Gamescom: Castlevania Lords of Shadow 2 - PC version announced

And I will... not cause LoS1 ran like fucking dogshit on the PS3. Sub 20 fps all around.

This time, PC for me. I will not believe MercSteam they "fixed" the framerate for PS3 version of LoS2.
They have a better chance of improving things on PS3, I'd say, as it DID run smoother than the 360 version.
 
Such good news after the horrendous framerate of the original. If it's a halfway competent port it should run at 1080p and 60FPS on even a modest PC.

That said, I hope it's not a six month or longer delay from console launch to reach PC.
 
Great news. I was worried that this game will have perfomance issues like its predecessor, but not anymore. Day 1.
 
The one nasty side effect of this generation for me is that it really has disrupted my collection. I prefer buying physical console games for my library but I've been buying most multiplatform games on the PC due to superior performance and image quality. Unfortunately, collecting for the PC just doesn't hold the same appeal. :\
 
Its the same as with DmC, even though my interest isn't there fully. I'm a whore even for shitty action titles. So consider it a purchase thanks to it being on PC.
 
Its the same as with DmC, even though my interest isn't there fully. I'm a whore even for shitty action titles. So consider it a purchase.
More specifically I'm a sucker for any Zelda-like/"metroidvania" action adventure.
It gets even better when they are known for being good games, like the first Lord of Shadow, so I'm definitely buying this if it's a decent port.
 
The one nasty side effect of this generation for me is that it really has disrupted my collection. I prefer buying physical console games for my library but I've been buying most multiplatform games on the PC due to superior performance and image quality. Unfortunately, collecting for the PC just doesn't hold the same appeal. :\

You're bizarre. I love collecting on the PC.

Not sure if I'm allowed to say this but I'd really like to have Lords of Shadow PC too. Game would scrub up nicely at 60fps.
 
Fantastic! My PS3 copy of the first game is still sitting on the shelf unopened though. It would be nice if they port the first game too but I'm not holding my breath.
 
They have a better chance of improving things on PS3, I'd say, as it DID run smoother than the 360 version.

The first game must have the worst frame-rate that I've seen in a high profile game this gen (along with Crysis 2) on the consoles, completely and utterly embarrassing performance.

Sure the PS3 version was smoother than the 360 but I doubt that we'll see a steady 30fps even in the PS3 version of LoS2 unless they did some major improvements on the engine...my guess is that they'll push the visuals even more and keep the frame-rate at LoS1 levels - I'd love to be proven wrong though.
 
In the last generation, PC gamers could play only few zelda/metroidvaina games [batman games, and now darksiders 2].

This is an awesome move from Mercury Steam, hopefully they can also whip up LoS1 for PC.
 
Got the LoS for PS3 4-5 months after release and i cant say that i had framerate issues.... maybe updates fixed it for me before it happened but i really never had any problem with the game...
 
The first one was a proprietary Mercury Steam engine. I'm sure the second one will be too. It's just another go at the Konami is Capcom is Konami meme.

Yes the first game, sequel and DS prequel are all using Mercury Steam in-house engine.

In the last generation, PC gamers could play only few zelda/metroidvaina games [batman games, and now darksiders 2].

This is an awesome move from Mercury Steam, hopefully they can also whip up LoS1 for PC.

Seems like there is plenty of time. My fingers are crossed. LoS was one of my favorite action adventure games....Darksiders 2 seems to be in for the running too.
 
The biggest issue I had with LoS was the framerate. This is amazing news. LoS is still one of the prettiest console games out there in terms of art. I can't wait to see what they can do with a modern PC. YES!
 
is lords of shadow 2 out this year on consoles? cause if it is, and they fix the framerate and the game turns out better than the first one, i don't think i'm gonna wait for the port.
 
The first game must have the worst frame-rate that I've seen in a high profile game this gen (along with Crysis 2) on the consoles, completely and utterly embarrassing performance.

Sure the PS3 version was smoother than the 360 but I doubt that we'll see a steady 30fps even in the PS3 version of LoS2 unless they did some major improvements on the engine...my guess is that they'll push the visuals even more and keep the frame-rate at LoS1 levels - I'd love to be proven wrong though.

Yup.

1st: the game MUST look better than LoS1 (cramming more effects, more vegetation, more draw distance etc.) in order to feel like an improvement (like every other sequel did in the history of sequels).

