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If anyones got a particular shader that's important that I could add, let me know and I may try to get it in.
Film grain would be pretty neat and I think some of the SweetFX suites have it.
If anyones got a particular shader that's important that I could add, let me know and I may try to get it in.
what is screen size supposed to be? float2(width, height) ?
/*------------------------.
| :: Ordered Dithering :: |
'------------------------*/
#if dither_method == 1 // Ordered dithering
//Calculate grid position
float grid_position = frac( dot(tex, (screen_size * float2(1.0/16.0,10.0/36.0) )+(0.25) ) );
Film grain would be pretty neat and I think some of the SweetFX suites have it.
There's now a SCREEN_SIZE macro definition.
/*
ColorShift
*/
#define ColorShift_distance float2(0.0,3.5)
float4 ChromaticPass( float4 colorInput, float2 tex )
{
float3 color = float3(0.0,0.0,0.0);
color.r = myTex2D(s0, tex + (pixel * ColorShift_distance)).r;
color.g = myTex2D(s0, tex).g;
color.b = myTex2D(s0, tex - (pixel * ColorShift_distance)).b;
colorInput.rgb = lerp(colorInput.rgb, color, chromatic_strength); //Adjust the strength of the effect
return saturate(colorInput);
}
Divinity should be working, I play it all the time. Are you using real fullscreen or borderless?.
Edit: Also, it seems like Film grain in particular has a copyright notice that it requires you to include in the documentation and source code, so I'm not sure if Durante is comfortable with adding that in so that GeDo can have the one feature.
Aww that sucks.
I just tried this, can't reproduce it. Anyone else?I just upgraded to Version 0.12.1194 from beta 9 (?) and can't seem to downsample with Dark Souls 2 anymore. There's no longer an option to selection resolution > monitor.
Also, when pulling up menus (be it options or the inventory, the mouse can only move in the reduced window.
The full-size screenshot function is extremely unstable in my version of Witcher 2. Crashes galore at pretty much any resolution. Might it be connected to the screenshots saving as PNG rather than BMP?
I really really don't know. And I almost don't want to know. Microsoft's "security" shenanigans are really getting on my nerves, so many issues related to that. Obviously what GeDoSaTo does isn't secure, so by all means ask the user once if he wants it to. But that's not at all how it works.GeDoSaTo either prevents Steam to start or crashes Steam if it is started after Steam is opened.
using the latest GeDoSaTo (just updated it via the updater moments ago)
any suggestions? :/
EDIT:
okay it seems like it has something to do with using the Task Scheduler
I used the Task Scheduler to run GeDoSaTo as admin on Windows 8.1
Is there any other way to make GeDoSaTo run as admin on Windows 8.1 (on boot) without disabling UAC?
Why do you suspect this?
I just pushed an update to the Risen 3 profile which should fix the mouse behaviour. As for the rendering... well, don't alt-tab for nowFirst time using GeDoSaTo since I wanted to try it with Risen 3 and something weird happens for me after ALT-TABing out of the game:
Also, when pulling up menus (be it options or the inventory, the mouse can only move in the reduced window.
In-game I set AA and DoF off.
For GeDoSaTo I set 2 more downsampling resolutions (2560x1440@60 and 2880x1620@60) because 3200 is too high for my GPU, I changed the AA to SMAA and the quality to 4 and I set bicubic instead of bilinear as scaling type.
I'm surely missing the obvious but what else should I set to avoid Risen 3 to... reduce the window resolution for the mouse/UI?
What resolution are you trying to capture? I can grab 5k screenshots off WItcher 2 all day without any crashes.
Really, the only reason I can see why screenshots could cause a crash is a process running out of memory.
There's now a new plugin, the GenericDepthPlugin. It allows adding AO to some games, but still requires per-game tweaking of distances/Fov etc in the AO shader. It's based on the work of Boulotaur. In the future, it might also be possible to generically inject DoF with the same plugin.
I really really don't know. And I almost don't want to know. Microsoft's "security" shenanigans are really getting on my nerves, so many issues related to that. Obviously what GeDoSaTo does isn't secure, so by all means ask the user once if he wants it to. But that's not at all how it works.
If you want my advice: for the best GeDoSaTo experience, disable UAC.
And don't run untrusted executables off the internet.
I can only say that I can capture 8K PNGs of Witcher 2 all day long. I suspect it might have something to do with the debug version you're using.
Tell me about it. This build is just horrible from a stability standpoint. It's v2.0 effectively, and you'd think it enjoyed crashing. Refuses to run with ENB at all.
Hate to be a problem, but I would more carefully choose your adjevctives. This program is made available with no costs to the user, it need not be perfect and a grateful attitude seems more appropriate.
I think he means the build of The Witcher that he's using. Not GeDoSaTo.
I just pushed an update to the Risen 3 profile which should fix the mouse behaviour. As for the rendering... well, don't alt-tab for now![]()
I just tried this, can't reproduce it. Anyone else?
IT seems like most games I have tried all have UI issues when downsampling? Is there a fix for this in the setting or is this something we just have to deal with?
# The actual rendering resolutions you want to use,
# and how many Hz you want the game to think they work at.
# format: renderResolution [width]x[height]@[hz]
renderResolution 3200x1800@60
renderResolution 3840x2160@60
renderResolution 3840x2400@60
renderResolution 5120x2880@60
renderResolution 7680x4320@60
# The type of scaling you want to use.
# bilinear: what GPUs generally do, cheap performance-wise
# bicubic: higher quality, more expensive performance-wise
# lanczos: higher quality and sharp, most expensive performance-wise
# nearest: extremely cheap, generally ugly, but useful to upsample retro games
scalingType lanczos
what's everyone using for this setting usually?
No, but I have an idea in mind which should make updating less effort for everyone. Basically, there will be a .user config file which won't be overwritten by any update.@Durante, any chance we can have 16:10 4K resos such as 3840x2400@60 added as default? it's just me being lazy I confess - but that would also mean one less thing to edit per update :X
For me it depends on the game. If a game is a bit soft I use lanczos, otherwise mostly bilinear.what's everyone using for this setting usually?
okay it seems like it has something to do with using the Task Scheduler
I used the Task Scheduler to run GeDoSaTo as admin on Windows 8.1
Is there any other way to make GeDoSaTo run as admin on Windows 8.1 (on boot) without disabling UAC?
There are ways to run a program as NT AUTHORITY/SYSTEM and bypass UAC (the equivalent to Linux "root" user)I really really don't know. And I almost don't want to know. Microsoft's "security" shenanigans are really getting on my nerves, so many issues related to that. Obviously what GeDoSaTo does isn't secure, so by all means ask the user once if he wants it to. But that's not at all how it works.
at 01:23 /interactive cmd.exe
psexec -sid <yourapp.exe>
This is covered in depth in the past several pages of this thread; for the UI to be handled independently of downscaling the portion of the particular game's rendering thread that handles the UI must be known. There are instructions further up thread for you to do this work on your own, and you can provide a hash here or do a pull request on Github to have your pshash findings added to the default profile.
Sweet thanks, I'll start diving into this and see what I can find.