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Games you just didn't "get"...

Skies of Arcadia Legends (GC). I just thought the graphics were bland everywhere, and although I liked the game concept (airships, flying, floating islands, all that) the game itself was sleep-inducing. Tried multiple times to play through, and always ended up not being able to take any more at the 4 or 5 hour mark. I know lots of people love the game though.

Tales of Symphonia. Beautiful intro and title screen, graphically and musically, everything after that sucked.
 
GTA: Fun to fuck around with, a bore to actively pursue victory. Translation: the missions suck due to the underlying gameplay issues, but wreaking havoc is fun for a few hours.

Post-NES MGS
: The stories are bad, the voice-acting's laughable, and there's hardly any gameplay. Sure, the 4 - 5 hours (max) of gameplay's fun, but not enough to deserve the accolades heaped on the series. I'd like MGS if it had a 15 hour, story-less quest... that would kick ass.

Halo 1 & 2: Good multiplayer, horrid singleplayer... yet nearly every game publication raved about story, enemy AI, and locales. *yawn*

Otogi: I really anticipated this game. Action? Check. Swordplay? Check. Stylish fighting? Check. It had sleeper-hit written all over it, which game reviews underscored. But after the quick, precise pace of Ninja Gaiden and DMC, I just couldn't get into this game. It felt to floaty, the weapons felt insubstantial, the graphics were too dark for my liking, and the art direction was very, very generic. On the plus side, I like the way the demon warrior floated to earth, scarf rippling in the wind.
 
My picks would be both of the Halo games. I know I'm in the minority, but I liked Red Faction II a lot better than either Halo game.
 
Himuro said:
uhhhh..wtf..

if i based most games on their first hour i wouldn't like most games

I'm not basing the whole game on that first hour, but in this case, the horrendous first hour is making it hard for me to get to the whole game.
 
Halo 1&2 : Sure they're big fun when it comes to multiplayer but everything else screams of meh!

ICO: Very nice art and atmosphere that just cant be denied but everything else is sleep inducing. I still wanna finish it though just for the sake of it

Nintendogs: Completely retarded and superficial. It boggles the mind this thing is what's driving DS sales...

GTA:San Andreas: I can't deny the fact that the world is huge and its the best GTA to date but the whole "Im soo black Ganstaa biotch!" its bad enough that I see this shit every freaking hour on MTV...
 
SSBM(never really got into it)

Halo and Halo 2(halo 2 got me really pissed off, In one level you're running after some alien dude on a floating platform, the damn level was so boring and confusing(level design on that one was abysmal) Never understood why this game got so much praise.

and Socom... Ughhh I'd rather play counter strike, which I won't.
 
I don't "get" puzzle games, even classic ones like Tetris. They're kind of addictive for an hour or so, then I get really bored of them and have no desire to touch them ever again.

I initially didn't "get" Splinter Cell--then I learned how to properly play the game (think carefully, plan, DON'T rely on trial and error even though it's easy to do so, etc.) and it's now one of my favourite series ever. Playing the PC version, with the ability to save anywhere, helps too.
 
Mark of Kri

Resident Evil 4

Any RTS game.


I just couldn't get into these games no matter how hard I tried... so I'm not gonna try anymore.
 
OpinionatedCyborg said:
GTA: Fun to fuck around with, a bore to actively pursue victory. Translation: the missions suck due to the underlying gameplay issues, but wreaking havoc is fun for a few hours.

.



thats EXACTLY why i dont like it. see, the games are OK. but god it is the MOST overrated series ever
 
Whoops, I forgot that Halo is far from the one thing I don't "get". My biggest pick, above all else, would be all turn-based RPGs.

I'll never understand why so many people love games like that.
 
rod said:
thats EXACTLY why i dont like it. see, the games are OK. but god it is the MOST overrated series ever
Isn't the term overrated simply referring to the fact that one believes their opinion to be superior to alot of other peoples? Or does anyone have anyone have a different way of using it? Because while I don't care too much for say Halo, I would be loathe to say its overrated.
 
Most Nintendo games post 16bit era

RE4- good game, just goddamned overrated.

GTA1&2- ugh. I'd like to think the series started with GTA3.
 
