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Micro-transactions are killing gaming!

If only we could all return our copies of oblivion back to circuit city and toys r us
John Cena Wrestling GIF by WWE
 

MMaRsu

Member
Games used to be made by around 50 people in 1-2 years and cost 60 bucks. Now they are made by 500 people in 4-5 years for 70 bucks.

How would the industry even be viable if it wasn’t for this? I’m puzzled.

Just ignore it.
Most publishers have millions upon millions of profits regardless of mtx
 

Hollywood Hitman

Gold Member
It's honestly not as bad as it was in years past.. I mean I have games I'm playing nonstop, loving my games and literally a non issue. I am not trying to be a dick but these type of topics remind of how democrats are in there's always a boogeyman out there, gaming is more loaded and full of so many awesome genres now it's like I couldn't even carve out more time if I wanted.
 

Hohenheim

Member
I've never spent any money on anything in games ever, and gaming is as awesome as it's always been to me.
I don't notice it, except for some "please check this stuff out" screens in some menus etc. All easily ignored.
Even Diablo 4 didn't make me notice this stuff.
 
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Thank you for finally saying what needed to be said
Not sure if intentional but I gotta use it as an excuse to post this.



------

OT,

I genuinely believe that the overwhelming focus on Western legacy studios while AA games get dogpiled is what is causing gaming to be "dead" for many people. Gaming isn't dead, it's not even remotely close to being dead.

Anyone who isn't a zoomer knows that these Western legacy studios are in name only, yet they absorb all the attention. Thankfully many of these games are rightfully bombing but they still get all the discussion on YT, on Gaf, etc. Games that play better but don't have the visual fidelity of AAA slop get cast aside and dog piled for the most part. The discussions are largely drive-by comments which effectively lead to no discussion at all. Those on the fence lose interest, or those with limited means don't want to take a chance on the title. I get it, it's totally valid if you're on a tight budget.

Gaming could improve on a grand scale if overlooked titles were better supported. The discussion would naturally shift to those games and the Western slop would be in the dark. Might give those legacy studios a reason to improve themselves and actually be good again.

I accept that it's wishful thinking. People are gonna do what they're gonna do. It's predictable and kind of sad to watch. All I know is that I'm eating good and I wish more people would join me at the table.

For those who say, "What games are you describing?" The biggest one that comes to mind for me is Outcast: A New Beginning. That game is so damn good. It is just pure videogame fun with no forced agenda, etc. It has audio issues at times (not transitioning like it should) but whatever, the sheer amount of joy I got from that game renders the minor tech issues to be completely irrelevant. Rise of the Ronin is another one. I can be an autist with that game but it's only because I truly believe that most people would enjoy the hell out of it once they actually sink some hours into it. It is a big as shit game and it takes a while to understand everything that you can do in it.
 
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f2p games, I get it. I don't play those games, but obviously they need some sort of way to make money if they don't have a sticker price

$70 games with micro transactions like MH:Wilds or Assassins Creed is insane to me
 
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RCU005

Member
One thing is for certain: If Sony were lucky to make their Fortnite. They would ONLY make that game and nothing else. Of course it would have to be as big, but that's something they want. They would abandon every other game just to focus on releasing content for it.
 
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Micro transactions are no longer micro. The price of some of this shit is ridiculous nowadays. Been a problem for a long time and unfortunately don't see it going away anytime soon.
 

onQ123

Member
I disagree because games now last you a whole generation or more because they're continuously being updated with new content.

We used to have to buy a whole new game for extra content .

Street Fighter II
Mortal Kombat 3
 
I disagree because games now last you a whole generation or more because they're continuously being updated with new content.

We used to have to buy a whole new game for extra content .

Street Fighter II
Mortal Kombat 3
the "extra content" used to be part of the game

I remember unlocking everything available in the old Monster Hunter game on my 3DS without even having the option to pay for anything (funny enough MH4U is still considered arguably the best MH game to date). you even have to pay to change how your character looks now



Devil May Cry 5 lets you pay for better gear in the game

Dragons Dogma 2 lets you pay for port crystals

Assassins Creed games sell the strongest weapons though micro transactions

it used to be you could earn every weapon through gameplay, now you have to pay money for the higher tier weapons

anyone defending this shit is retarded
 
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If 9/10 is just cosmetics, what's the problem?
I really hate this argument. An important component of many a good gameplay loop is being rewarded for accomplishing in-game tasks. In the past, the kinds of cosmetics that we now are often asked to pay for, were used as carrots to encourage exploration and to add value to the post-game. The idea that cosmetics are so inconsequential that they should be fine to lock behind a paywall makes no sense. If the cosmetics were inconsequential, as many have been tricked into believing, then why would they be so profitable?

