cyberheater
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Anyone else a bit moist thinking about playing a VR version of WipeOut using this tech?
thanks for posting this, really cool. Is that the real Mars rover?
Yup, horizontal movement of head is much more common than vertical. Still, I hope they move over to OLED and just slap ~2ms low-persistence mode on 120hz stream.
Yoshida says it absolutely won't release this year but next year is possible.
I am.Anyone else a bit moist thinking about playing a VR version of WipeOut using this tech?
You need higher display refresh rates, like above 100Hz, and avoid bright flashing objects in-game.I just wonder how they'll make it safe for those folks with epilepsy.
Cells in the brain do not fire constantly in response to stimulus features; rather, they exhibit rhythmic patterns of firing at frequencies between 40-70 Hz.
Low-frequency flicker may add extra noise to the neural activity. This noise, which has the same temporal code as the signal to be interpreted, may inhibit object or form identification by interfering with the integration of neural responses from the various neurons that respond to the specific stimulus features. The additional synchronous neural activity (noise) would therefore impede stimulus recognition, especially if the object is difficult to see, or is near threshold.
http://web.mit.edu/parmstr/Public/NRCan/nrcc38944.pdfEvoked potentials and electroretinogram (ERG) responses above the levels of perceptual CFF have been detected in response to luminous modulation.
Rhythmic potentials in the human ERG can be elicited by fluorescent lighting at frequencies as high as 147 Hz
Anyone else a bit moist thinking about playing a VR version of WipeOut using this tech?
Anyone else a bit moist thinking about playing a VR version of WipeOut using this tech?
Interesting, thanks.You need higher display refresh rates, like above 100Hz, and avoid bright flashing objects in-game.
40-70 Hz low persistence flicker is especially bad for "sensitive" people, even if it isn't visually perceptible.
http://web.mit.edu/parmstr/Public/NRCan/nrcc38944.pdf
Drooling at the prospect there.I really wouldn't be ready for that. Sensory overload. Too good.
I personally envision these VR experiences with some more relaxing games.
A spacesim with dozens of gorgeous planets and galactic systems to discover, mine and explore.
A full free-look view of your own upgradeable and customizable cockpit and dozens of friendly players around.
Firing photon lasers at alien bandits, trading, questing, exploring.
Also important would be the extremely accurate ambient space sounds. An old beach boys mixtape playing through the tinny cockpit speakers combined with the low humming of my twin ion engines, hurtling through deep space.
I want that. I want to be a space cowboy.
I really wouldn't be ready for that. Sensory overload. Too good.
I personally envision these VR experiences with some more relaxing games.
A spacesim with dozens of gorgeous planets and galactic systems to discover, mine and explore.
A full free-look view of your own upgradeable and customizable cockpit and dozens of friendly players around.
Firing photon lasers at alien bandits, trading, questing, exploring.
Also important would be the extremely accurate ambient space sounds. An old beach boys mixtape playing through the tinny cockpit speakers combined with the low humming of my twin ion engines, hurtling through deep space.
I want that. I want to be a space cowboy.
It's the same for me. I'm also unable to get dat ASMR effect apparently.
I just did it again and it works.
Give this a go and see if it works for you:-
Turn the volume up a bit.
Close your eyes and concentrate following the sound.
After a cheap set of headphones worked, I tried some better ones (open headphones I think) and it went up another level.
no link?
I think that is basically it.So what is causing reported bluring? Interpolation or Sony not even bothering to use low-persistence mode in this first prototype [8.3ms per frame for Morpheus vs 2/3ms for DK2]?
The motion interpolation stuff is pretty cool. I'd wondered if they could steal some of that stuff from the TV guys, but I wasn't sure if it'd be applicable here.
Okay, I gotta ask, are my posts too long, or what? Nobody has any thoughts at all WRT online interactions strengthening presence? Or being able to alter reality as easily as you can wave your hands?
I really wouldn't be ready for that. Sensory overload. Too good.
I personally envision these VR experiences with some more relaxing games.
A spacesim with dozens of gorgeous planets and galactic systems to discover, mine and explore.
A full free-look view of your own upgradeable and customizable cockpit and dozens of friendly players around.
Firing photon lasers at alien bandits, trading, questing, exploring.
Also important would be the extremely accurate ambient space sounds. An old beach boys mixtape playing through the tinny cockpit speakers combined with the low humming of my twin ion engines, hurtling through deep space.
I want that. I want to be a space cowboy.
No Man's Sky VR would be absolutely amazing. It has the part about exploring the galaxy, I dunno about being a cowboy.
At GDC 2014 Road to VR has learned that Sony Project Morpheus dev kits could be delivered to third-party devs as early as June this year.
I think Richard Marks said they could start delivering kits as early as April actually.
And for the nth time: That's very sexy hardware. They nailed the look on their first attempt.
Someone posted this link to a binaural audio demo yesterday... I was truly blown away by this, especially considering this can be done with ANY stereo headphones. I would shut my eyes, and I would have the weirdest feeling having this matchbox shake around my head like it is really there... Sony isn't kidding when they mean audio will seal the deal.
You have to use headphones...
https://www.youtube.com/watch?v=HprNPCRyP40
The last paragraphs are somehow worrying?
Well there is precedence that Sony don't like being one-upped by the competition, the last minute 8gig bombshell from last year goes to show that not everything is cast in stone. If Occulus use a oled and is seen as a significant improvement, I can see Sony's hardware pride kicking in not wanting to be out done.I actually have a tinfoil hat style theory that Sony's R&D don't want LCD at all, and were hoping the online community would shit the bed so they could use it as evidence they need the extra target budget to allow for OLED.
Some more hardware porn:
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Any solid info about what that little "sensor" between the lenses is for? I recall reading it might be for detecting if the headset is being worn. Is that correct?
Yea, that sounds quite likely.Any solid info about what that little "sensor" between the lenses is for? I recall reading it might be for detecting if the headset is being worn. Is that correct?
I wonder the same thing, it couldn't be that they already included some crude form of eyetracking right?
Totally. Sony touched on it in the presentation, but people seem to be a bit limited in their thinking of what can be done in VR. Imagine you're in someone's basement, looking at one of those elaborate model train setups. Now imagine everything in the scene has come to life. Being god-sized, you can still move everything around as you see fit, add new buildings, smite those who would displease you, etc. Now you're playing Railroad Tycoon, flying around the map to wherever you're needed.I believe it was in the Engadget interview where Dr. Marks said even a game like the Sims could work with VR... or another example that has been made in the past is of games where the player is playing "God", creating the world around him.
That's why I was thinking Home could become popular. It's a good place to meet up with your friends, and Virtual EPCOT is just one of the many places you can visit from there. Not only could you visit virtual Maui and the Moon, as people have been saying, you could also take a tour of Monsters University. Hell, you could attend Monster University, the new animation school created by Pixar.So I was thinking how great a Roller Coaster Tycoon type game would be for VR... after creating your park, you can have it available online for the world to visit, where you can walk around with your friends and experience the park, and all the custom built roller coasters like with the Rift roller coaster demo.
It would mostly be populated by AI to give it a proper atmosphere, but the whole point is to take in this experience with your friends or family... so the interaction would be no different if you and your friends were actually out at the park on a Saturday afternoon, except in this world, you can travel to any park at anytime. There can even be real world amusement parks authentically replicated in the game, so getting the chance to visit every single Disney park or Six Flags in a day would be beyond epic proportions.