Bragr
Banned
So I saw this tweet from John Linneman about micro-stats. Where games introduce modifiers to weapons and items to make the game feel like an RPG, but the stats are so small and meaningless that you barely notice them.
Like:
2% poison resistance
4% extra damage to flying enemies
3% adrenaline build-up
It's an attempt to take advantage of the addicting nature of role-playing games, but the games are not balanced and built like an RPG, so they reduce the stats to absurdly tiny metrics so it doesn't affect the game balance.
Do you like these systems? do you think it adds anything to the game or is it just cumbersome clutter?
Like:
2% poison resistance
4% extra damage to flying enemies
3% adrenaline build-up
It's an attempt to take advantage of the addicting nature of role-playing games, but the games are not balanced and built like an RPG, so they reduce the stats to absurdly tiny metrics so it doesn't affect the game balance.
Do you like these systems? do you think it adds anything to the game or is it just cumbersome clutter?