http://www.gamespot.com/ps3/rpg/fallout3/news.html?sid=6173397
I like that there are consequences to your actions. It seemed weird in Oblivion to be able to do the really evil stuff be still be praised as a hero.
Edit:
Shacknews preview
IGN preview
Eurogamer preview
Right-click to save Major Nelson interview with Todd Howard
Gamespot said:First, here are some key basics about Fallout 3. Yes, it's a first-person game, but it also has a third-person camera if you like to play that way, and the camera can be moved so that it almost mimics the perspective of the original Fallout games. No, it's not a pure action shooter, though it can be played like a shooter in some ways, if you want. However, the game does rely on role-playing statistics to determine whether you hit or miss. More intriguingly, you can pause the combat at any time and target specific parts of an enemy's body, just like you could in the original Fallout games. And, yes, it's very much a role-playing game with hundreds of quests. While it only has a few hundred characters as opposed to the 1,500 in Oblivion, each of the characters in Fallout 3 will have his or her or its own distinct identity and dialogue. But we'll cover all of this in a bit.
Gamespot said:And Bethesda really wants to make choices count in this game, much more than it did in Oblivion. After all, in Oblivion you could pursue every quest in the game and be all things to all people. In Fallout 3, the choices will be much more binary, and they will have far-reaching consequences.
The example that Bethesda gave of this involves Megaton, a shantytown built around the worship of an unexploded nuclear bomb. When you arrive at Megaton, you'll eventually have two choices. A stranger will reward you if you rearm the bomb, as he represents a developer that would like to wipe Megaton from the map to make room for a nice postnuclear suburb. Or you can inform the town sheriff of the plot and save the town. If you choose to go along with the stranger, Megaton will be wiped out of existence in a glorious nuclear blast; thus, all the quests and adventures associated with it are gone. However, by blowing up Megaton, you'll open up a new area in the game that you would not otherwise have access to, Tenpenny Towers. But if you decide to save Megaton, you won't experience the quests and adventures associated with Tenpenny Towers. Talk about a tough call.
I like that there are consequences to your actions. It seemed weird in Oblivion to be able to do the really evil stuff be still be praised as a hero.
Edit:
Shacknews preview
IGN preview
Eurogamer preview
Right-click to save Major Nelson interview with Todd Howard