I wish I could ask him if they could please implement better Anti Aliasing. This is all the more important considering when DX11 happens, the ability to use hardware AA like SGSSAA will be limited to DX9 only. And that FXAA really doesn't really cut it. Downsampling isn't a viable option because UI scale is still only limited to 140% and many elements that aren't scalable still end up being too small and the UI itself loses it's crispness because it's being smoothed.
1.0 had a form of SSAA built in(In the form of a rendering scale that was worded poorly in Engrish; it could be used to sub-sample the rendering resolution or super sample it. Sub-sampling example
http://i.minus.com/imHBuuc3P5Shy.jpg ) , in addition to MSAA. MSAA however isn't good enough either as it only handles Geometry.
What I would ultimately ask is to build in a SSAA mode that also uses SMAA or FXAA, selectable by the user, that lets the user also select the re-sampling filter to be used (Bilinear,Lanczos,Bicubic,Nearest Neighbor,etc), the target rendering resolution or fixed ratio (IE: choosing 3200x1800 on a 1080p monitor, is not an even fixed ratio, but is still a perfect 16:9 resolution. 3264x1836 however, is a fixed and even 1.7 x 1.7 ratio of 1920x1080) as well the sampling pattern (IE: Ordered-Grid,Sparse-Grid,Jittered-Grid,Rotated-Grid,random,etc)
Considering the extremely large of user selectable options, this shouldn't be too much to ask nor too difficult. And would go a long way in adding some amount of flexibility for each user's specific situation as well future proofing to always ensure the game looks as good as every little piece of individually crafted art placed into the game world deserves to be.
And it wouldn't be the first game to use such a solution, though my solution above is far more flexible than any other seen thus far. (Ex: Sleeping Dogs, Metro Last Light,Battlefield 4,Serious Sam 3,etc) And is partially based upon GeDoSaTo.
I really cannot overstate enough how amazing this game looks with good AA, it just needs a solution available to EVERYONE.
Ex screenshot with good Anti-Aliasing
http://i.minus.com/iOS9wgWgEWEcp.png , this is 4xSGSSAA at 1366x768 at a variable 40-60FPS on a GTX 570 with a few settings turned down in order to stay well above 30FPS on an older GPU. The performance hit is very high though. I am just thankful I also have a 768p TV, otherwise would be unable to use decent AA on a 1080p set with this GPU.
Excellent interview though! The above is ultimately the only thing I would ever ask. They've handled almost everything else so far, extremely well! I am very much enjoying the game!