (and the existence of the Pro).
I agree. I am saying most other devs are not pushing the envelope also, but Sony this time is getting the focus of under delivering. If people anguish is with the industry then its fine, but its not just Sony that is doing this, infact they have a better track record and are held to higher standards unfairly so.
Also as to why SIE's AAA are held to higher standard...it's because for at least since Uncharted, they generally led the industry in terms of graphics, animation, and/or production value for third-person cinematic AAA games. They were the ones to beat.
Yeah that's what I am saying. They have been the ones to beat and the second time probably they dropped the ball (Spiderman2 and GoY I think), people are comparing their game to AA quality.

Maybe I am not an graphic enthusiast. But I don't see a version a gamer walks into someone playing GoY on a Television and the first thing he's gonna say "wow what an ugly ass game". The graphics are fine the way it is, maybe a bit better, But I would rather Sony invest in more IPs / game-quantity with same fidelity than wasting 12 months to fine tune the horses ball shrinkage. They can have ONE IP to be their graphic whore that pushes the engine secrets and other developers under Sony group quickly copy those tricks and make different genre with fast output.
 
WTF happened to Sucker Punch? The first game they had to actually invent the fucking game, engine and gameplay systems. This is just a new map a couple new weapons. WTF took so long and what did they spend that money on? The scope of work is much much much less than GoT.
 
Cronos New Dawn's budget is $27.6 m, Alan Wake 2 was $75 m
Silent Hill F is reportedly $50 m
Are we supposed to be impressed by this?
You can say one developer is AAA & the other isn't, I'd disagree.
I see no difference, and I also see no difference between Ghosts 1 or 2 and it's nothing to do with Budget.
 
Nice this is what studios should be doing. I think the game looks great and I thought GOT looked great when I played it like 2 years ago. I don't need maximum graphics im fine with where things are now.
 
Cronos New Dawn's budget is $27.6 m, Alan Wake 2 was $75 m
Silent Hill F is reportedly $50 m
Are we supposed to be impressed by this?
You can say one developer is AAA & the other isn't, I'd disagree.
I see no difference, and I also see no difference between Ghosts 1 or 2 and it's nothing to do with Budget.
Polish developer, Finnish developer, Chinese developer, right.
 
Cronos New Dawn's budget is $27.6 m, Alan Wake 2 was $75 m
Silent Hill F is reportedly $50 m
Are we supposed to be impressed by this?
You can say one developer is AAA & the other isn't, I'd disagree.
I see no difference, and I also see no difference between Ghosts 1 or 2 and it's nothing to do with Budget.
If Cronos was made for $27 M, GOY could be made for like $5 M in Poland.
 
Polish developer, Finnish developer, Chinese developer, right.
What's your point......oh I see, Sucker Punch is American so High Budget/Long Development/Average Results is on the menu and is expected. 👍
 
Oh come on.

We're talking about a sequel on a new system, from a first party dev. Imagine if TLoU 2 ended up looking just like the first game.

And you're delusional if you think the same doesn't apply to anyone in the industry (and you chose the wrong example: Assassin's Creed always tries to push the tech. Shadows shits on Yotei every day of the week as far as tech goes).
And that's why the IQ and performance are severely compromised on the base consoles, with some other titles even falling below last-gen standards in this regard when pushing "the latest tech" (that I may argue shouldn't have been pushed this early on).

On the other hand, Sony's first-party titles this generation have offered a great balance of image quality and rock-solid performance for the most part, greatly above the standards set by other publishers - call them Nintendo, Microsoft, Square Enix, Capcom, EA or Ubisoft - but for whatever reason none of that is brought up like... ever.

Pound for pound, Yotei is a much more well-rounded current-gen offering than Jedi: Survivor, by effectively providing an advancement in image clarity and performance worth of a PS5 title.
 
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Cronos New Dawn's budget is $27.6 m, Alan Wake 2 was $75 m
Silent Hill F is reportedly $50 m
Are we supposed to be impressed by this?
You can say one developer is AAA & the other isn't, I'd disagree.
I see no difference, and I also see no difference between Ghosts 1 or 2 and it's nothing to do with Budget.

Polish developer, Finnish developer, Chinese developer, right.

If Cronos was made for $27 M, GOY could be made for like $5 M in Poland.

Cronos was made with UE5, you don't have to bake lighting and develop your own engine. AW2 uses real time lighting (GI) even in raster mode so they save time/money on baking as well.
SHF is the same story as Cronos.

