a Soul's like before Souls like became a thing.So then what's this game?
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a Soul's like before Souls like became a thing.So then what's this game?
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I know it has a stamina bar, but not sure about dodge and parry.Wait, am I crazy or are you guys implying there is stamina bar, dodge/parry, and a roll mechanic in Silent Hill F?
Maybe they are afraid of losing sales because I know lotta ppl be tired of anything soulslike. My only guess.Why does the comparison bother them?
So then what's this game?
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Was this always a thing in Silent Hill games?
and some just can not play souls likes because its to hard for them and they do not have the time to get good.Maybe they are afraid of losing sales because I know lotta ppl be tired of anything soulslike. My only guess.
Souls got so massively popular everything resembling character action is now a souls like.
One day Ninja Gaiden will be souls like.
a souls like to me means it's hard even on the easiest difficulty like Stellar blade.
So then what's this game?
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a Soul's like before Souls like became a thing.
I guess Catherine is Souls-like? Because some people also hard time finishing the game even easy difficulty.a souls like to me means it's hard even on the easiest difficulty like Stellar blade.
So, eer, Contra, Castlevania, Ghost-N-Goblins, Ninja Gaiden NES?a souls like to me means it's hard even on the easiest difficulty like Stellar blade.
Because there are countless idiots misinforming people on their title. Just because they have dodge and stamina doesnt make it soulslike. Its insane people doesnt get it. They have created brand new mainline sh game and people are comparing it to action rpg gameplayWhy does the comparison bother them?
You must burn in the sun for your sins.Sometimes I wish I didn't import Demon's Souls back in the day. Look what we have done.
Genre fatigueWhy does the comparison bother them?
I like to face my fears, not run and hide from them.I think it's really dumb to emphasize combat in a horror game.
The interesting part for me is their recommendation to play in story mode for the "authentic silent hill experience"
I will play SH:F if the story is good. Not for the combat.Nope. SH is all about atmotsphere, story and puzzles. Combat was always a chore. Remake has better combat but it still isn't core experience of the game.
Based on the videos I have seen from this thread this game is really not very similar to previous SH games... UI looks like something from Elden Ring.
I'm playing short message right now and while I enjoy it, it's also far from traditional SH experience.
This actually happens regularly. With Phantom Blade Zero, Swords of Legends etc.You're probably talking about Phantom Blade Zero.
That's the one where the devs directly stated that they're making a Revengeance/Ninja Gaiden-style of game with no stamina bar, and people keep thinking it's a soulslike due to a lock-on button.
You'd think souls-like should mean using souls in some way, but no. Today it means you can move your character around with the left stick.Wait the game has bonfire, losing souls that you can recover, stamina system, rpg stats etc.?
A soulslike post if I ever saw one.Calling everything souslike is just lazy.
It's actually 3D sidescroller. You scroll enough then you fight boss. Walking sim. Walk a lot, running optional, swing short stick, swing big stick later, then stick with pointed stick on the end of it.Wait, I thought this was supposed to be a Monster Hunter clone...
Why does the comparison bother them?
It doesn't, but they did:Fake news.
It does not say that.
For any longtime fans who have some concerns, you know, there is this story mode difficulty that will replicate the authentic Silent Hill experience
Very true. Calling Sekiro Souls game is like calling Armored Core Souls game......Sekiro is just FROM's take on action game.even Sekiro, a fromsoft game, is not a souls-like, but constantly gets called one.
Give examples of this 'rivers of dogshit' Soulslikes coming out of China that is 'sullying the genre'.The reason they are trying to distance themselves from the Souls-like label (aside from it being an idiotic comparison to begin with), is because the label is slowly losing its prestige in the face of all the Soul-slop wannabes coming out. If you were comparing the game directly to something Fromsoft made, or a series like Nioh, it would of course be flattering. But now we have rivers of dogshit coming out of China which is sullying the 'genre'.
So you are saying Souls fanatics are the Albanians in the Balkans:The culture of Souls fanatics.
Did you know that the 'Souls' franchise was so influential, it gave birth to games and mechanics up to 20 years before it was released.
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Holy shit, is gran turismo a souls game aswell? I can move the car with the left stickYou'd think souls-like should mean using souls in some way, but no. Today it means you can move your character around with the left stick.
Actually thats NFS RivalsHoly shit, is gran turismo a souls game aswell? I can move the car with the left stick![]()
This happens when a game with a traditional philosophy was released in a gen focused in treating the audience like babies (because non-gamers, modern audience, wider audience or whatever overused bullshit card). And I think Dark Souls is a FANTASTIC game.The culture of Souls fanatics.
Did you know that the 'Souls' franchise was so influential, it gave birth to games and mechanics up to 20 years before it was released.
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This happens when a game with a traditional philosophy was released in a gen focused in treating the audience like babies (because non-gamers, modern audience, wider audience or whatever overused bullshit card). And I think Dark Souls is a FANTASTIC game.
I say this as a old Silent Hill fan who doesn't feel very hyped about this new entry and thinks modern Konami hasn't changed that much comparing to the pre-pachinko Konami (for now at least).
Botw already had parry, roll, stamina metter and durability mechanics. Zelda has been a souls like for a long time.The next Zelda will be called soul-like
Well, I'm pretty sure that dodge has always been a main mechanic in SH games, with usually the circle bottom dedicated to it, and there has always been a stamina depletion mechanic, also ( even if in the first game it was badly implemented to became pretty much ininfluent): you didn't have a stamina bar in HUD but both running and melee fighting deplete stamina until you are almost unable to move and you have items in game ( usually beverages) to replenish itNo but this SH game is melee only
So, "game with stamina bar = Souls"?Even though he is right that it wasnt souls games that invented most of those mechanics, point is, those mechanics now or 25 years ago were never in a SH game in the first place. We had 7? mainline SH games where we had something to bang a monster with and all of a sudden now they add a stamina bar....for what?
Bioshock was a dumbed down System Shock 2 game in a lot of ways and I'm pretty sure you couldn't even die until they patch the game to give the option of turning off vitachambers some time post-launch...and yet "hard mode" wasn't particularly hardcore besides big daddies (and I liked the game). And I'm not counting Infinite, basically a dumbed down Bioshock with FPS arena level design. Platinum games? Yes, one of the rare exceptions to the rule in a genre filled with average God of War clones and Gears of War clones. One of the praises about Vanquish (great game, btw) was particulary demanding you changing tactics, not being in the same cover all the time and being more "old school" action game unlike, well, the most prominent type of TPS of the era.treating people like baby? do you mention ubisoft game? 'cause there are alot of ps3 game that release in same time frame with demon's souls back then almost impossible or have to invest shitton of time to unlock platinum, game like vanquish, bioshock... absolute savage to 100%, that "treating people like baby" just pop up in some demon's souls review back then and soul nutcase take it so serious, almost like their bible in all gaming agrument