CrustyBritches
Gold Member
I agree with him. I’m not sure of any real-world examples. There’s a site basically dedicated to being an AI-Geralt soundboard. Maybe they make ad revenue?
It is…. In the same way kitchen hand dishwashers felt about their hands be replaced by dish washing machines.
AI don't understand sexy voices, not in a million years.
Every company would have shitloads of paper pushers processing orders decades ago. The first job I had out of school was pretty old school with lots of of paper and fax form orders and the department handling these orders was giant. Tons of old ladies who'd been with the company for 20 years would be like 90% of the department.Same as men getting replace by machine in cars factory or women getting replace by automatic voice on bank support. Happens A LOT here in Brazil, but media don't quite care about.
They know that shit happen all the time in many other jobs, but only when started to affect them they like 'is the end of world' or 'this is not right' So, I don't quite get this fuzz.
We'll be long dead before that's a possibility.When AI came for the voice actors, nobody cared.
When AI came for the game testers, nobody cared.
Then AI came for your job and...
Computers and automation have already come at every other industry for decades. Creative types are the last ones, since the process seems to be grassroots creation. But even in creative roles, electronics have created roles and killed roles. Before computers and photoshop, drawings were done by hand. It takes a very skilled person to do paintings and frame by frame animation like old school Disney animators. Now most art is digitally made on a PC screen at some point. So all the traditional painters and fine artsy people get replaced by Photoshoppers.When AI came for the voice actors, nobody cared.
When AI came for the game testers, nobody cared.
Then AI came for your job and...
Agreed. Maybe VA’s need to lower their cost. Adapt or die.Theft implies your taking somthing away from someone and depriving the individual of item you are stealing.
Or alternatively, if they have a hard time making a living off on and off work, then just triple their fees. If they think they are that good and deserving, they'll get hired.Agreed. Maybe VA’s need to lower their cost. Adapt or die.
Good point.Or alternatively, if they have a hard time making a living off on and off work, then just triple their fees. If they they are that good and deserving, they'll get hired.
Think of it like a consultant or contractor with unpredictable work schedules. It might last a week. It might be a month of work. Thats it. Our company hires tax contractors every year for about a month to help close off the year. Then they leave. Who knows where they go next. They get paid like $70/hr.
On the extreme end is someone like Tom Cruise who probably gets paid $100,000/hr if someone does the math.
If VA work is even more unpredictable, then just charge a company $1000/hr. Surely they think they are that good and they can make more money than a bunch of old people doing tax reconciliations by themselves for a month.
Agreed.Good point.
But I’m ok with going back to no voice acting. It’s not that important, at least to me.
.Agreed. Maybe VA’s need to lower their cost. Adapt or die.
Lol. You clearly don't follow what's happening with A.I.We'll be long dead before that's a possibility.
The market will go to the cheapest option which is somebody being able to create/recreate a voice via prompts and AI without paying anyone.The market will work this out, as it has always done.
I will say, too, that these are the same people who want to get paid for work they did years ago. Imagine a home builder wanting a cut every time a house is sold or resold or rented out. Nonsense.
I know this thread isn't about residuals, but it IS about people who traditionally have overvalued their own market worth.
The market will go to the cheapest option which is somebody being able to create/recreate a voice via prompts and AI without paying anyone.
They wouldn't, the VAs would. I'm only pointing out what the inevitable answer is to "the market will work this out". It's always the lowest cost option.If it's quality, why should the consumer care?
Can this be solved with royalty checks?
Like the VA gets paid a certain amount per amount of lines used or something if the product is sold in any way. Thus, if someone happens to make a mod using AI, it wouldn't be an issue since the mod is free.
You're too zoomed out in perspective with your scope. Zoom back in with me for a minute. I'm not talking in terms of the entire landscape of the future and generative A.I., as that is too broad and unanswerable of a topic. I'm talking about a band-aid solution as of the present day, where actual human voices are still being used and simply modified.Can't say if this can be solved at all. Will depends how cheap AI will cost in comparison with VA.
Others things to mention are some bad works from AI inself. Unless there are humans checking if the AI did a 100% job or not.
Depends if the market base only cares for price. Not every product (in fact most) dont have the biggest sellers being the cheapest product.The market will go to the cheapest option which is somebody being able to create/recreate a voice via prompts and AI without paying anyone.
You're too zoomed out in perspective with your scope. Zoom back in with me for a minute. I'm not talking in terms of the entire landscape of the future and generative A.I., as that is too broad and unanswerable of a topic. I'm talking about a band-aid solution as of the present day, where actual human voices are still being used and simply modified.