Wages play significant role in this but it's not 100% answer.
 
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Excuses for what? That a AAA game developed in the West Coast of the US would obviously have a larger budget than a AAA game developed in China?
Sounded like you was downplaying the Devs, if that wasn't the case, my bad.
 
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Maybe, if these companies not only reduced the budget of their projects but the MSRP too, people wouldn't complain, i don't remember people crying about Expedition 33 graphics, but that game was 55€, same goes for that Mafia game released a couple months ago.
Great games both i bought them but if you expect Sony to release on of their tentpole games at that price well good luck i guess. The budgets were less before too but we still paid the same. Let's face it games that are "big" sellers will get top price so the big pubs can make money since they can sell them at that price. Astrobot was cheaper (i think). They said oh digital will get lesser prices too since they don't have to go through a third party but we saw how that went.

My point is that the consumer (well in places like gaf) will always complain if something is not good enough if it has "lower" production values or will say things like this is dlc.. this could have been a ps4 game etc. But when you get the big production values 300m games everyone is well duh you need to make them smaller and cheaper (if you make them smaller people complain because it doesn't justify the price). In short people will always bitch about shit.
 
It shows. This shit looks like a DLC. 5 years for such a sequel has me wonder what the hell they have been doing.
It would have been ok had the game released in 2023.
 
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It's not looking good for all the people on X who said the game was going to flop.
They're gonna move goal posts and find a way to call it a flop regardless lol.

Just look at how much cope was spewed when AC Shadows made them look dumb.

These games are normie fuel, and going against normies is a sure-fire way to look dumb.
 
This can be good but I'd like to see it translated into more interesting gameplay and design.

Make smaller budget games that don't need to sell a billion units to make a profit, but use that to make more "risky" games instead of another super generic Ubisoft style open world.
 
Can people who say it doesn't look like DLC finally stop lying to themselves now?

We now know why it does
 
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This can be good but I'd like to see it translated into more interesting gameplay and design.

Make smaller budget games that don't need to sell a billion units to make a profit, but use that to make more "risky" games instead of another super generic Ubisoft style open world.
Yea

Wukong only cost 40 million

And it looks way better than this and goes all in on incredible bosses that look like they cost 300 million to make

They should have found their niche and perfected it

Sucker Punch should have ditced the open world and gone fully linear.

Just make a story driven linear samurai game with tight level design and incredible visuals

We don't need to fucking roam around petting animals

I have no idea why this game was ever open world in the first place.

It should be wide linear at most. Like GOW and TLOU
 
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They're gonna move goal posts and find a way to call it a flop regardless lol.

Just look at how much cope was spewed when AC Shadows made them look dumb.

These games are normie fuel, and going against normies is a sure-fire way to look dumb.
What's depressing to me is how so many people just want the game to fail, regardless of the quality. They don't even want to give it a try.
It's really sad.

Anyway it's nice to see that the team has managed to keep the costs down.
For me the graphics look fantastic, most importantly to me is I hope the performance is rock solid
 
If a game that costs $300 million fails, it costs the company a lot. While not a single-player game, we saw this when Concord failed. Since then, Sony has been more considerate about budget and its game development policies.
To be fair, we have no idea. Concord died almost exactly a year ago and any projects greenlit over the last 12 months have likely not been made public, and 90% of what they're working on would have been greenlit prior to Concord going up in flames.

WTF happened to Sucker Punch? The first game they had to actually invent the fucking game, engine and gameplay systems. This is just a new map a couple new weapons. WTF took so long and what did they spend that money on? The scope of work is much much much less than GoT.
They didn't create a brand new engine for Tsushima. Iki Island came out end of 2021 so they've had a full team on Yotei for 4 years. And it's not "just a new map".

It's not like it's as simple as pressing "file>create new map> generate"They have to build the world, put things in it.

They didn't "file>import missions from GoT project>Save to new project". They had to design new missions, new enemies, new animations, etc

Imagine someone saying "why did it take 3 months to film a sequel to a movie that took 3 months to make? They already made the first one, why can't the sequel only take 1 month to film?
 
To be fair, we have no idea. Concord died almost exactly a year ago and any projects greenlit over the last 12 months have likely not been made public, and 90% of what they're working on would have been greenlit prior to Concord going up in flames.


They didn't create a brand new engine for Tsushima. Iki Island came out end of 2021 so they've had a full team on Yotei for 4 years. And it's not "just a new map".

It's not like it's as simple as pressing "file>create new map> generate"They have to build the world, put things in it.

