Games that made you "tapped out"

The medusa hallway and proceeding Death fight in Castlevania, too difficult for me that I have not touched another pre sotn game.
I guess oblivion as well.

Some of the performance issues in Dark souls made me take a hiatus.

Fighting game arcade modes typically get so bullshit that I give up.
 
Final Fantasy 13. I got to what was it like Chapter 11 or whatever the one right after

You fight pope guy, the whole team is together, and you are in like some underground tunnel railroad shit.

I asked a friend how long I had to go before I was done with that piece of shit, and he's like 15 more hours and i was like GET THE FUCK OUT!?!?! That game was basically zero gameplay for 20 fucking hours, and had the nerve to like 40 hours long? Was not having that game's bullshit.

Same thing with Bravely Default, once it decided to get its Bill Murray on I was like nope, I was enjoying this game, and then you fuckers decided to waste my time.
 
OH MY GOD I FORGOT ABOUT MARIO PARTY

I played 1, 2, 3, 4, 6 and DS so much that I'd basically have to be forced to play another one. 6 got it the worst.
 
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I just couldn't muster up any enthusiasm for this game after a while. It's ambitious and the atmosphere is often tremendous, but it wasn't terribly compelling. Still, I really want another developer to make a film noir video game. There's so much potential.
 
All the souls games and bloodborne.

I love them, put lots of time into them, and are among my most favorite games but to this day i have only finished 1.

Its not that i find them to difficult to play, its just that after 30 hours or so i have gotten my fill and grow a bit tired doing the same thing i have been for the past 30 hours. So i tend to move on to newer games, and since i rarely ever go back to play games again it means im done with the game and end up picking up the next one to fill that itch.
 
God of War 3. I really tried to get through it, but it all felt like something I've done 20-30 times before.

Smash 4, just not what I'm looking for competitively, but some of my friends are starting to playing it so I invest time here and there. Mostly just for glory.

Final Fantasy XIV, absolutely love the game, but since I try to play 4-8 hours of Melee a week I couldn't justify having another time sink.
 
I got all of the original Achievements in State of Decay on 360 and when the DLC came out, I tried to get all of the new ones. It got to the point, especially in Breakdown, where I wasn't having fun anymore and it became work. I gave up and now it's no longer on the completed games list. Oh, well.
 
Gateways - Fun little game, but the mechanics of some of the gadgets made it almost impossible for me, I just quitted.
 
DA:I. I think Alex hit it on the head in the most recent Beastcast... Just a chore of a game with not enough characters I wanted to interact with..
 
Bravely Default for me, I finally saw what everyone meant when they said the game does not respect your time with it. Since I decided to do ALL THE EVENTS AND BATTLES! it got harder and harder to the point that I was starting to question my skill with this type of game. I started the game so confident too since I loved FF5 and FF3! Alot of the fights more then half way of the game made me feel like a dumbass. I stopped at the fight where:
Evoker, Summoner,Alchemist and black mage team up
......they one shot kill me on the first or second turn no matter what combination I tried.

It kinda broke me and decided to give the awesome game a break, which sucks cause I was probably really close to the end. I will probably go back to finish once the second game gets a date for western release.

Also I played through the game with no guides, which is why I refuse to look for a guide/video for that specific fight.
 
Trying to play Test Drive Unlimited 2 during launch, and the subsequent months after wards, with the many documented problems and incompetence in design, just became a drag.

I probably had the same feelings people had playing Destiny. A sense of 'only playing the game as a sort of job' instead of, you know...for fun.

EDIT:

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I just couldn't muster up any enthusiasm for this game after a while. It's ambitious and the atmosphere is often tremendous, but it wasn't terribly compelling. Still, I really want another developer to make a film noir video game. There's so much potential.

Oh god, this. Every time I try to play it again, and every time I reach the Vice desk, I just stop. I lose any and all will to play it. I think it may be due to the shitty end to the Murder desk.
 
Got to the last boss of Persona Q. FUCK that noise. I'm mid 50s and don't feel like grinding to get a good enough team to take out his shields. And don't say he is easy cause that's ass.
 
