I think red and green are suppose to be synonymous with Christmas or the holiday season.
Tournament, in my opinion. The equivalent of bumper jumper for Gears, puts the take cover/evade button on the left bumper so you keep your right thumb planted on the right stick as often as possible.whats a good control scheme?
coming from titanfall and halo. i keep jumbling the controls
Same old story. Lots of quitting, and inconsistent hits. Why does my favorite series continue to do this to me.
Tournament, in my opinion. The equivalent of bumper jumper for Gears, puts the take cover/evade button on the left bumper so you keep your right thumb planted on the right stick as often as possible.
It's alright, some interesting level design in the second half, also thought the DeeBees were an interesting mixup. Better than Halo 5 (which people hate right?)3 acts completed. The most boring, cliche and repetitive AAA game I maybe have ever played. I love the Gears franchise, but what coalition has done is basically satire of everything wrong with safe AAA games. I'm going to have to force myself to finish this shit
What a disappointment.
I haven't touched the MP yet, so I can't comment on that
The ranking system just isn't working properly. I am playing with people who, to be frank, are not in the same league as me or other people in the game.
It throws off the balance of the match and isn't fun for players who are getting hammered.
It's frustrating to constantly see a couple of people propping up the leaderboard with 20+ deaths between them and just a handful of kills.
We all have the bad game, but these people are getting slaughtered to the point where you know not all is as it should be.
You're either on a team killing people left and right or you're making the best of it on the other side of the fence.
I'm a solo ranked player so I suppose this sticks out to me more than many people who play with a friend or in a group (though I'm sure the latter experiences a fair few rollovers).
Maybe there's just not enough players to pool gamers of the same skill level?
How does ranking work anyways? When I first started I played in groups with silver and gold and pretty much got owned. It put me in bronze 2. For the past 2 weeks though when I play with them I hold my own and finish in the middle or top of our team but never move up. Will I be a forever bronze?
I played a few ranked solos against true bronze players and they were awful. Like they didnt even roadie run. Should I just slaughter them for a few days?
The ranking system just isn't working properly. I am playing with people who, to be frank, are not in the same league as me or other people in the game.
It throws off the balance of the match and isn't fun for players who are getting hammered.
It's frustrating to constantly see a couple of people propping up the leaderboard with 20+ deaths between them and just a handful of kills.
We all have the bad game, but these people are getting slaughtered to the point where you know not all is as it should be.
You're either on a team killing people left and right or you're making the best of it on the other side of the fence.
I'm a solo ranked player so I suppose this sticks out to me more than many people who play with a friend or in a group (though I'm sure the latter experiences a fair few rollovers).
Maybe there's just not enough players to pool gamers of the same skill level?
The crazy wallbouncers probably go one step further and use Tournament Alt, which separates the Evade/Roadia Run function from Take Cover/Mantle on the Left Bumper and places it on X. Classic Alt does the same, but keeps A as Take Cover/Mantle. That way you can wallbounce without accidentally evading. I personally stick to just regular Tournament because Tournament Alt still requires you to take your thumb off of the right stick to Evade/Roadie Run.Im pretty sure this is the configuration all those crazy wall-bouncers use. I should switch to this myself, but I've become used to the default layout and Im feeling too lazy too move right now.
If the tourny layout gives such a huge advantage, Im not sure why the devs didnt make it the default. New players usually get torn apart as it is. If veterans can use their experience AND (unbeknownst to the newbs) a better button layout against them, then I dont think thats good for encouraging them to stick with Gears.
That's how it's done.
Won a similar game myself in a 2v5 situation. I've also been on the other side where you lose a game despite having more players.
If the opposition is missing one player, it's acceptable, but not great. If I lose against a team of three, I'm tearing my hair out.
Some players just push way too hard and give the game away, I've jumped into game chat a few times to tell my teammates to get ahold of themselves before it's too late.
@JB1981: What rank are now?
Only 47
Progression is incredibly slow in this game. I feel like the experience system is built with the assumption you'll be burning through bounties non-stop but, in reality, I never have any.
I scrap everything for characters and have to grind like crazy to even afford a single elite pack... and then I get a load of crap. lol
I'm saving up scrap to try and buy Vintage Marcus which is essentially forcing me to buy packs in hopes of getting something good so I can scrap it.
I only play TDM, so it takes hours at a time to get packs.
And scrap that I am saving to go into characters isn't being used on bounties so I have none.
The in-game economy is totally broken and is not satisfying or rewarding at all. If I didn't just love playing I'd have stopped long ago because Gears of War 4 does a lousy job of incentivising play.
Progression is incredibly slow in this game. I feel like the experience system is built with the assumption you'll be burning through bounties non-stop but, in reality, I never have any.
I scrap everything for characters and have to grind like crazy to even afford a single elite pack... and then I get a load of crap. lol
I'm saving up scrap to try and buy Vintage Marcus which is essentially forcing me to buy packs in hopes of getting something good so I can scrap it.
