Games that made you "tapped out"

I pre-ordered Assassins Creed III thinking it would be the game changer. I played for like two hours before I just thought to myself, what the fuck am I doing. I traded it in.
 
The fact that AC punishes you for deciding to lay off it for a little while is a big reason why I can't deal with it anymore. Last year my 3DS became unusable unexpectedly due to water damage for a few weeks and when I loaded up AC I was greeted to my town and character's hair being a total mess. Haven't touched that file or the game since.

You know you can get a haircut in like two seconds right.... And there's a character who will pick all of the weeds for you.
 
Borderlands and Borderlands 2. Playing single player is soul destroying, the writing is one long douche chill, the characters are butts and the gameplay is designed for multiple people. Purely so it doesn't have to last so damn long!

Lord of the Rings: War in the North: oh god please make it stop! Please......please...

Bloodrayne Betrayal: man these vampire clones are so much fun to fight again...and again...and again...and again...

Poker Night at the Inventory: JUST LET ME FUCKING SKIP ALREADY! GOD DAMN THIS TF2 HAT FRONTEND IS SO ANNOYING! Really. Your going to beat my Straight Flush again Claptrap. Really.
 
Kingdom Hearts, gave up on stage 2 or 3 of the final boss, just too infuriating.

Also I made the mistake of buying the Vita version of God of War, that was quite terrible.
 
Definitely FF13. Game opened up in pulse and I was like "nah, that's enough for me." I didn't even mind the ridiculous hand holding single lane highways all game because at least it got you from a->b fast and didn't ever have to think any, but once the game opened up I couldn't take it. It was too much effort and I had to give up.

Twisted Metal PS3. The core of this game is mostly good. They refined the weapons to be more versatile (having more lock-on), the destruction is pretty decent as always, the maps are better than head on, worse than black, and I really liked the change in the electrical system the best (much easier to use instead of button combos). Overall, it was a decent car game when all you were expect to do was shoot shit...
But then they introduce awful checkpoint stages straight from a cheapo 1990's racer, awful puzzle bosses with multiple stages, and terrible game design choices like making you have to do a specific thing to beat a boss, but not telling you anywhere the controller key combinations to do so (thank god for google). By the time we beat it, I went from liking it to never wanting to see that game again.
 
Riven was from an era of gaming where a game could be built around the idea of being completely inscrutable.

This is particularly baffling when you consider the limitations of access to help, back then in the early internet.

An argument could be made that it was by design, to sell guides, but still...imagine them making games today with puzzles that had literally no logical solutions.

People complain about games getting easier and in many ways they have, but there is also way more accountability to the consumer nowadays. That's a good thing.

It's not entirely fair to say the puzzles had no logical solutions. You were supposed to write down clues and things you found important in a physical book. God, I wish I still had my old book. Riven was balls to the wall tougher than Myst though. Not that Myst was a cake walk.
 
I hate to say this, because it kind of hurts, but there is something going with the Witcher 3. I'm a big fan of the series and a fan of RPG's in general, but there's something making it not click with me. I can't pinpoint yet. I want to love it (been looking forward to it ever since the announcement), but thus far I just can't. I really hope it'll change because on paper it's the game I always wanted to play.
 
L.A. Noire. It just. kept. going.

LoL.
You're spot-on there, buddy.

I'm playing this game....the mechanics aren't changing....it stopped being interesting a while back....there's a ridiculous plot twist late that only adds to my growing frustration with the plodding pace...and then, mercifully, the game just decides to end.

I remember driving by all the landmarks of Los Angeles and the NPCs remarking on how important each site was to the city and me wondering....isn't there something else this game could be doing with all this research & sizable budget besides a brief NPC comment and a blurp on my map? I mean - Wow, they wasted a lot of money on that barely-there collectible hunt.
 
Generally any game that has a big difficulty spike/hard as nails final boss, especially in RPGs. There's something extra infuriating about having a hard time beating something in a game when you're near the end, like you've gotten so far and really don't want to put in the extra effort. Granted, when I do put in the effort the reward is pretty great...

Some examples:

- Shadow of Mordor recently. I was getting tired of the game and wanted to get through the story and move on to something else. Turns out the final warchiefs are pimped out with a posse of three captains and infinitely respawning other guys. I stopped playing shortly after.

