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Games you just didn't "get"...

elostyle said:
Could one get into mgs3 without having really played the first 2? It seems like I might enjoy that one more.

I assume so. Also its a pre-quel so that might help as well.


I still dont understand why you think MGS voice acting is c-movie Quality though, theres a reason they do the voices for alot of other games and shows you know.
 
Devil May Cry

Beyond Good and Evil

The FUCKING Sims. I'd rather watch paint dry.


Edit: And way back, Mario 64. Other than the technical achievement, I found this game exteremly tedious. And this coming from somebody who loved the previos Marios and has nothign at all against 3D.
 
Raiden said:
I still dont understand why you think MGS voice acting is c-movie Quality though, theres a reason they do the voices for alot of other games and shows you know.
Well, I don't understand how you could doubt that anyone would actually like paper mario. Let's just leave it at that. :)
 
hmmm, I "got" MGS2, I just thought it was utterly asstastic.

No matter what you try to say psycho, the story WAS complete shit.

And the interaction between lame replacement snake guy and his girlfriend... Oh man. I wanted to shoot myself so many times while playing that game.
 
colinp said:
hmmm, I "got" MGS2, I just thought it was utterly asstastic.

No matter what you try to say psycho, the story WAS complete shit.

And the interaction between lame replacement snake guy and his girlfriend... Oh man. I wanted to shoot myself so many times while playing that game.

I fell asleep during the ending

I FELL ASLEEP DURING THE ENDING

Soporific is not something you want to put on the back of the box as a bullet point marketing item.


*beep beep*

"RAIDEN, I KNOW TERRORISTS ARE SHOOTING AT YOU, BUT THIS IS YOUR GIRLFRIEND, I'M PREGNANT"
 
Victrix said:
I fell asleep during the ending

I FELL ASLEEP DURING THE ENDING

Soporific is not something you want to put on the back of the box as a bullet point marketing item.


*beep beep*

"RAIDEN, I KNOW TERRORISTS ARE SHOOTING AT YOU, BUT THIS IS YOUR GIRLFRIEND, I'M PREGNANT"

you feel asleep? :)
 
Wild Arms 2
Ico - Before I realized other people liked this game, I was sure this was the worst game I had ever bought. And yeah, I beat it.
Vagrant Story
Metal Gear Solid 2 - Granted, I've only played this like 4 hours.
 
Halo had some hideously repetitive level design in parts, but the majority of it was a lot of fun. Don't think it was GotY good though.

Metroid Prime was just boring though. I don't get it to this day. Maybe because I'm not a big sci-fi fan or something.

Vagrant Story... meh. Stopped playing 2 hours in. Shitty PSX-era save systems can kiss my ass. I don't care how supposedly amazing the story and characters are.

Grand Theft Auto: Vice City- Fucking shit people. It's the same game you bought the year before with motorcycles and helicopters. Whoop-de-fuckin-do. San Andreas, now THERE was a REAL step forward.

Baten Kaitos- Again, WTF. How is the battle system fun?

Phantom Brave- see above

Shadow Hearts: Covenant- interesting story in parts, but my oh my did the voice acting ruin what little charm the game had.

Grandia- Speaking of terrible voice acting... I really don't understand how people could play this and enjoy the charm of the characters when the VA made ears bleed.

Virtua Fighter 4. I don't get the thrill of becoming an uber master at a fighting game. Just sounds so fucking boring. Sold it for Klonoa 2 and it was probably the best trade I've ever done.

And the rest:

Mario & Luigi: Superstar Saga
Viewtiful Joe
Shin Megami Tensei Nocturne
Secret of Mana
 
Metal Gear Solid 2: It was decent but not amazing. Funny, my history with MGS goes something like this:
Rent MGS for PSX (to see what the fuss is alla bout - I didn't have a PSX - given, I was/am hardcore N-head) - wowed at the presentation and A.I., laugh at the horrible voice acting, dialogue and archaic trial-and-error gameplay.
Buy MGS2, and play about 1/3-1/2 way and get bored. Laugh at the horribly archaic trial-and-error gameplay.
Buy MGS:Twin snakes. Enjoy it, and finally understand the style of gameplay.
Replay MGS2 thru to fin. Enjoy it, and appreciate the technology is better than twin snakes, even though it came out later ona a more 'powerful' machine. Laugh at teh stupid storyline.

Forget everything that happened in MGS2. Well, it was ok, but I don't get the extreme love for this game.

Other games I don't 'get':

Wario Ware, Inc (bought it, finished it, returned it - all on the same day. And I quite liked touched!)
Castelvania: CotM, and more recently AoS. Ok, but not awesome awesome. I actually think I'll like Julius mode more. Not a fan of RPG styles.
Rez: Ok, it's fun and pretty cool, but a work of art? I don't think so.
Viewtiful Joe: Stylish, charming, and fun. But Jaw droppingly awesome? Nope.
Monkey Ball: Kinda neat. but not Amazing.