Halo - Ugh, the Library

Goldeneye - I guess i really hate FPS games on a console, I just feel so detached playing them.

MMORPGs - no skill needed just cash and time..boooo
 
- Warioware and Warioware: Twisted.


I gave up on so many awesome games too early (then went back later) that I don't think I have a list bigger than that right now.

Pikmin 2 could be here but the main reason I found 2 so boring (loved 1) was because I kept waiting for my pikmin to develop into flower ones. I either couldn't find a lot of that stuff that makes them level up instantly or was just too lazy so I spent too much time staring at the TV doing nothing but waiting. Boring. Next time I play it I won't do that. Random caves do suck though.
 
Metroid Prime = too linear
Metal Gear Solid 2
Splinter Cell (entire series) = too linear
GTA (entire series) = a town full of people and places to go, but who cares the AI sucks balls
 
TheMissingLink said:
...said the member with the SotC avatar.


:lol I thought about that after I posted. What can I say? I was hyped about it and put it up before the game came out. Guess I've been too busy to bother changing it.. I do like the art direction and all that. Just the game sucks :D :lol
 
Himuro said:
You people listing gta. I respect other's opinions but do you also understand teh impact gta3's had on the industry with it's game design since it came out? a lot of people i know that don't like gta, also see them as the same thing every game (while they don things like Mario as the king of innovation constantly, despite the fact Mario 1-3 are virtually the same thing but with add ons, gta is no different) and also don't understand what the non linear city structure and gameplay in gta has done for gaming as a whole.


My list:

GTA series -- I understand the impact it has had on the industry, but I still don't like the game itself.
MGS -- while I loved the first one on the PS, I do not like 2 and 3
Ico -- I loathe the missions where you have to guide people with your character
Halo 1/2 -- boring generic space marine, version 2
Animal Crossing -- Mindlessly boring
 
NFL QuaterBack Club '98.
 
Perfect Dark. Never understood the hype for this.

Final Fantasy VII. Decent for it's time, but I can't understand how people insist it's so timeless.
 
i dont find anything revolutionary about gta. sorry, i dont. yeah you can do lots of things but i never see the point. hidden packages? secret jumps? please.
 
Chrono Trigger:
Yeah, I played it through and it was alright, I just don't understand why people consider it so awesome.

FF6 (j? the one with kefka):
I tried to play it through twice, got bored at the same spot.

Kirby Canvas Curse:
Yeah, um, ok.

Any star wars game
 
GTA: Vice City - Very disappointing, and to this day I can't figure out why because I enjoyed GTA III, and Vice City was basically just GTA III with an 80's motif. Didn't like San Andreas that much either.

LoZ: Wind Waker - The only other LoZ games I had played prior to it were Link's Awakening which I adored when I was a kid, and Ocarina of Time which I played right before getting Wind Waker because I never owned an N64 and got that bonus Master Quest disc by preordering Wind Waker. Adored OoT too. Hated Wind Waker with a passion. The sailing killed it for me, just absolutly killed it.

Halo 2 - Loved, LOVED Halo: CE's single-player campaign. I felt like slitting my wrists after playing the utter horseshit that was Halo 2's single-player campaign.
 
rod said:
i dont find anything revolutionary about gta. sorry, i dont. yeah you can do lots of things but i never see the point. hidden packages? secret jumps? please.

:lol I think that says more about you as a person and your gaming knowledge than it does about GTA being revolutionary or not.
 
colinp said:
:lol I think that says more about you as a person and your gaming knowledge than it does about GTA being revolutionary or not.




why is that? i dont find anything revolutionary about a free roaming city where you can beat up people and kill hookers. il admit, it was fun wrecking havoc in the gta world for a while in gta games but the game gets very generic very fast. to me anyway. and hey it looks like a lot of people agree :) it had a massive impact on the industry, and it still is, but hey, to me, the game isnt all its cracked up to be.

your opinion !=everyone elses opinion
 
Pretty much every FPS ever made -- I just don't get it. Even the best A.I in this genre doesn't show much variation between different games, and whether it's a shotgun or a rifle, I'm still just shooting. Over. And over. And over. There have been a couple FPS' I've enjoyed (Goldeneye, Half-Life and Quake), but for the most part, I hate this genre.