- Mario and Luigi: Superstar Saga has an infuriating final boss, at least for when I was a kid. I got to her and dropped it twice. I'm thinking of picking it up on the eShop and giving it a third try though.

- I almost dropped Xenoblade at two points. First at a certain end game boss with pools of acid around the arena. Only point where the aggro system and lack of party control infuriated me. Second was the hard as shit final boss, where I ended up using a completely different party than the one I used for the rest of the game to beat it. And grinding. Of course the ending was totally worth it.
 
Due to playing the games so many times when I was younger, I seem to be unable to properly enjoy any main series Pokemon game set in Johto anymore.

Also, there are a whole bunch of cases where I've put games down for months due to particularly difficult final bosses or levels.
 
Sky rim comes to mind. I think I have 25-30 hours into that game I literally have almost like zero progess. I don't know I tried it again recently and it just felt like a slog. It wasn't fun or anything and I've given up.

The only other time I felt this way was assassins creed 3. I couldn't even finish that dam game.
 
AC Unity

I've played and gotten 90% sync on every other AC game, but this one is the straw that broke the camels back. Too much shit littered everywhere on the map, terrible side content, crappy characters & plot, technical shambling mess.

Looks nice if you don't move though
 
Sky rim comes to mind. I think I have 25-30 hours into that game I literally have almost like zero progess. I don't know I tried it again recently and it just felt like a slog. It wasn't fun or anything and I've given up.

Well, the game has its flaws, but I certainly don't think you can blame "Sky rim" for your lack of progress. The main quest is very straightforward and can be completed in around 10, 12 hours if you focus on the 20 or so quests required to finish it. If you have made no progress in 25 hours, it's more than likely because you're being sidetracked by exploration and sidequests, and that's all up to you to decide whether you want to engage with it or no.
 
I pre-ordered Assassins Creed III thinking it would be the game changer. I played for like two hours before I just thought to myself, what the fuck am I doing. I traded it in.

Same here. I got to the point where running in the woods felt like I was doing absolutely nothing. I just didn't care after he became an assassin. I was feeling the hype before the game actually came out.

For people saying TW3. You have to give it time, it opens up. It starts to slow down then it does something different. Complete the first Act and see for yourself.

Shadow of Modor, I was about to finish it, but I could not get into the story. It felt like I had seen what I needed to see.

Alien Isolation, the press really did me in on it. They talked about it to the point where it just wasn't interesting at all. Patrick Klepek sure knows how to talk a feeling into the ground. I thought I'd like it, but he goes into detail he doesn't need to. It's like ruining the experience after a while.

Amnesia, it was hyped beyond enjoyment. Sadly I bought the sequel and like Outcast I had enough after the first ten minutes. We need to go back to Condemned!

Star Ocean Last Hope, where you're in that lab with the animals or beasts and you have a hundred Kay(s) in your mind. I sold it. I couldn't stand it.

Fable 2 and 3 felt weird after 10 hours. I just had gotten enough from them. I had to give them away and sell them.

Black Ops 2's was dull, so I put it down and played the mp after an hour.

AC Unity was dull and boring. Not enough reasons to finish it. I got sick of doing the same cutscenes, hearing pointless characters talk nonsense. I hate how it was a present for my birthday. I want to give them back $60. It was bad. I still own it too.

Oblivion was good at launch. You didn't have the games that stomped it in the ground. Back then it was solid. It was a step above a lot of games back then. Now it's just dated and tedious.
 
Well, the game has its flaws, but I certainly don't think you can blame "Sky rim" for your lack of progress. The main quest is very straightforward and can be completed in around 10, 12 hours if you focus on the 20 or so quests required to finish it. If you have made no progress in 25 hours, it's more than likely because you're being sidetracked by exploration and sidequests, and that's all up to you to decide whether you want to engage with it or no.

I'm forgot to add those 25 hours are split between two characters . So it's really like 12 hours per character . Anyways, I find the game to be great in theory but weak in execution. It's story also never really gave me motivation to finish it.
 
I bought PES 15 because playing Fifa just made me angry because of the bs. Every time I'm in a party with people playing it and complaining about it, I know I made the right choice.
 
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