Silent Hill f Producer Pushes Back on 'Souls-Like' Comparison: 'These things aren't new and exclusive to Souls games'

So then what's this game?

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a Soul's like before Souls like became a thing.
 
Was this always a thing in Silent Hill games?

Nope. SH is all about atmotsphere, story and puzzles. Combat was always a chore. Remake has better combat but it still isn't core experience of the game.

Based on the videos I have seen from this thread this game is really not very similar to previous SH games... UI looks like something from Elden Ring.

I'm playing short message right now and while I enjoy it, it's also far from traditional SH experience.
 
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Maybe they are afraid of losing sales because I know lotta ppl be tired of anything soulslike. My only guess.
and some just can not play souls likes because its to hard for them and they do not have the time to get good.
 
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a souls like to me means it's hard even on the easiest difficulty like Stellar blade.
I guess Catherine is Souls-like? Because some people also hard time finishing the game even easy difficulty.
 
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Why does the comparison bother them?
Because there are countless idiots misinforming people on their title. Just because they have dodge and stamina doesnt make it soulslike. Its insane people doesnt get it. They have created brand new mainline sh game and people are comparing it to action rpg gameplay
 
The reason they are trying to distance themselves from the Souls-like label (aside from it being an idiotic comparison to begin with), is because the label is slowly losing its prestige in the face of all the Soul-slop wannabes coming out. If you were comparing the game directly to something Fromsoft made, or a series like Nioh, it would of course be flattering. But now we have rivers of dogshit coming out of China which is sullying the 'genre'.
 
My favorite Souls game guys



My other favorite (not)Souls game guys



They should remaster this Souls game too



Is this another Souls game?



Calling anything a Souls game with a Stamina Bar, Parry/Dodge, EXP/Currency loss on death is very tiresome...it's just a Hack and Slash or Action RPG. Always has been.


I tell ya if you get rid of that old school MMO EXP loss system and just let your character level up as you play these games become much easier. Kind of like how both Stellar Blade and Kena: Bridge of Spirits play out.
 
Nope. SH is all about atmotsphere, story and puzzles. Combat was always a chore. Remake has better combat but it still isn't core experience of the game.

Based on the videos I have seen from this thread this game is really not very similar to previous SH games... UI looks like something from Elden Ring.

I'm playing short message right now and while I enjoy it, it's also far from traditional SH experience.
I will play SH:F if the story is good. Not for the combat.

That's the difference with Dark Souls.
 
I do think we are getting too many souls likes....but not every game with a lock on mechanic and a stamina meter is a soulslike.

I swear if Ocarina of Time came out today some people would bitch it's a souls like, because the combat is lock on focused
 
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There are people out there claiming it took them two hours to beat this boss. I didn't even take two hours to beat an Elden Ring boss. It's simply a mistake to let random people play these types of games.
 
You're probably talking about Phantom Blade Zero.

That's the one where the devs directly stated that they're making a Revengeance/Ninja Gaiden-style of game with no stamina bar, and people keep thinking it's a soulslike due to a lock-on button.
This actually happens regularly. With Phantom Blade Zero, Swords of Legends etc.
 
You'd have to be a real tard to look at this game and think 'Soulslike'.

Anyway, can't wait. Loved the Silent Hill 2 remake.
 
Wait, I thought this was supposed to be a Monster Hunter clone...
It's actually 3D sidescroller. You scroll enough then you fight boss. Walking sim. Walk a lot, running optional, swing short stick, swing big stick later, then stick with pointed stick on the end of it.

Dunno about everyone else but I am gonna enjoy this promising psychological horror game and not put genre labels on it for internet brownie points.
 
Why does the comparison bother them?

well, it bothers me and I'm not even involved with it.

the moment a game has close quarter combat and a fucking dodge these days it's instantly called a souls like...

it gets fucking annoying as someone who only plays games, I can only imagine how fucking annoying it is for developers who know that nothing the souls games did was new aside from the soul-retrieval mechanic.
they just combined very old school design philosophies into an Action RPG, and added this new mechanic when you die... and suddenly every game that also uses these very standard mechanics is instantly compared to a completely unrelated genre.

at least the "it's the dark souls of [enter genre]" trend was just a meme to say a game is hard in a joking kinda way. but people are actually serious when they call, for example, Kena: Bridge of Spirits a freaking souls-like... Kena... a game that has basically zero in common with Dark Souls... but it has a dodge, and you attack with a melee weapon! so it's a souls like! didn't help that it's somewhat challenging and if a game is challenging it has to be a souls like of course 🤣

or when Onimusha was announced, the devs literally had to clarify it's not a souls-like, because it had a sword and a dodge... you know, like Onimusha had more than half a decade before Souls games were even a thing...
but now you can't have that anymore without people instantly hitting you with the souls-like comparisons.

even Sekiro, a fromsoft game, is not a souls-like, but constantly gets called one. I imagine even FromSoft is secretly annoyed by this because they will never be able to make any close quarter combat game ever again without it being called a souls-like.
 
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He's right. I notice his with popular gaming channels too - anything third person action or action rpg is a soulslike now lol
 
The reason they are trying to distance themselves from the Souls-like label (aside from it being an idiotic comparison to begin with), is because the label is slowly losing its prestige in the face of all the Soul-slop wannabes coming out. If you were comparing the game directly to something Fromsoft made, or a series like Nioh, it would of course be flattering. But now we have rivers of dogshit coming out of China which is sullying the 'genre'.
Give examples of this 'rivers of dogshit' Soulslikes coming out of China that is 'sullying the genre'.
 
seriously, i am so tired of these soullike fan boy, any game with melee combat there will be some nutcase jump in and sounding "it's soullike combat"
 
The culture of Souls fanatics.