So all the inroads they made towards improving the framerate for the "old" LoS1 level of graphics will probably go down the drain with the "new" LoS2 level of graphics.

I would expect similiar sub 20fps but a better looking game for the consoles.

BTW I wish they'd release LoS1 on the PC on Steam. Give it a good price like $39.99 and I'd buy the game again.
 
The first game must have the worst frame-rate that I've seen in a high profile game this gen (along with Crysis 2) on the consoles, completely and utterly embarrassing performance.

Sure the PS3 version was smoother than the 360 but I doubt that we'll see a steady 30fps even in the PS3 version of LoS2 unless they did some major improvements on the engine...my guess is that they'll push the visuals even more and keep the frame-rate at LoS1 levels - I'd love to be proven wrong though.
The problem was two fold with the original game.

Yes, the framerate was low and unstable (still higher than the framerate in, say, Ocarina of Time on the N64...but that's not really a good comparison), but it was the animation that made it seem much worse. In particular, I'm talking about the running and jumping animations. The character simply didn't connect well with the ground and jumps felt floaty. I have found that, in games with a low framerate, nailing the animation can actually save the day.

If they had designed more "weighty" animation and locked down the framerate things would have been much better.

By locking down I mean limit to 30 fps max. They allowed the game to jump around wildly and it spent quite a lot of time ABOVE 30 fps (usually around 33 fps) which adds severe judder to the image. It even managed to spike up to 60 at points. The fact that it could jump from a juddery 33 fps to 22 fps just by running forward made it FEEL much worse. You just couldn't count on the framerate and even when it WAS fast enough, it hit uneven numbers for a 60 Hz display.

The 360 version also lacked triple buffering, which helps avoid some of those crazy framerate numbers, but actually results in larger dips. If it couldn't hold 30, it would drop ALL the way to 20 fps. If it couldn't hold 20 it would drop to 15 fps and so on. It was more consistent, but generally much lower.

The best option would have been to stick with triple buffering but prevent the framerate from jumping above 30 fps while delivering better animation and control for navigation.

Still, I think it runs better than Saints Row The Third overall, which wasn't knocked for performance nearly as hard.

I would expect similiar sub 20fps but a better looking game for the consoles.
As I've noted above, the game actually spent most of its time at 20 fps or slightly above (PS3 generally hits around 24-25 fps). It's simply highly unstable and jumps around constantly. There were very few scenes that actually dropped below 20 fps.

In the last generation, PC gamers could play only few zelda/metroidvaina games [batman games, and now darksiders 2].
Well, Lords of Shadow was really nothing like those games. It was completely linear and focused on going from level to level.
 
I enjoyed this game a lot while playing it, but it's so forgettable for some reason. I can't remember much about the game at all.
 
Great news for PC players!!

The first one even with Tech issues was GOTY for me!

Now make Alucard playable in LoS 2 aswell Mercury Steam!!
 
Oh, nice. Would be even nicer if they ported the first one as well, seeing as you probably need to know the story and the framerate of the console versions seems to be atrocious.

Also, for the love of god, no GFWL.
 
LoS 2 @ 60fps? YES!!!

If the art direction is the same as the first(but btter), it's going to be gorgeous game on PC.
 
Nothing new to add, that hasn't already been. Though very pleased. Loved the first and i love my 60fps gaming. Bring it on =D
 
I usually don't get all religious on forums but Thank Jesus!

LoS was probably the most graphically impressive title this gen but that framerate ruined everything.
 
How did people think Capcom would license MT Framework, when even in their own company only Japanese based studios use it, and it's reported to be all documented solely in Japanese.
 
More platforms are always welcome.

Sure, LOS didn't have the most fluid framerate but it didn't ruin anything for me. Loved the game so much, I played through it 4 times and 100%ed it. I'm going to get the sequel on 360 again.
 
Got all the achievements and trophies for LOS1... so if the PC port is better technically I'll have no problem with going through that one as well.
 
How did people think Capcom would license MT Framework, when even in their own company only Japanese based studios use it, and it's reported to be all documented solely in Japanese.

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I dunno. I don't think you can ever tell with these things so I don't like to pretend like I know for sure.

Aside from DS I can't think of any port that wasn't better technically than the console versions.

I can't believe it will turn out differently for LOS 2.
 
I finished the first one on ps3 but unless the wii u version has anything innovative i might go pc unless of course the pc port is bad which is likely...
 
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