Other companies are already developing tools to do A.I. checks, both visually and audio, since as of now there's still a 'tell' when it's used. I'm sure there are legal steps being taken as well. What do you think is the current day, band-aid solution here? For me I only see Royalty checks being the case that can cover all bases, unless I'm missing something.
If there is a difference in quality then I agree but we're talking about customers not being able to see any difference in quality between the real person and an AI voice replicating that person.Depends if the market base only cares for price. Not every product (in fact most) dont have the biggest sellers being the cheapest product.
If the quality is there, people will pay for it. If it's all about price, everyone would shop at dollar stores as their first priority.
The people who care the most about AI/automation are people who know there's a chance they cant beat a bot. And depending on the industry, some people are scared about losing their job and some dont care about AI one bit.
Good example.Is hard to answer without analying the sittuation, not to mention if is there a solution will not matter unless VA accept their terms.
I can't say about gaming because is a different case, but for example, in Brazil sometimes brazilian voice actors that work in cartoons dub can be not avaliable at the moment, so we can only rely in other VA, but the VA have a very different voice in comparison with the original VA. I remember the VA of Lex Luthor in the cartoon series is very iconic, but one day they just replace with a terrible VA.
In this particular case, in the day the original VA is not avaliable maybe using AI with a similar voice can the solution, until the original VA back to the work.
Can this be solved with royalty checks?
Like the VA gets paid a certain amount per amount of lines used or something if the product is sold in any way. Thus, if someone happens to make a mod using AI, it wouldn't be an issue since the mod is free.
If there is a difference in quality then I agree but we're talking about customers not being able to see any difference in quality between the real person and an AI voice replicating that person.
If I wanted Obama to give a video speech which would be cheaper and could you tell the difference?
About two years ago when this was relatively new and little to no games were using AI voices I created a thread asking for it. Since then AI voices have blown up a lot more and I can see it from the VAs angle too.
Of course the consumer wouldnt care. Refer to my post in this thread:And maybe some people dont care if there's a difference or if it's the real thing. As long as it's good enough that works.
Last year I bought some $4 Betty Crocker baking pans from Dollarama. Good enough. Instead I could had bought $50 Cuisinart pans. I could afford it. The Betty C ones are good enough. My wall has Ikea prints. They were $15. If I wanted to I could buy $150 or $1,500 original works. The $15 ones with a $10 matching frame are good enough.
Just because I can afford it doesn't mean I have to ball bust my wallet paying for the highest priced thing on shelves, purposely trying to support corporate wages.
They wouldn't, the VAs would. I'm only pointing out what the inevitable answer is to "the market will work this out". It's always the lowest cost option.
Man I can't wait for AI subtitles. No more ideology inserting during localization anymore.Established legacy voice actors like him have little to worry about, but the less established ones could see work dry up soon. I think that anime dubbing will probably begin implementing it sooner than games.
here is the reality.Here’s the reality.
Ai voice gen will allow for transformative gameplay options not available now. Everything from NPCs actually being able to say your custom characters name, to dynamic conversations (imagine actual specific and detailed voice acting during Skyrim radiant quests) to full voices conversations between players and NPCs. Completely impossible in our current model.
And it can do this for a fraction of the cost it currently takes to record voice over.
We have seen over the years voice actors demanding more and more compensation, even royalties, for game projects. Is it any wonder companies would be looking for better and more affordable solutions?
I mean good heavens just imagine how much faster localization would be.
At the end of the day, yeah, sucks for voice actors, I get why this guy would say it’s theft, suits his personal interest to carry that narrative. But AI will create a better experience for customers, and a better experience for game development: so it’s going to happen like it or not. So you can cry about candle makers losing jobs, or you can learn how to make lightbulbs.
I think one of the hard things legally, is to say that someone uses your voice if it’s not directly stated even though it sounds exactly like you. There are 8 billion people on the world so an ai voice will always sound like “someone”.It's not only theft but also immoral to use someone's voice to say things the person did not give any consent to. For example, if you have some ideological stances and they use your voice for something against that.
It's disgusting and should not be accepted regardless this is uncharted territory legal-wise.
1) You give mods too much credit.I agree with him.
How can you not see it? This theoretical mod is copying a guy's voice without his permission to give it some sort of unearned and stolen legitimacy/professionalism.
Basically thisIf they were using his voice without his consent for a commercial project then yeah, I agree. But in regards to fan based mods, I don't really see how it is theft.