I was toying around with getting Toukiden to work (it's DX11 too) the other day but after spending an hour to download and setup all dependencies for building the modified dll I ran into the hooking issue hah. I basically just modified the Sayonara code to match the Toukiden executable and resolution, no idea if that is sufficient (probably not, but as I said, just messing around). GeDoSaTo hooked into to the launcher of the game due to the bug that's currently present, so I'm not sure if this caused it not to hook into the actual game executable or it's because my attempt didn't work out. Who knows.Wow I didn't even know he made it !
Great stuff so now DX11 could be working for some games ?
Latley I was toying around with the idea of integrating HBAO+ library (NVIDIA Gameworks) into an injector but apparently it is only for DX11 SM4.0 shaders so DX9 only definitely wouldn't cut it. Just an idea I probably won't have the time but...