Skies of Arcadia -- A good RPG, no question. But great? No. The simplistic battle system, horrid pacing and mediocre narrative hold it back.

Mario Kart -- It's not that this is a bad series, but post CTR, I simply can't go back. CTR is superior in every way to even the best Mario Kart, and yet Nintendo still hasn't evolved the series to my liking since.

Project Gotham Racing -- Not a sim, and not an arcade racer. It sits smack dab in the middle of no-man's land, and every time I try it I can't help wishing I was playing either a superior sim or arcade racer.

Beyond Good & Evil -- This was a good game, but it's underrated status is ridiculously out of hand. The combat was solid, but repetitive, the photography was linear and underutilized, the stealth sections were archaic trial-and-error, and the narrative was average at best, with a laughably poor ending.

Ratchet & Clank -- Another good series, but it disguises itself as a platformer, when in reality it's just a blast-a-thon, FPS style. Repetition galore and a shitton of useless weapons. Oh, and it's not very funny.
 
if i based most games on their first hour i wouldn't like most games

If a game can't get its shit together and at least make me intrigued in the first hour, it fails. Miserably.

MGS3 dwindled during that hour.

Pretty much every FPS ever made ... and whether it's a shotgun or a rifle, I'm still just shooting. Over. And over. And over.

The same can be said about any action in any game.
 
i loved mgs3 passionately, but il be the first to admit, the first hour or so of the game was zzzzz
 
Heian-kyo said:
Mario Kart -- It's not that this is a bad series, but post CTR, I simply can't go back. CTR is superior in every way to even the best Mario Kart, and yet Nintendo still hasn't evolved the series to my liking since.

:lol
 
rod said:
why is that? i dont find anything revolutionary about a free roaming city where you can beat up people and kill hookers. il admit, it was fun wrecking havoc in the gta world for a while in gta games but the game gets very generic very fast. to me anyway. and hey it looks like a lot of people agree :) it had a massive impact on the industry, and it still is, but hey, to me, the game isnt all its cracked up to be.

your opinion !=everyone elses opinion

I understand that people have different opinions, but I think words like "revolutionary" are pretty powerful and, generally speaking, not steeped in opinion. Maybe you need to use a dictionary, because you refute yourself by saying "it had a massive impact on the industry." For better or for worse, that means it is revolutionary. Not all revolutions are good, mind you, so you can say it wasn't a good game. But I fail to see how you can say "it wasn't revolutionary."
 
Earthbound - Interesting setting but extremely primitive early RPG mechanics and gameplay. Gaining levels for hours was fun in Phantasy Star 1 back in 1989, but I expect a lot more for a game that came out between FF6 and CT. *runs as far away from amir0x as utterly possible*

Halo - the games are solid, sporting nice controls and a good physics engine... yet the single player modes are pretty dull! Yet the games get so much praise...

GTA - I can see why people like these games but, the missions are painful to play through.

Viewtiful Joe - I hate entering slow mo mode for everything, it seems to break up the flow of the game. I wanted to like this game, too. 2D, interesting visuals, beat-em-up gameplay.

Virtua Fighter - too complex for me, sorry! 3D fighting game wise, Soul Calibur is still the perfect mix of accessibility and depth for me.

Any MMORPG - they take the least favorite element of RPGs - levelling up - and make that the focus for 100+ hours or however long you spend on them. Plus I play games to escape from people, I don't want to have to deal with a guild and all these dorks who can't get their act together. I like playing games at my own pace, not worrying about playing the game at a certain time because that's when everyone's gonna go on a raid.

Kid Icarus - I wrote a rant about this game for Hardocre Gaming 101 you can just read it there :P

Starfox - They've got some *great* music but they're just another rail shooter series for me... plus it's full of furries :( Panzer Dragoon and Rez at least have interesting visuals to back up their gameplay.

