The Antitype
Banned
I'm still waiting for somebody from Epic, or a sympathizer, to rationalize the inclusion of the sawed-off shotgun in this game.
LEGGZZZZ said:Me, a friend, and two randoms are stuck on wave 47 on Horde, anyone on want to help out? My gt is LeggWork if so.
Syph Medwes said:Man i'm lovin this game.
Only thing I really miss from Gears 2 is Blood Drive.
Well I'm getting host migrations in quick matches. I'm trying to figure out if servers are down or something. It's laggy also sometimes during most matches.-Yeti said:Anyone else getting lag in Ranked TDM? Every match I've played so far today has been moderately laggy.
Fallacy said:Beat Horde on normal. it was a bitch.
Well the risk is someone will down you if you charge from too far out. Rifles or pistols will get you easily. Gnasher is possibly risky but SOS will gib anyone in the right range.The Antitype said:Yeah. I don't know what I was thinking, that maybe there was SOME risk to charging at a dude with a bayonet. My bad.
vitaminwateryum said:Last boss on insane is....insane.
Papercuts said:I beat it solo on hardcore on my first try. I have no idea what people are having issues with at the end.
robut said:Yeah, just beat it tonight with 3 random peoples. 3+ fucking hours.
The Antitype said:I'm still waiting for somebody from Epic, or a sympathizer, to rationalize the inclusion of the sawed-off shotgun in this game.
I have no idea who invited me, got into the party played till wave 8 and we failed wave 9. Three of them (rage) quite I think and got stuck with one guy. He was super nice, but noway we where going to survive the onslaught.PepsimanVsJoe said:Playing Horde mode with randoms is useless.
These wieners always quit.
Yeah, it seems like the more time goes by the more it annoys me.The Antitype said:I'm still waiting for somebody from Epic, or a sympathizer, to rationalize the inclusion of the sawed-off shotgun in this game.
Fallacy said:Yeah, it seems like the more time goes by the more it annoys me.
Gr1mLock said:It works better in theory than execution. Its effective range is too close for comfort against the gnasher. the long reload isnt much of a drawback considering how skewed the risk reward is in the sos users favor. Consistently outplaying sos users with the gnasher involves lots of trickery. lets wait and see how epic plays this one.
CcrooK said:People are also pretty stupid on how to use it. They just expect to run up to you and kill ya off. Retro or Lancer them for the slow. Easy kill. If you can recognize that they have a SOS, keep your distance from the corner so they don't just come in and charge ya.
I'll admit, a whole team with SOS is pretty annoying, yet funny at the same time. I think we found our noob tubers. lol
The Antitype said:This is bullshit. The goddamn stopping power only works half the fucking time for some reason. I know, I've been on both sides of the equation, rushing through gunfire with no slowdown, and pumping gunfire into an enemy without any effect.
CcrooK said:I'm just telling ya from my own experience. This is my counter to the SOS and it works a good 75% of the time. It wouldn't matter if there were one or two shotguns. People are still going to bitch about "the shotgun".
The Antitype said:This is bullshit. The goddamn stopping power only works half the fucking time for some reason. I know, I've been on both sides of the equation, rushing through gunfire with no slowdown, and pumping gunfire into an enemy without any effect.
The Antitype said:Ok, well for the sake of argument, what's the theory? Why does this game need two shotguns?
That's all Gears has ever been and I don't think it'll change unless they rewrite and recode the whole thing from scratch. Epic can take away connection related issues but the gameplay inconsistencies remain, that's a design problem as you said.The Antitype said:It's a coin-flip, like many things.
Gr1mLock said:Well as far as i can tell, one was supposed to be the versatile and quick one and the other one was supposed to be the slow straightforward but more powerful one. Obviously if you miss with the gnasher its not that huge of a deal..wherein missing with the Sos was supposed to be a big deal but any gears player worth their salt imo can bail and stay alive till they get the reload. As for why the game needs more than one shotgun..they probably said well we have a bunch of assault rifles might as well have more than one shotgun, variety and all that. My main issue with it isn't the usual suspects of xbl who jump on the best weapon bandwagon..its the good players who use it. Sos just doesnt give it a shit about the whole strafing wall bouncing game with the gnasher. There is no finesse involved. Just wait till you're within rolling distance and let er rip. If they tweaked its horizontal range more i wouldn't mind it as much. However as it stands going gnasher vs Sos seems impractical. Too risky and requires too much work. I honestly lance the shit out of every Sos player i see.