I don't finish a lot of games because when i feel like I got my fill, going to the final boss and engage in a 30 minutes long fight doesn't seem all that appealing and I lose all motivation

open worlds and MMORPGS suffer this fate the most
 
After getting it as part of Games With Gold, I wasn't really enjoying Fable 3 due to all of the dumb ways it tried to be a "modernized" thing. I jokingly told my wife that I was quitting the game if it had a turret gunning segment.

An hour later, I got to a turret gunning event, threw my hands up, and deleted the game on the spot.
 
Got to the last boss of Persona Q. FUCK that noise. I'm mid 50s and don't feel like grinding to get a good enough team to take out his shields. And don't say he is easy cause that's ass.

But it is easy....you just gotta kill the shields at the same time or close to the same time and have personas with multiple element target skills which is not that hard to get or fuse for, just cash and done.

Secret spoiler though:
thats not even the last boss, theres one more fight after the spider one, and it is annoying if your not prepared
 
While, I got a tad burned out in the games prior, Call of Duty: Ghost was a real drag in the middle. I felt like I was just never going to finish the game. It felt like a chore to turn it on. However, the latter portion of the game got much more exciting for me starting with
the shark level. I also enjoyed the assault on the ship. It's funny that both it and BF4 had similar ship sequences
. Then the ending sequence was a huge groaner for me and I was bummed again. Funny thing is, despite critics hating on their campaigns, I've never been bored with any of the Battlefield campaigns, especially 4, which had some awesome and even funny levels, such as the skyhook sequence.
 
Destiny after the "story".
La Mulana near the end because fuck that game's scenario design. One of the worst designed games I've ever played.
 
Most recently, Tomb Raider (2013). I just got to a point about a third of the way through where I came to the realisation that I just wasn't having much fun. Average gunplay, average story, average animation, and atrocious quicktime events that I'm convinced aren't even humanly possible in places. Just average.

Others I've tapped out of after multiple restarts hoping to discover what I "missed" include Resident Evil 5, Bayonetta and Castlevania Lords of Shadow
 
Just this week - Final Fantasy 20th Anniversary. It was non-stop random encounters and incredibly tedious. Halfway through I started using a guide so I didn't make any unnecessary trips on the map, and in the end I gave up, because even though I steamrolled everything in the final dungeon I somehow wasn't actually equipped to beat the final boss. Terrible experience.
 
ah this recently happened to me with Dragon Age Inqusition. Its mainly an issue with the power system. For those of you that aren't familiar in order to do main quests in the game they put this barrier in front of it where you must do side quest(most of which are mmo like) in order to get points called Power. 40 hours into the game and I get up to the main mission where you need a wooping 40 points... bro... thats just too much pointless farming. I never had to farm the points since it was always low enough that I'd get them naturally doing companion quest and closing rifts here and there but my lord, 40 points... haven't played the game in over 2 weeks. I think I might get a trainer to get max power points so i don't have to worry about that anymore. Also now that I think about it, I don't even really care about the game's characters... Varric was really cool in Dragon Age 2 but I don't really care about him or the others... I guess the elf girl is alright in a quirky kind of way...

can i talk about trainers? don't know if they're ban worthy, haha :x
 
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I just couldn't muster up any enthusiasm for this game after a while. It's ambitious and the atmosphere is often tremendous, but it wasn't terribly compelling. Still, I really want another developer to make a film noir video game. There's so much potential.

Same here. I wanted it to be more murder-mystery stuff, but the whole serial killer line just ended with a whimper, not a bang. Really lame. Couldn't muster the effort to do the vice stuff. Game had a ton of potential, just wasn't what I was looking for, I guess.
 
skyrim
got through the initial area until you are free to do whatever...and then remembered how much I was tired of oblivion and the game felt like just a different skin.

bloodborne
once you finish it twice, you're done. There's little reason to go back. The combat only goes so deep - fight fast and aggressive , and that's about it. Doesn't have the staying power that the dark souls games have.

every rockstar game
...been there, done that.

uncharted series
shoot these guys, then these guys, jump up there, watch cut scene, shoot more guys

god of war series
How long is kratos going to be pissed off? How many bigger, badder dudes is he going to fight? Loved first two games, played all the others and the formula has just gotten stale. Used to be one of my top series, but after a few sequels I just want sony to move on to something else already.

tried to replay MGS 4 again
....just can't do it. Game asks too much from me and too many interruptions and general weirdness


any rpg where frequently looting is a huge deal or where you do mmo style side quests
agh
 
Feels like Ubisoft: The Thread to me. Their whole AAA game design model is based on big but vapid and shallow open world games that may be impressive in certain ways at a glance but soon make you feel like you're just a cow chewing through cardboard. Not sure why cows would chew threw cardboard but the sentence leaped out of me.
 