All of these are games I bought based on teh praise I got here. Rez is awesome, but the rest were mediocre to me. I still like them enough though (except warioware).

Games that GAF has really paid off for me (just for a refreshing change):
Ico
GTA3
Ouendan
Spider-man 2
Return of the King

Games that I otherwise would've missed out on.
 
Dr. Kitty Muffins said:
VF4. I didnt see how a fighter with so few moves could be fun. Granted, I only spent a few hours with it.

Himuro said:
What the fuck? VF4 has an amazing variety of moves.

That really underscores the point I've tried (unsuccessfully) to make to people here about VF4: Evo. Sure, the game may have 'an amazing variety of moves', but unless you make a serious effort to study the game, you're never going to see most of them. It's not a game where you and your buddies can ignore the manual and training modes, casually screw around, and still have a chance in hell of learning anything. The game is so 'masher-proof' that it's tough to pick it up by 'experimenting' (like you would with a new arcade game back in the day). That's what turned my friends who game off on Evo - the consensus seemed to be that it was too much like work.
 
elostyle said:
Could one get into mgs3 without having really played the first 2? It seems like I might enjoy that one more.
There is no way that you can dislike MGS3, no matter how much you hated MGS2. There is no radar in MGS3, but there are other gadgets that replace it which I believe are better. As much as I love MGS2, MGS3 blows it out of the water in every aspect.

If you want to play MGS3, you might want to learn what happened in MGS2. MGS3 is a prequel, but some parts just wont make sense if you dont know the main events from MGS2.
 
Wafflecopter said:
:| Yes. I loved it back in the day. Fucking A, I thought someone bumped this damn thread. One just like it was here this time last month
Yeah i liked and loved it too you know, i didnt know someone else did though :lol
 
byproduct said:
Cricket. I've just never gotten cricket. Seriously WTF??

We need extreme cricket. Where the ball is a live grenade, and the batsmen are naked defenseless girls with pool noodles for bats.

And the tv umpire is also a sniper.
SHE'S DEFINITELY OUT!!!

I probably should get take those pills again... sigh.
 
I'm only listing the really major ones.
i.e. I wouldn't mention Kirby Canvas Curse or Valkyrie Profile because, even though I do think they're overrated due to non-existent replay value in both cases, I did still have a lot of fun with them one time through.
Nor would I mention Final Fantasy Tactics Advance, Riviera, Metroid Prime 2, or Secret of Evremore, because those games get low enough general praise anyway that my own hangups with them aren't worth explaining.
Finally, games like Mario 64 or Wind Waker are also excluded because while they don't really blow me away, they're still enjoyable enough that I think it's safe to say that I "get" them.
Anyway...


-Paper Mario. (The original. I'll buy the sequel when it hits $20, but haven't played it yet.) The battles and the walking speed are both too slow-paced for me, especially when compared to the later Mario and Luigi games. I feel like the timed attack system actually works against the gameplay here.

-Halo and Halo 2. Aside from Turok and Duke Nukem, I haven't played an FPS that isn't at least this good. Unreal, Half-Life, Goldeneye, even Perfect Dark and I really didn't care for PD (wouldn't even pay $9.97 for it as the N64 was dying)... What in the world is all the hype about?

-Final Fantasy VII. Annoying load times before battle, irrelevant mini-games everywhere, possibly the worst-looking map screen character models ever, a contrived plot full of extraordinarily stereotyped characters, and a dull soundtrack that had one guy I knew of actually turning it off to play his FF6 CDs instead.

-Final Fantasy VIII. The Draw system has to be the most unbalanced and boring feature in any RPG I've played. And the GF/orphanage plot "twist"? Awful. Just awful.

-Grand Theft Auto series. What's the point? People complain about backtracking in some games, but this is the ultimate as far as absurd amounts of backtracking go, and nobody ever brings it up. Just because the world is huge doesn't somehow make it fun for me to move around. Shoot, I've been complaining about the size of worlds since Ocarina of Time, and that wasn't nearly the size of GTA games these days. Speaking of which...

-Legend of Zelda: Ocarina of Time. Were people just impressed because Hyrule Field was big and beautiful? They made the shield ubertastic, gave the enemies such absurdly easy-to-exploit patterns that they'd have been better off with the completely random movements of the NES game, and the item set was terrible compared to A Link to the Past--no Bug-Catching Net, Good Bee, Magic Cape, Bombos, Ether, Quake, Cane of Byrna, Cane of Somaria, Pegasus Boots...

-Suikoden 2. The battle system is too generic for me to be interested, despite the really cool soundtrack and huge cast of characters. I actually gave my copy of this to a friend and then regretted it, but only because I thought it was worthless and then saw two weeks later that I could have traded it in at Gamestop for $30 in credit.

