barneystuta83
Member
X1 version comes out in 5 hours i think
UK Gaf here (bought from US store)
That means game will release midnight UK?
My. Body. Will. Be. Ready.
X1 version comes out in 5 hours i think
X1 version comes out in 5 hours i think
This is definitely scratching the old GeoWars itch for me. PC port seems really solid. My jaw sorta dropped when I saw there was a PvP mode.
Happy to see basically the entirety of GeoWars2 included as well, since that sadly never came PC-side.
I'm just glad it's a decent port... i still think the RE port was awful
This is definitely scratching the old GeoWars itch for me. PC port seems really solid. My jaw sorta dropped when I saw there was a PvP mode.
Happy to see basically the entirety of GeoWars2 included as well, since that sadly never came PC-side.
I was actually curious to see the complaints that people had from PAX. I don't see any. I was guessing many from PAX that didn't like it probably weren't good in the others in the past or were people who seem to either never played the series/never got into it.
It literally plays the exact same as past Geo Wars games and it looks better. Adventure mode is a blast as well. Those that were whining about Adventure mode seriously need to shut it because it's optional since classic mode has every mode but sequence (which played like a single level anyway). This isn't the first time the series has had an adventure mode (Galaxies) and it's just what 3 needed. People were complaining just to hear themselves because let's be honest, if Geo Wars 3 was basically Geo Wars 2.5, they would whine about no new content.
The worst thing I found in the PAX one was that there was a hitch in the controls when going around a part of the peanut.
Played a bit of this at PAX and didn't love it. 3D environment seemed to work against the frantic pace of Geometry Wars.
I think aesthetically it looks worse than 2. Colors don't pop anymore.
Yeah, it looks less neon-y and more generic.
I don't know what I just saw but it's definitely not Geometry Wars.
Played it at Indiecade with several friends and we all walked away severely disappointed. I'm huge fan of the series and it deflated all my hype.
The other thread had somebody with impressions and basically said it felt like a knockoff. I basically wrote it off myself when the 3D and adventure style levels were announced and especially when it became known that Cakebread wasn't involved. Looks like too much of a Galaxies sequel, and I only played through that once and never went back to it. Drones seem like a super odd thing for GW. I don't like the way the playing field looks in the classic modes. Plus no Audioantics music.
Read the OP and the last page.
Is this version include the xbox360 version? That's all I want to play on PS4.
It has all the modes outside of sequence
And it plays almost identically
This game? XBOX360 Geometry Wars
Instant buy.
This game? XBOX360 Geometry Wars
Instant buy.
edit: I just want to play Geometry Wars Evolved on my PS4.
well... it's more based around retro evolved 2 than the original retro evolved
https://www.youtube.com/watch?v=vdeQ8vRsWDU
Well... No thanks.
but retro evolved 2 is better D:
the evolved mode is the same concept as original but with more enemy types like the rockets
but retro evolved 2 is better D:
the evolved mode is the same concept as original but with more enemy types like the rockets
I think that the best "new" Geometry Wars is the first 360 one. Simple and fun. But that's just me, maybe there's some nostagia here.
Anyone know why my monitor is 'out of range' for this at 1080p res?
Maybe why I like it more. "thing of the past".i just can't go back to retro evolved ever since i played the second
way better in every way and far more polished... for example the awful enemy spawns in the first game... snakes spawning on top of you... thing of the past
it's not displaying at the right res or something... if you can set at windowed mode (no border)... do it.
for some dumb reason the game sets itself at 1920x1080 @ 24 Hz on fullscreen
So you feel like it retains past games perfectly well?
I think I may skip waiting for any other reviews, as almost all the criticism of PAX seems to be nowhere to be seen. I wish I could remember where I read it, but people seemed to be calling this a knock off, which had me really concerned about the gameplay quality.
I had nothing to play all year on my PS4, and now I'm suddenly having to balance Rayman, Geo, and Dragon Age
So I got it, and man, as a heavy Super Stardust player, this game is hard lol
I immediately find that I can't "Squeeze" through two enemies like I did in Stardust.
During pacifism mode it keeps popping up a message to upgrade my drone. What is?
it's a tip for the adventure mode
it only pops up inbetween levels no? shouldn't be there when you are playing
Just started playing it,game is great but i'm terrible at it,i can't 3 star any level.
I can sort of see the PAX complaints in regards to the new Adventure mode, but only if you've only played the numbered entries. Adventure borrows a lot of influence from GeoWars: Galaxies on Wii which I am familiar with so there wasn't anything particularly foreign to me going into it. It's about as much of a leap forward from GeoWars2 as some of the new modes in 2 were from Retro Evolved; you're either open to the evolution of the gameplay or you aren't. It comes down to personal preference rather than the actual implementation of the mechanics. But if your only concern is how the GeoWars2 modes hold up you have nothing to worry about.
I can sort of understand the negative impressions people got from Adventure mode. If you just want the old art style or Evolved or Pacifism, and were not shown that... you'd be disappointed. But with those classic modes in this game, I would think that would remove those fears/concerns.
tips:
-waves of enemies spawn in if you've killed the majority of the board
-when you die, enemies will spawn in less numbers, leading to less score (this applies to classic, not sure if it applies to adventure mode as well)
-gates and gravity wells are ESSENTIAL to victory. They give a separate bonus multiplier to enemies killed by the explosion of wells and gates as well as enemies killed by bullets bouncing off of gates themselves.
Those two only necessarily apply to Deadline gametypes.