Animal Crossing is literally a chore to play. I would grade it an F+ on delivering entertainment. I guess it does what it's supposed to do, which is pass the time with some empty, meaningless activity. But why would I pay $40 for that when mobile games and like 75% of the internet exists?
 
I get this with most games that maybe feel too old for their own good. If I can play old games with cheats, trainers, or a guide, I'm OK with that since I'm still getting to see a game in its entirety, but game design in general has come such a long way that I need those kinds of things to get past the archaic features. Not sure how else to put it, but yeah... and I can definitely appreciate them for what they are and were.

Animal Crossing is literally a chore to play. I would grade it an F+ on delivering entertainment. I guess it does what it's supposed to do, which is pass the time with some empty, meaningless activity. But why would I pay $40 for that when mobile games and like 75% of the internet exists?
Yeah, I don't get the appeal either outside of the aesthetic (and Isabelle is so darn charming). Just painful to "play", IMO.
 
Destiny after they "fixed" Aetheon's time warp. Their design/content decisions post release along with the laughable "content" they provided with Queen's Wrath meant I was already tiring of the game but the Aetheon change was just the last straw.

That said, a friend just bought a PS4 with Destiny and I've been playing through the "story" with him so I did come back to it but I dont forsee that lasting very long as my friend is already tiring of the game and favoring Shovel Knight instead.
 
Pokémon. Once you start caring about nature, IVs, EVs etc. it becomes more work than fun. But it's hard to ignore those mechanics once you learn them.

I get frustrated with Pokémon, sometimes put it down for years, but I always go back to it.
 
Recently...

Dying Light, but it was more due to other games coming out.

I dragged my ass through DA inquisition and Ni No Kuni. Just got really tired after 2/3 of those games. Somehow finished them though.
 
Monster Hunter 4. Took me about 15-20 hours to see its gimmick and I tapped out quick. Any game who's core mechanic revolves around RNG and isn't a turn based strategy game makes me want out immediately.

bloodborne
once you finish it twice, you're done. There's little reason to go back. The combat only goes so deep - fight fast and aggressive , and that's about it. Doesn't have the staying power that the dark souls games have.

Does exhausting the game of all its content count as "tapping out"
 
Assassin's Creed 1 was trash. I forced myself to beat it. As soon as the credits rolled, I snatched it out of the PS3 and put it in my game bag.
 
It's like a zen garden. And what's painful about it?

The fact that AC punishes you for deciding to lay off it for a little while is a big reason why I can't deal with it anymore. Last year my 3DS became unusable unexpectedly due to water damage for a few weeks and when I loaded up AC I was greeted to my town and character's hair being a total mess. Haven't touched that file or the game since.
 
The Last of Us. I just got super bored, though I might revisit it sometime.

Most Bethesda games as well. I can only make it so far through Oblivion/Skyrim or the new Fallouts before completely ceasing to care for the game. Maybe some slower paced games aren't my cup of tea or something.
 
Riven.

First game where I needed a guide.

Riven was from an era of gaming where a game could be built around the idea of being completely inscrutable.

This is particularly baffling when you consider the limitations of access to help, back then in the early internet.

An argument could be made that it was by design, to sell guides, but still...imagine them making games today with puzzles that had literally no logical solutions.

People complain about games getting easier and in many ways they have, but there is also way more accountability to the consumer nowadays. That's a good thing.
 
Story of my life. I get 20-30 hours into an RPG and like clockwork stop playing it. Oblivion and Morrowind made me both tap out at like the 3 hour mark when I first played them. More recently Shadowrun Dragonfall when I realized there was a heavy emphasis on generic fantasy races. No way Jose.
 
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