I only play TDM, so it takes hours at a time to get packs.
And scrap that I am saving to go into characters isn't being used on bounties so I have none.
The in-game economy is totally broken and is not satisfying or rewarding at all. If I didn't just love playing I'd have stopped long ago because Gears of War 4 does a lousy job of incentivising play.
Progression is incredibly slow in this game. I feel like the experience system is built with the assumption you'll be burning through bounties non-stop but, in reality, I never have any.
I scrap everything for characters and have to grind like crazy to even afford a single elite pack... and then I get a load of crap. lol
I'm saving up scrap to try and buy Vintage Marcus which is essentially forcing me to buy packs in hopes of getting something good so I can scrap it.
I only play TDM, so it takes hours at a time to get packs.
And scrap that I am saving to go into characters isn't being used on bounties so I have none.
The in-game economy is totally broken and is not satisfying or rewarding at all. If I didn't just love playing I'd have stopped long ago because Gears of War 4 does a lousy job of incentivising play.
T
If your connection temporarily dropped or your pet tripped the power cable, all is not lost. Players can rejoin the match they left (provided its still in progress) for up to 5 minutes from the time they quit through a new Rejoin Match option in the main Versus menu. Rejoining and completing the match will result in no penalties.
Increased the Energy cost of the Hammer of Dawn Strike in Horde
The matchmaking thing has been a problem since UE. It reallt felt like there was new players picking the game up every day and it stopped being fun outplaying people trying to pick the game upI have been completely discouraged to play the past 2-3 weeks because the games that matchmaking finds me are rarely evenly matched. Only once in maybe ten searches does it find something decent. Sure, when I search I get a match almost instantly, but I get the impression that it is prioritizing speed over the actual skill of my opponents.
So that brings me to the next problem which everyone experiences, quitters. Even before the first round is over, there's already a quitter. Then you have to go ahead and finish a very boring and sleepy match.
Those fun moments of having close matches where the score is tight up until the very end... is few and far between.
Its a brand-new year, and were ringing it in with a new series of content and updates for Gears of War 4! This month introduces a huge 280 new Cards to collect, two of the most popular maps in franchise history, and hotly requested community features that further improve the Gears of War 4 online experience.
280 new Cards to earn as you play!
Series 2 is here, bringing with it our biggest content drop to date with 280 new Cards to collect. From iconic characters of the past, to a wealth of new weapon skins, there is something for everyone in this latest drop.
Thirteen (13) new characters are up for grabs in Series 2, including the first delivery of Legacy Characters in Gears 4! Armored Anya and Armored Sam are back in their Gears 3 armor, and Zombie Minh rises from the dead (sporting Raams blade-sized hole in his chest!). We also have a surprise legacy character that will be returning as a Scrap-only Card very soon. Stay tuned we think you will be excited.
Additionally, there are over 260 new Weapon Skins to collect across 13 full weapon skin sets. Get flashy with the animated Lightning Skin, or show your cool with the Chillin weapon set. These new weapon skins offer you new ways to display your style and stand out on the battlefield.
All Series 2 cards are available in standard Gear Packs and are craftable using Scrap. Weve been continuing to listen to fan feedback around our Gear Pack system, and are introducing new improvements to Gear Packs today which you can read about on our forums. Catch your first look at all the new content on offer in the image below.
More Value for Season Pass Holders
Since release, weve been working on adding even more value for our Gears of War 4 Season Pass Holders. Beginning in December, we added a Double XP and a 20% Credit Earn boost to the Developer Playlist to give Season Pass holders more every month.
Today, were excited to announce the Series 2 Airdrop for Season Pass holders! Coming this January, this special Season Pass Airdrop is loaded with twenty Gear Packs containing sixty random cards from the Series 2 Characters and Weapon Skins, giving you a head start on building your new collection of content.
This new Airdrop will be awarded on January 13th to anyone who has purchased the Gears of War 4 Season Pass, and instantly to any new Season Pass holders from that date onward. In addition, Season Pass holders will also now be able to log in and claim a bonus Bounty Gear Pack every Friday!
If you havent secured your Season Pass, theres never been a better time to jump aboard.
Favorites Reborn
This month, two fan-favorite maps come to life in Gears of War 4: Blood Drive and Clocktower!
Blending together the best of Gears 2s original take and the Gears 3s re-imagining, Blood Drive in Gears of War 4 brings back intense, center-map pillar fights with the improved flow of its refined sibling. Spawn at the Diner or the Morgue, then head to the city streets to battle it out over the Longshot and Overkill.
https://www.youtube.com/watch?v=Ly2THb1BXuw
Clocktower also returns to Gears of War 4, re-imagined as the stunning Bank of Bronn as its slowly claimed by the Swarm. The imposing classic Gears architecture brings back memories of the battles you know and love, from the intense close-quarters combat in the lower streets to the Lancer-heavy crossfire at the Bank entrance.
https://www.youtube.com/watch?v=wLLb9qODB3o
Its a brand-new year, and were ringing it in with a new series of content and updates for Gears of War 4! This month introduces a huge 280 new Cards to collect, two of the most popular maps in franchise history, and hotly requested community features that further improve the Gears of War 4 online experience.