They didn't "file>import missions from GoT project>Save to new project". They had to design new missions, new enemies, new animations, etc

Imagine someone saying "why did it take 3 months to film a sequel to a movie that took 3 months to make? They already made the first one, why can't the sequel only take 1 month to film?
It's a derivative sequel. No way it should have taken 5 years to make. Santa Monica rebooted GOW completely in that same amount of time.

No new graphical features, same animations, open world isn't any bigger or more detailed. Same environment in the open world (grass and foliage) they didn't add any cities or towns

Come on

It's a new character, story, and new weapons.
 
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There's a lot of dunking on the graphics in here, but they're totally serviceable. If "mediocre" graphics like these are the price of keeping budgets and dev cycles manageable, I'd pay it gladly. *shrug*
 
The money is there.

Sony makes $2B+ profit every year for gaming for the past 6-7 years. Also, they had committed a big batch to GAAS, Spiderman 2, and going by Druckmann's comment a week or two ago Intergalactic got a big budget too.

If GoY's budget barely budged, it shows Sony didn't have confidence in the game to toss in extra money. They had $3.6B to spend on Bungie, $100s of million on Concord/Firewalk, and whatever all the other GAAS stuff costs like Haven/Fairgames etc...

So there's tons of money to go around. But looks like Sony didnt think GoY was worth going the extra mile despite it selling I think 10M copies.
 
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It's a derivative sequel. No way it should have taken 5 years to make. Santa Monica rebooted GOW completely in that same amount of time.
And God of War Ragnarok still took 4 years to make. Almost like that's at least how long it takes to make a AAA game.
 
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WTF happened to Sucker Punch? The first game they had to actually invent the fucking game, engine and gameplay systems. This is just a new map a couple new weapons. WTF took so long and what did they spend that money on? The scope of work is much much much less than GoT.
Other than engine work, how is the scope much less than GoT? You do know that engine work is only a small(ish) part of the development once you have an engine don't you? (and is usually done concurrently with the other work being done on the game) Otherwise UE or Unity games shouldn't take long to make correct?

(If anything the engine devs for multiple Sony studios may have already moved on to PS6 upgrades to their engines, fact is the PS5 just isn't that great when it comes to Raytracing and other advanced systems, the PS6 should change that)
 
Derivative? What's it derivative of, Got1? It's a bloody sequel.
I'm not having that. We know the real reason you all want it to fail


And there's a full thread discussing whether or not it looks like a big DLC instead of a fresh game. Before other considerations entered the discussion, many were already let down by the insufficient evolution.
 
And there's a full thread discussing whether or not it looks like a big DLC instead of a fresh game. Before other considerations entered the discussion, many were already let down by the insufficient evolution.
Again, it's a sequel. A sequel to a highly acclaimed, much loved game.
When a game is popular, it's not the norm to completely reinvent gameplay for the sequel.
Most work is on refining and perfecting what made the original good. I.e like practically every sequel ever made.

Did you enjoy the first game? If yes you'll likely enjoy this.

But like I already said, some of you want this game to fail. I think because of stupid culture wars, and stupid platform wars.
 
60 millions for this.....KCD2 had similar budget and Ex33 probably 50% of it.

No Way Abandon Thread GIF
I would say let's see once we have shots that are not quite compressed before we call it a Switch 1 game. GoT on base PS4 was a looker and a game many enjoyed, it was not excessively praised on pre-release screenshots either. I would not reach this hyperbole.

Let's see once people put their hands on it and even then, we get some games like Oblivion remaster that got everyone screaming because of how it looked good in shots and when I run it I cannot not see all the ghosting, artefacts, and stuttering, etc… sigh… Or people screaming that the Switch 2 screen was a much better LCD than the OG Switch… so well, who knows…
 
What's depressing to me is how so many people just want the game to fail, regardless of the quality. They don't even want to give it a try.
It's really sad.

Anyway it's nice to see that the team has managed to keep the costs down.
For me the graphics look fantastic, most importantly to me is I hope the performance is rock solid
what's depressing to me is that completely lost in the endless conversation about the quality of the game's graphics & production values is the fact that, aside from the protagonist's trademark death mask, there's absolutely nothing going on in this game that we haven't seen before, & at least twice now in the last 18 months: it's an open-world, melee-based samurai game. there's nothing fresh about it, nothing imaginative, nothing to differentiate it, aside from maybe the stunning landscapes. it's very much a game we've all played before. making it a comfort food game for those who find it to be so, & that's pretty much it...
 
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