God Of War - There are much better games in the same genre out there... Don't like the lead character, think the gameplay is too watered down compared to say, Ninja Gaiden or DMC3...
 
colinp said:
I understand that people have different opinions, but I think words like "revolutionary" are pretty powerful and, generally speaking, not steeped in opinion. Maybe you need to use a dictionary, because you refute yourself by saying "it had a massive impact on the industry." For better or for worse, that means it is revolutionary. Not all revolutions are good, mind you, so you can say it wasn't a good game. But I fail to see how you can say "it wasn't revolutionary."



i take your points into account, and you have many good points. yes the game inpacted videogames heavily, but what i do believe, is that it did unrightly so. thats all :)
 
Disgaea
Phantom Brave
La Pucelle

etc.. etc..


I really enjoyed Final Fantasy Tactics and Vandal Hearts 1 on the PS1. Just seems like way to much micro management in newer games in the genre. I can barely stomach the convoluted systems in regular rpgs these days.
 
rod said:
i take your points into account, and you have many good points. yes the game inpacted videogames heavily, but what i do believe, is that it did unrightly so. thats all :)

Fair enough. I'm not sure whether it was right or not that it impacted so many games, but that's cool. To each his/her own, right?
 
Killer 7

I wanted to like it, I really did...it was stylish and had cool music. But I just couldn't play it without getting incredibly frustrated. I think it was the clunky, obtuse control scheme.
 
DJ Brannon said:
MMORPGs.

Please tell me how people can even get partially addicted to these, because I just can't.

I think a lot of it is getting addicted to the social aspect of it and of course there's the carrot with the very long stick the games have. Just another level... gotta get this new piece of armor... etc.
 
GTA: don't get me wrong, I see all the revolutionary points about its game design, etc, etc. But its particular package of them, I just don't care for. I've tried all three modern day games in the series.

The Tales series (Namco): Never really been able to get into the real-time battle system of these. Like the idea, but execution just doesn't convey the unique kinds of strategy the concept seems like it should involve.

Disgaea/Phantom Brave: I adore FF Tactics, Fire Emblem, and other SRPGs... but these games just leave me cold and mostly uninterested. They seem more like exercises in esoteric game systems than anything else.
 
Halo for me. Not a bad game by any means... I just don't see why it was "ZOMG AWESOME!" in so many peoples opinion. I can think of numerous shooters that blow it away. (In my opinion)
 
Halo - Everyone keeps raving about how great the AI is, and how that made the campaign so mindblowingly awesome to play through. The enemy AI in Halo is pretty good for a console FPS, but not nearly as good (IMO) as the bot AI in UT, which is still my number-one choice if I'm jonesing for exciting battles with 'smart' AI opponents. Take away the AI hype and what was I left with? An FPS where the weapons are uninspired, the environments become claw-your-eyes-out repetitive (let's hear it for backtracking!), and your character runs like he's hip-deep in molasses. (Enjoyed the story, though - that's what kept me playing through 'til the end.) The sequel addressed most of my complaints, which is why I enjoyed it, but I can't for the life of me understand what the fascination is with the original.

Katamari Damacy - Rolling stuff up in a ball, real or virtual, just isn't something I find compelling. Especially not when it's accompanied by character art that tries to be charmingly weird, but falls short on the 'charming'.

the entire 'stealth-action' genre - I just don't understand why so many people enjoy games that revolve around sneaking past enemies and avoiding confrontations. While other genres make me feel empowered, this one's the total opposite.

Virtua Fighter 4: Evo - An overly-technical borefest with a dauntingly-steep learning curve, populated by uninspired, generic-looking characters. By going as far as they have to make the game 'masher-proof', they've also made it damn near impossible for somebody new to do more than throw a few lame punches and kicks without spending time practicing and studying the move lists, which makes it tough to pull in friends for a casual game. The single-player modes do nothing to draw you into the fiction of the game - if anything, they pull you out of it by making you run around fighting simulated gamers in virtual arcades rather than focusing on the characters' stories. With games like the Soul Calibur series offering depth for old hands and enough accessibility to bring in new blood, plus an interesting cast and satisfying single-player content that actually focuses on the game world and characters, I don't understand why people would so much as give VF4: Evo a second glance, let alone sing its dubious praises. :p
 
OpinionatedCyborg said:
GTA: Fun to fuck around with, a bore to actively pursue victory. Translation: the missions suck due to the underlying gameplay issues, but wreaking havoc is fun for a few hours.
Really, couldn't have said it better.
 
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