280 new Cards to earn as you play!
Series 2 is here, bringing with it our biggest content drop to date with 280 new Cards to collect. From iconic characters of the past, to a wealth of new weapon skins, there is something for everyone in this latest drop.
Thirteen (13) new characters are up for grabs in Series 2, including the first delivery of Legacy Characters in Gears 4! Armored Anya and Armored Sam are back in their Gears 3 armor, and Zombie Minh rises from the dead (sporting Raams blade-sized hole in his chest!). We also have a surprise legacy character that will be returning as a Scrap-only Card very soon. Stay tuned we think you will be excited.
Additionally, there are over 260 new Weapon Skins to collect across 13 full weapon skin sets. Get flashy with the animated Lightning Skin, or show your cool with the Chillin weapon set. These new weapon skins offer you new ways to display your style and stand out on the battlefield.
All Series 2 cards are available in standard Gear Packs and are craftable using Scrap. Weve been continuing to listen to fan feedback around our Gear Pack system, and are introducing new improvements to Gear Packs today which you can read about on our forums. Catch your first look at all the new content on offer in the image below.
image: https://news.xbox.com/wp-content/uploads/Gears-4-Series-2-Collection-e1484031607588.jpg
Gears 4 Series 2 Collection
More Value for Season Pass Holders
Since release, weve been working on adding even more value for our Gears of War 4 Season Pass Holders. Beginning in December, we added a Double XP and a 20% Credit Earn boost to the Developer Playlist to give Season Pass holders more every month.
Today, were excited to announce the Series 2 Airdrop for Season Pass holders! Coming this January, this special Season Pass Airdrop is loaded with twenty Gear Packs containing sixty random cards from the Series 2 Characters and Weapon Skins, giving you a head start on building your new collection of content.
This new Airdrop will be awarded on January 13th to anyone who has purchased the Gears of War 4 Season Pass, and instantly to any new Season Pass holders from that date onward. In addition, Season Pass holders will also now be able to log in and claim a bonus Bounty Gear Pack every Friday!
If you havent secured your Season Pass, theres never been a better time to jump aboard.
Favorites Reborn
This month, two fan-favorite maps come to life in Gears of War 4: Blood Drive and Clocktower!
Blending together the best of Gears 2s original take and the Gears 3s re-imagining, Blood Drive in Gears of War 4 brings back intense, center-map pillar fights with the improved flow of its refined sibling. Spawn at the Diner or the Morgue, then head to the city streets to battle it out over the Longshot and Overkill.
Clocktower also returns to Gears of War 4, re-imagined as the stunning Bank of Bronn as its slowly claimed by the Swarm. The imposing classic Gears architecture brings back memories of the battles you know and love, from the intense close-quarters combat in the lower streets to the Lancer-heavy crossfire at the Bank entrance.
Both maps are available to Season Pass holders in the Developer Playlist today (including Double XP and 20% more Credits), and will be available for free for everyone in Public Play starting January 17th.
I get way more Legendary and Epic stuff from the 400 cr Versus Boosters. The elite packs are complete BS, dont invest in them.
Just save up the 3500cr and then buy 8 Versus Boosters and you will be happy at the results you get vs that 1 elite pack.
The "new" characters are such a joke lol. Literally 100% reskins.
Horde and Versus Boosters - 400 credits or $.99
- We've seen some positive comments since we adjusted these values late last year and we are going to stay consistent with those changes.
Operations Packs - 800 Credits or $1.99 (Formerly 1000 Credits or $1.99)
- We have adjusted credit values to better align with Horde and Versus Booster values for Operations Packs.
Elite Packs - 2000 Credits or $4.99 (Formerly 3500 Credits or $4.99)
- We have brought the credit values significantly down on the Elite Packs to better align with the above packs. Players will now have an easier time obtaining these with credits. We have also re-tuned Elite Packs to offer better rewards and results.
Community Packs - 400 Credits or $.99
- These packs will stay at the current pricing for future events. These packs are similar to our Gearsmas packs.
eSports Packs - No Credit Value and $9.99
- These packs are meant to help benefit the eSports programs and our prize pools. We will continue to keep these at their current price point to help drive additional prize pool and event funding.
Feature Packs - 2000 Credits or $4.99 (Formerly 4400 Credits or $9.99)
- This one is the big change. Future Feature Packs will now have a much lower credit and dollar value cost. We are wanting to make sure these are obtainable by those in their limited availability windows. For reference, Feature Packs are packs that contain new content and sold in special packs (ie: UIR Packs were a Feature Pack)