Seth Balmore said:That's all Gears has ever been and I don't think it'll change unless they rewrite and recode the whole thing from scratch. Epic can take away connection related issues but the gameplay inconsistencies remain, that's a design problem as you said.
It sucks but I begrudgingly have to accept it as the game's own element of luck. Sometimes that point blank Gnasher shot in the face will net you a headshot, sometimes and in the same conditions the dude will sponge the shot and gib you instead. Knowing this sort of stuff happens frequently in local matches, you absolutely cannot expect the game to be consistent online.
tl;dr some gameplay elements being broken is sadly inherent to the Gears experience.
The Antitype said:I think you might be right. And that is the single DUMBEST reason to add a new weapon into a shooter I've ever heard. "Hey, we added a redundant weapon in THIS weapon class, so lets add a redundant weapon in THIS weapon class."
Yeah. The highs balanced out the lows for the first Gears of War, or at least it felt as such when there was nothing else really to play. in the face of Halo, CoD, BF3, and hell, even Uncharted on the PS3, this just doesn't feel fun anymore. The standards have been raised.
Exactly. Would be perfectly acceptable as a pick-up.leng jai said:What makes it worse is that the SOS is a starting weapon. Ridiculous.
The Xtortionist said:Gears shotguns are out of wack. SOS is supremely powerful for no skill requirement.
I think two different shotguns could work if one was really strong with a high skill gap, and the other was weaker but easier to use with a lower margin of error. Think strong pump-action vs weak semi-auto. As it stands, the SOS is stronger than the Gnasher, easier to use than the Gnasher, and has drawbacks that are easily overcome by most average players.
Gr1mLock said:I dont know why epic is afraid to just say 'at this distance this does this much damage at this distance it does that much damage' and implement real stats into these weapons as opposed to 9 different random pellet spreads.
The Xtortionist said:Spread inconsistencies were fixed in Gears 2 1.0 last time i tested it. Each shot's spread was identical. Did they change it?
Gr1mLock said:If they find a solution for the shotgun inconsistencies the game would be fine imo. Every other weapon works great. The assault rifles are fairly distinct and actually are super useful (finally). No power weapon seems broken or useless. Its just that element of chance with the shotguns. Either the variables are so nuanced that they work differently depending on the alignment of the planets and wind speed and what you had for lunch or (more likely) they're garbled up and too random depending on the situation. I dont know why epic is afraid to just say 'at this distance this does this much damage at this distance it does that much damage' and implement real stats into these weapons as opposed to 9 different random pellet spreads.
Give the shotties some rock solid stats and let the player skill determine the outcome. I hate how every company is randomizing and diluting multiplayer for the sake of the lowest common denominator. This was the reason i stopped playing both gears 2 and reach. Take that random shit out and let people who want to be good at the game try to do so and people who want to mash buttons get as far as someone who doesnt want to think while playing SHOULD get.
vitaminwateryum said:Last boss on insane is....insane.
I'd say so. In Killzone 2 you got plenty of time to beat him, in Gears you're under pressure of time.adversesolutions said:Harder than Killzone 2 last boss on Elite? That is my FPS rubric for everything.
Really? Beast mode is cake. Do it on insane on trenches and you can devour all 12 waves easily.-PXG- said:Beast on Insane is just annoying, but doable.
I played end beat horde on Overpass with some Epic dudes. It takes forever. Also reached level 50 and played a few ranked TDM matches as well. I would have gotten it much sooner if I had played nothing but versus tonight.
"Dr Eggman has died"Dr Eggman said:An enjoyable video review:
http://www.youtube.com/watch?v=m5K2ux0kibs
The first second is terrible enough to not watch any further.Dr Eggman said:An enjoyable video review:
http://www.youtube.com/watch?v=m5K2ux0kibs
Dr Eggman said:An enjoyable video review:
http://www.youtube.com/watch?v=m5K2ux0kibs