Did you know that the 'Souls' franchise was so influential, it gave birth to games and mechanics up to 20 years before it was released.

jim-carrey-jim-carrey-dumb-and-dumber.gif
 
Even though he is right that it wasnt souls games that invented most of those mechanics, point is, those mechanics now or 25 years ago were never in a SH game in the first place. We had 7? mainline SH games where we had something to bang a monster with and all of a sudden now they add a stamina bar....for what?
 
The culture of Souls fanatics.

Did you know that the 'Souls' franchise was so influential, it gave birth to games and mechanics up to 20 years before it was released.

jim-carrey-jim-carrey-dumb-and-dumber.gif
This happens when a game with a traditional philosophy was released in a gen focused in treating the audience like babies (because non-gamers, modern audience, wider audience or whatever overused bullshit card). And I think Dark Souls is a FANTASTIC game.

I say this as a old Silent Hill fan who doesn't feel very hyped about this new entry and thinks modern Konami hasn't changed that much comparing to the pre-pachinko Konami (for now at least).
 
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This happens when a game with a traditional philosophy was released in a gen focused in treating the audience like babies (because non-gamers, modern audience, wider audience or whatever overused bullshit card). And I think Dark Souls is a FANTASTIC game.

I say this as a old Silent Hill fan who doesn't feel very hyped about this new entry and thinks modern Konami hasn't changed that much comparing to the pre-pachinko Konami (for now at least).

treating people like baby? do you mention ubisoft game? 'cause there are alot of ps3 game that release in same time frame with demon's souls back then almost impossible or have to invest shitton of time to unlock platinum, game like vanquish, bioshock... absolute savage to 100%, that "treating people like baby" just pop up in some demon's souls review back then and soul nutcase take it so serious, almost like their bible in all gaming agrument
 
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The next Zelda will be called soul-like
Botw already had parry, roll, stamina metter and durability mechanics. Zelda has been a souls like for a long time.

Seriously though, after playing dark souls, I started using the parry on btow a lot more.
 
No but this SH game is melee only
Well, I'm pretty sure that dodge has always been a main mechanic in SH games, with usually the circle bottom dedicated to it, and there has always been a stamina depletion mechanic, also ( even if in the first game it was badly implemented to became pretty much ininfluent): you didn't have a stamina bar in HUD but both running and melee fighting deplete stamina until you are almost unable to move and you have items in game ( usually beverages) to replenish it
 
Even though he is right that it wasnt souls games that invented most of those mechanics, point is, those mechanics now or 25 years ago were never in a SH game in the first place. We had 7? mainline SH games where we had something to bang a monster with and all of a sudden now they add a stamina bar....for what?
So, "game with stamina bar = Souls"?

Witcher 3 had stamina bar, Witcher 2 didnt. So W3 was clearly influenced by Demon's Souls?

The game is semi open world. They put a stamina bar in it so you cant run 3km to gain distancie from your enemies. Combat and running sharing the same stamina bar makes your tense about deciding what to do.

It's as simple as that
 
treating people like baby? do you mention ubisoft game? 'cause there are alot of ps3 game that release in same time frame with demon's souls back then almost impossible or have to invest shitton of time to unlock platinum, game like vanquish, bioshock... absolute savage to 100%, that "treating people like baby" just pop up in some demon's souls review back then and soul nutcase take it so serious, almost like their bible in all gaming agrument
Bioshock was a dumbed down System Shock 2 game in a lot of ways and I'm pretty sure you couldn't even die until they patch the game to give the option of turning off vitachambers some time post-launch...and yet "hard mode" wasn't particularly hardcore besides big daddies (and I liked the game). And I'm not counting Infinite, basically a dumbed down Bioshock with FPS arena level design. Platinum games? Yes, one of the rare exceptions to the rule in a genre filled with average God of War clones and Gears of War clones. One of the praises about Vanquish (great game, btw) was particulary demanding you changing tactics, not being in the same cover all the time and being more "old school" action game unlike, well, the most prominent type of TPS of the era.

Demon Souls was before, of course...and it didn't still had (unfairly) the same amount of attention than Dark Souls (partially because not being on Xbox 360). I remember Dark Souls was so praised because being challenging, hard and demanding to the player in a sea of compass mechanics, autolevels, little to non punishing the player for his/her mistakes, mundane enemies and the "hack n'slash" games fever (quote and unquote because they were probably talking about God of War clones specifically, the most prominent style in western games). It was seen as a miracle.

Seventh gen was mostly focused on "making lots of actions work with a single button" (context sensitive actions or the "awesome button"), being "cinematic" and (not really) "fast paced", every game had the must to be playable to even people who were afraid to play videogames because its traditional rules (remember successes like Wii console) and if x game was "too" punishing, had real exploration, have you spending one minute without winning anything and/or you died or were stucked by something you couldn't kill was probably considered "dated", niche and archaic. There's a reason because genres like platformers, adventure games, survival horror, tactical shooters and RPGs suffered in that era. And if you complained about any dumbed down franchise/genre, specially from PC, you were grumpy or "out of touch". So if I'm being savage, what was that then?

So Dark Souls was considered revolutionary because being so contrary to those trends and after Demon Souls became a cult game, just like Wolfenstein: New Order and Doom 2016 were 'revolutionary' and old school because they remind people some of the forgotten basics and substance of the genre, and the only RPG/actionRPG copying Mass Effect simplified dialogue system not feeling awkward was Alpha Protocol. Seventh gen was the "play to win" era, accessibility and fast satisfaction to any cost. And any game out of that principle was considered "different". Fortunately we had games like that, but they were minority and not necessarily unanimously praised at the time (hello, my beloved S.T.A.L.K.E.R). So there we had the "Dark Souls genre" being born.
 
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