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Genres and games that you'd like to see come back

ap_puff

Banned
On and off every few years I think back to all the great games I used to play and one game/genre of games I feel never really took off but I wish it had was the 2D isometric top-down multiplayer shooter. We had games like Silent Death Online, Infantry Online, Subspace (now called Continuum). I especially miss SDO because I couldn't play it too often since dialup was a luxury and the folks hated me hogging the phone line.

I really want a proper 2D space shooter/MOBA with multiplayer and shipbuilding/progression (SDO was almost like an early MMO in that regard). Unfortunately now top down space games only gets indie games like Star Sector which don't quite scratch the itch.
 

Fbh

Member
I wish we'd get way more "character action games".
You know stuff like DMC, Bayonetta, old God of War, Ninja Gaiden Black, etc.
Faster, more combo heavy, air juggles, no loot and equipment (besides new weapons an gadgets), gather currency from enemies to buy new moves and combos, etc.

From Software is my favourite dev and their souls games are some of my favourite games but I'm bored and tired of how "souls-likes" have taken over and seemingly pushed classic character action games out of the market.
 

Guilty_AI

Member
I wish we'd get way more "character action games".
You know stuff like DMC, Bayonetta, old God of War, Ninja Gaiden Black, etc.
Faster, more combo heavy, air juggles, no loot and equipment (besides new weapons an gadgets), gather currency from enemies to buy new moves and combos, etc.

From Software is my favourite dev and their souls games are some of my favourite games but I'm bored and tired of how "souls-likes" have taken over and seemingly pushed classic character action games out of the market.
a bit of a tangent, but i do like seeing how some FPSs have been experimenting fusing with "character action games". Seems like a weird combination but it works surprisingly well.
 
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IAmRei

Member
Arcade racers like daytona, scud race, and ridge racer

Top down shmups like ikaruga

Mystery dungeon games (chunsoft is clearly incapable of replicating the brilliance that was EOS)
I saw MOSS Raiden Nova in TGS, looks and feels dope tho
 

Pejo

Member
I'd like to see somebody take on the Actraiser genre of multi-faceted godsim with action elements.

Also where the FUCK is ANYBODY making a new Blast Corps type game. It's been like 20 years.
 

Larxia

Member
Arcade extreme sports games, easily.
It's my favorite genre and the one that I miss the most.
Tony Hawk and SSX particularly, I miss them so much, peak gameplay.

I would really love for SSX to come back (as an actual good game, not a modern F2P crap with dumbed down gameplay and micro transactions, something just like the old days).


:messenger_heart:
 

Radical_3d

Member
motorstorm-is-nice-to-watch-cool.gif

We have the technology to make this real, now.
 

NeoIkaruGAF

Gold Member
Non-sim, uncomplicated sports games, and especially football games.
I know that Football Manager predates any decent arcade footy video game, but there should be room for simpler stuff à la Kick Off / ISS. That market has pretty much evaporated in the span of a couple of years ever since having the best graphics and the likeness of real players apparently became the number one prerequisite for a football game to even be made.
 

Cakeboxer

Member
I want much more RTS, at least Microsoft showed some love lately. I want a new Knights & Merchants, C&C (Generals), Dune, Starcraft, Warcraft etc.

I also want more new classic point&click adventures with pixel look like Timbleweed Park.
 

ap_puff

Banned
That genre just needs some innovation.

The APM focus killed it. It needs to be more about strategy and tension, not about multitasking.
APM focus is a natural end-product of having multiple individually-selectable units and the nature of interactive combat. For example there's a starcraft 2 custom map/mode that tries to alleviate this called Direct Strike but it's really boring. Micro is in part what makes RTS really engaging. A lot of modern RTS try to alleviate this by automating many aspects of the macro economy but IMO it's something that's really just baked into the RTS genre and the only way you could really solve that would be by taking away the focus on individual units and abstract away combat - which again takes away a lot of the engagement factor of the games as you would end up with a sim game.
 
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