Flower and Journey didn't run at 60Hz.That sounds awesome...! Any ps3 game that ran at 60fps?
I was thinking we'd only get games like flower or journey.
Flower and Journey didn't run at 60Hz.That sounds awesome...! Any ps3 game that ran at 60fps?
I was thinking we'd only get games like flower or journey.
Totally doable.
Imagine a 3rd person game where it feels like you are following them in the real world instead of on a screen. Right now you are viewing it on a flat surface, but with VR you are essentially "in" the world but watching your character move and react. It's still much more immersive than the flat panel you have now.
And people will misinterpret this as a jab at Sony just like in the other thread, which it is not. Do not expect KZ graphics for VR on PS4 folks.
why the fuck does it glow though
I wonder why it has a back light?
move light for front and back
the camera tracks it
why the fuck does it glow though
And people will misinterpret this as a jab at Sony just like in the other thread, which it is not. Do not expect KZ graphics for VR on PS4 folks.
Begun, the VR wars have.
Wtf is up with Sony and putting blue lights on everything?
360 degree tracking
I think visuals around what outlast looks like would be possible, no?
Sebastien 'Cb' Kuntz ‏@Cb_VRGeek 2m
#Morpheus: good rez, comfortable, low latency, wide range position tracking , hand tracking 2b improved, some blur pic.twitter.com/CYs4C29dXR
Morpheus did not feel the same as oculus. I mean that in more than one way. The only thing I would have liked more besides tracking is that the sound was too quiet so I could not hear the nuances of the sound work done by Sony.
The first demo I played was The Deep. I was inside a cage going underwater and got attacked by a shark. The second demo was one where I could move more freely; punching and shooting in a medieval setting. I got eaten by a dragon. Both demos looked impressive graphically and the depth was very well done. Bubbles close and wreckage far away in the deep. The current downsides for Sony to work through: tracking, quicker resetting of calibration, and perhaps the sound.
The first demo I played was The Deep. I was inside a cage going underwater and got attacked by a shark.
The second demo was one where I could move more freely; punching and shooting in a medieval setting. I got eaten by a dragon.
Both demos looked impressive graphically and the depth was very well done. Bubbles close and wreckage far away in the deep.
The current downsides for Sony to work through: tracking, quicker resetting of calibration, and perhaps the sound.
It's how their move system works, same tech is used here, although I can't see why not just using ir LED'sWtf is up with Sony and putting blue lights on everything?
Oh shit.WipeoutHD?
Well, I imagine vr on ps3 would be possible, but then they would look like ps2 games (like the god of war demo they had running on ps3).This is especially interesting because I thought Carmack was one of the people (or maybe it was someone else from OculusVR) basically saying the PS4 and the Xbox One didn't have the juice to run VR games the way Oculus was planning.
Granted, that statement could still be true, but if Carmack's saying 1080p60 low-latency VR is possible on PS4 then I'm not really sure what the big thing Oculus-style VR would do that the PS4 wouldn't. Besides, I suppose, graphical fidelity (Oculus games will look better but maintain the same 1080p60 VR spec).
Wtf is up with Sony and putting blue lights on everything?
What currently sets Morpheus apart from what I've done with oculus is the clarity of very near and far as well as full body tracking ...and overall comfort of course.
Both demos looked impressive graphically and the depth was very well done. Bubbles close and wreckage far away in the deep.
The current downsides for Sony to work through: tracking, quicker resetting of calibration, and perhaps the sound.
What currently sets Morpheus apart from what I've done with oculus is the clarity of very near and far as well as full body tracking
https://twitter.com/Solanimus...and overall comfort of course.
The most important question.By the way, are these demonstrations running on PS4s?
I wonder why it has a back light?
By the way, are these demonstrations running on PS4s?
It's how their move system works, same tech is used here, although I can't see why not just using ir LED's
By the way, are these demonstrations running on PS4s?
why the fuck does it glow though
It's how their move system works, same tech is used here, although I can't see why not just using ir LED's
Totally forgot about the Ps move. I hope they add ir senors in the final version,this shit is getting annoying.CAMERA TRACKING.
That sounds awesome...! Any ps3 game that ran at 60fps?
I was thinking we'd only get games like flower or journey.
Totally forgot about the Ps move. I hope they add ir senors in the final version,this shit is getting annoying.
Totally forgot about the Ps move. I hope they add ir senors in the final version,this shit is getting annoying.
This is especially interesting because I thought Carmack was one of the people (or maybe it was someone else from OculusVR) basically saying the PS4 and the Xbox One didn't have the juice to run VR games the way Oculus was planning.
Granted, that statement could still be true, but if Carmack's saying 1080p60 low-latency VR is possible on PS4 then I'm not really sure what the big thing Oculus-style VR would do that the PS4 wouldn't. Besides, I suppose, graphical fidelity (Oculus games will look better but maintain the same 1080p60 VR spec).
Totally forgot about the Ps move. I hope they add ir senors in the final version,this shit is getting annoying.
Wow. Huge news. Wonder what this means for the Oculus
Totally forgot about the Ps move. I hope they add ir senors in the final version,this shit is getting annoying.
So, here is my Morpheus demo debrief. It's quite comfortable and easy to adjust. Immersion wasn't perfect: was still able to see the ground.
The screen quality is good but you can still see the pixel like with the Oculus Rift (haven't tried the HD one).
The Demo in itself was you beefing blocked in a cage with a shark attacking you. You couldn't really interact. #GDC2014 #UbiGDC
Immersion is quite cool, even more with the pad mimicking your arm. As soon as the shark attacks the cage, everything is moving but not you.
...So it's quite weird and breaking your immersion. I'm subject to motion sickness but didn't felt it here which is great. #GDC2014 #UbiGDC
Maybe because the character wasn't moving. Overall is great to see Sony moving to VR. Result is for me like Occulus Rift.
Any impression that says Oculus or Rift without specifying which iteration should be blacklisted, from everything, forever.
If i'm watching someone using it,the lights will get annoying.What difference does it make once you're wearing a VR headset? You'll never see the lights.