Ironman_Bad
Member
If only we could all return our copies of oblivion back to circuit city and toys r us

Most publishers have millions upon millions of profits regardless of mtxGames used to be made by around 50 people in 1-2 years and cost 60 bucks. Now they are made by 500 people in 4-5 years for 70 bucks.
How would the industry even be viable if it wasn’t for this? I’m puzzled.
Just ignore it.
Not sure if intentional but I gotta use it as an excuse to post this.Thank you for finally saying what needed to be said
lol yep!Not sure if intentional but I gotta use it as an excuse to post this.
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the "extra content" used to be part of the gameI disagree because games now last you a whole generation or more because they're continuously being updated with new content.
We used to have to buy a whole new game for extra content .
Street Fighter II
Mortal Kombat 3
I really hate this argument. An important component of many a good gameplay loop is being rewarded for accomplishing in-game tasks. In the past, the kinds of cosmetics that we now are often asked to pay for, were used as carrots to encourage exploration and to add value to the post-game. The idea that cosmetics are so inconsequential that they should be fine to lock behind a paywall makes no sense. If the cosmetics were inconsequential, as many have been tricked into believing, then why would they be so profitable?If 9/10 is just cosmetics, what's the problem?
the "extra content" used to be part of the game
I remember unlocking cosmetics in the old Monster Hunter game on my 3DS without even having the option to pay for them
now you can pay for them
Devil May Cry 5 lets you pay for better gear in the game
Assassins Creed games do the same things
it used to be you could earn every weapon through gameplay, now you have to pay money for the higher tier weapons
anyone defending this shit is retarded
what in my post isn't accurate? you are talking about specific releases in fighting games, this thread is broad. you are being very disingenuous to defend a scummy business practice.The hell are you talking about?
yupI really hate this argument. An important component of many a good gameplay loop is being rewarded for accomplishing in-game tasks. In the past, the kinds of cosmetics that we now are often asked to pay for, were used as carrots to encourage exploration and to add value to the post-game. The idea that cosmetics are so inconsequential that they should be fine to lock behind a paywall makes no sense. If the cosmetics were inconsequential, as many have been tricked into believing, then why would they be so profitable?
The reason is that cosmetics do matter. They add to the experience. Losing them is very much a problem. Especially when a game has been stripped of all unlockables in favor of paid dlc. Don't be hoodwinked into thinking that being nickel and dimed out of content that you used to receive for free is an acceptable practice.
Exactly. The good old days.I really hate this argument. An important component of many a good gameplay loop is being rewarded for accomplishing in-game tasks. In the past, the kinds of cosmetics that we now are often asked to pay for, were used as carrots to encourage exploration and to add value to the post-game.