The reason is that cosmetics do matter. They add to the experience. Losing them is very much a problem. Especially when a game has been stripped of all unlockables in favor of paid dlc. Don't be hoodwinked into thinking that being nickel and dimed out of content that you used to receive for free is an acceptable practice.
 

onQ123

Member
the "extra content" used to be part of the game

I remember unlocking cosmetics in the old Monster Hunter game on my 3DS without even having the option to pay for them

now you can pay for them

Devil May Cry 5 lets you pay for better gear in the game

Assassins Creed games do the same things

it used to be you could earn every weapon through gameplay, now you have to pay money for the higher tier weapons

anyone defending this shit is retarded

The hell are you talking about?

We really had to buy another copy of Street Fighter II & Mortal Kombat 3 to get extra content

vNV3PWk.jpeg
 
The hell are you talking about?
what in my post isn't accurate? you are talking about specific releases in fighting games, this thread is broad. you are being very disingenuous to defend a scummy business practice.

again, did I state anything inaccurate? broadly speaking, which is what this thread is about, mtx are for stuff that used to be included in the game

if you want to talk to specifics though, we can.

how about Capcom's use of micro transactions in games like Monster Hunter, Dragons Dogma, Devil May Cry? what are your thoughts?
I really hate this argument. An important component of many a good gameplay loop is being rewarded for accomplishing in-game tasks. In the past, the kinds of cosmetics that we now are often asked to pay for, were used as carrots to encourage exploration and to add value to the post-game. The idea that cosmetics are so inconsequential that they should be fine to lock behind a paywall makes no sense. If the cosmetics were inconsequential, as many have been tricked into believing, then why would they be so profitable?

The reason is that cosmetics do matter. They add to the experience. Losing them is very much a problem. Especially when a game has been stripped of all unlockables in favor of paid dlc. Don't be hoodwinked into thinking that being nickel and dimed out of content that you used to receive for free is an acceptable practice.
yup
 
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I really hate this argument. An important component of many a good gameplay loop is being rewarded for accomplishing in-game tasks. In the past, the kinds of cosmetics that we now are often asked to pay for, were used as carrots to encourage exploration and to add value to the post-game.
Exactly. The good old days.
 

Killjoy-NL

Member
I really hate this argument. An important component of many a good gameplay loop is being rewarded for accomplishing in-game tasks. In the past, the kinds of cosmetics that we now are often asked to pay for, were used as carrots to encourage exploration and to add value to the post-game. The idea that cosmetics are so inconsequential that they should be fine to lock behind a paywall makes no sense. If the cosmetics were inconsequential, as many have been tricked into believing, then why would they be so profitable?

The reason is that cosmetics do matter. They add to the experience. Losing them is very much a problem. Especially when a game has been stripped of all unlockables in favor of paid dlc. Don't be hoodwinked into thinking that being nickel and dimed out of content that you used to receive for free is an acceptable practice.
But it is what it is.

And more often than not, there is still free stuff to unlock and many of the live service games are f2p.

The only thing you can do if you're against these practices, is not buy those products.
 

Ozzie666

Member
I agree, but for an older more mature audience. Kids these days have been socially engineered into the microtransaction trap, they expect them. It's been normalized to them. Companies are securing their future fan base.

We've all been there, anyone that has played mobile games has probably bought something. Companies just keep on finding ways to charge more, early access, deluxe editions, battle passes, cosmetics. $70 games, still not enough for these greedy mis-managed fuckers.
 
What’s killing games are greedy execs chasing massive profits. There are numerous phases the industry has gone through recently because of execs chasing profits. Pay to play online, online passes, microtransactions, DLC, games as a service, battle passes, etc.

Gamers are also partly to blame, bitching for the most cutting edge graphics which makes games cost a fortune and take years to make. It’s no surprise publishers want as many avenues as possible to recoup that money.

As far as evergreen titles like Fortnite or GTA are concerned, I don’t see those as a bad thing. If those devs can make a gameplay loop that is so good it keeps players hooked for years, good for them. It’s not on them to “innovate” and make more games, it’s on everyone else to make a better product that gets gamers to stop playing Fortnite or GTA.
 
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