-Realistic sports games in general. Why does anyone play them?

-MMORPGs. I played a text-based game for years when I was 11-13, and then I realized that it was just a massive waste of time where levelling took about ten times longer than it rightfully should. As far as I can tell, every other MMORPG is the same way. Why would I pay a monthly fee that eventually adds up to like $200 when I could have bought and fully completed 4-7 games for the same price and in the same amount of time?

-Tekken. The aerial game doesn't play nearly enough of a role. This may be a bias of mine just because it plays so much of a role in SSB that it's become my specialty, but in Tekken the fighters practically feel nailed to the ground. Unless I just never figured out how to do more air-based moves or something...

-Jak 2. I never played the original, but apparently it's better. Even cutting out the extremely boring hub world navigation (too much traffic in the air, too many soldiers on the ground, having only two hover zones is asinine, and most of the vehicles control like they're Wave Race jetskis or something), though, and trying to pretend platforming was the only aspect of this game, I don't see where the appeal is. Why has platforming sucked ever since it went 3D?

-2D Bomberman. One of the extremely rare cases where I think a franchise got better with the transition to 3D. I don't understand why people demanded a return to the boring plus-shaped explosions after the awesome fun to be had with the dome-shaped area explosions in Bomberman 64. For that matter, every Bomberman game should start you off with the bomb kicking and throwing abilities from the very beginning.

-WWE Smackdown series. People like this arcade-y garbage? I often can't stand realism, but nobody should be getting up five seconds after getting thrown off a HIAC, nor should all your moves be so terribly choreographed as they are. The special system is another reason I can't stand the series; moves like the toe kick become too obvious and too predictable.

-WWE Day of Reckoning series. If they want to emulate No Mercy, they should take the No Mercy engine and build upon it, not try to develop some kind of meeting point between NM and Smackdown. I want visual tapouts in a match with no submission victories. I want the Losing It system. I want KOs to look like KOs. I want Japanese moves, and lots of them. I don't want highly overpowered A-damage and S-damage moves as strong grapples. I don't want to be able to roll out of the way of a stomp four seconds after taking two Stunners. I want flying moves to actually connect sometimes against a halfway decent human opponent.
 
-Realistic sports games in general. Why does anyone play them?

Because people like emulating their favorite leagues, and playing as their favorite teams and players? This seems like a flavor of the old "if you want a realistic game, go play outside get some exercise" argument, which is lame because a well-done "realistic" (and let's be honest here, no sports title is even close to true realism, so the term is more shorthand for a non-arcade experience than it is an actually appropriate adjective) can offer some great experiences to sports fans (and even non-sports fans like in the case of Winning Eleven). I think the better argument against "realistic sports games" rather than just a general attack is, "why are sports gamers so willing to put up with incremental changes for five years at a time and keep coming back every year?" (this is true of nearly all sports franchises too, not just a shot at EA), and that is something that bothers me but I suppose updated rosters is enough of an incentive to plop down $50 bucks every year for some folks.

-WWE Smackdown series. People like this arcade-y garbage? I often can't stand realism, but nobody should be getting up five seconds after getting thrown off a HIAC, nor should all your moves be so terribly choreographed as they are. The special system is another reason I can't stand the series; moves like the toe kick become too obvious and too predictable.

Hmmm, why do people like arcadey things? This one is hilarious after reading your "realistic sports games" jab by the way, though I think you're at least semi-aware of that. There was a little thing called "arcades" for a long while that actually had only arcade-y things! I completely agree with your point about "choreographed"/pre-determined animations, however, where you press one button and have to go through basically a cutscene to take control of your player again, and that's another reason why sports games that actually try to be realistic can be tremendously fun, because many of them they try to avoid this problem (Winning Eleven being by far the best example of this).
 
robojimbo said:
Edit: Rereading this I hate the fact that I sound so defensive. The point of this thread is to list games you don't "get." There's nothing to defend. I'm not gonna delete this for historical reference alone. :)

You're right - no need to defend your preferences. :) I don't 'get' all the VF 4: Evo love, not when games like Tekken 5 and the SC's are satisfying for beginners right out of the box and still manage to have enough depth to keep skilled players coming back for more. By comparison, playing Evo just felt tedious to me, and to the few friends of mine that are still interested in fighters. I didn't like what I felt was mandatory training, I didn't like the way the single-player stuff was structured, and I couldn't get anyone else to play it for more than five minutes. That's just me, though.

I look at it like food - there are some dishes that everyone you know raves about, but when they hit your taste buds, all you can do is gag. Maybe you're missing out on something sublime, but hey, what can you do? It's not like you get a choice on what tastes good to you and what doesn't. Same thing with games. Don't pity me for my inability to appreciate Evo, though - there are enough other fighters out there for me to enjoy. :)
 
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