Then you want to compare dog animation in TLOU2 compare the animation in Trico in The Last Guardian. TLG has the best animal animation in gaming, even TLOUS 2 using actual dogs for mocap , it doesn't even come close to Trico's animation and that game came out in 2016.Just that coming fresh from TLoU 2, the animation work (or lack thereof) is a bit jarring.
Then you want to compare dog animation in TLOU2 compare the animation in Trico in The Last Guardian. TLG has the best animal animation in gaming, even TLOUS 2 using actual dogs for mocap , it doesn't even come close to Trico's animation and that game came out in 2016.
But is that jarring? not really, because TLG big focus is Trico so most resource went to making Trico's animation as believable as possible
Try running up a hill and look at the feet. It doesn't break the game, but it doesn't look great either.The game is “janky”? You lot playing it on PS2? Apart from the stupid camera there isn’t anything janky in the game
Just wait until you reach the giant enemy crabs.I've also really enjoyed the ancient samurai tradition of hunting them with explosive arrows too.
There's no excusing the horrible performance in Tsushima.
Have to assume this is base pS4? Not seeing any issues on my Pro.
I love the combat. I spent perk points in Chain Standoff & I challenge everybody. Haven't played it stealth at all (outside of the game making me do it), which is a bit jarring because it's a part of the story, but whatever!
I face my enemies & look them in the eye
SO JANKY!!Try running up a hill and look at the feet. It doesn't break the game, but it doesn't look great either.
...it is? For the record I'm quite enjoying the game thus far. That doesn't mean there are no issues with the presentation.SO JANKY!!
Nah just kidding. Yeah the R2 is dumb especially that you need to use it to switch between lots of things. Should’ve been pressing the touch pad maybe?...it is? For the record I'm quite enjoying the game thus far. That doesn't mean there are no issues with the presentation.
(and whoever thought it was a good idea having R2 be a general "interact" button, and also what you press to climb ledges, and be the button you use to change stances, ought to receive a decent spanking)
Yup, you really can. Not since the Arkham games have I felt such adoration for the source as I have here. It just keeps getting better and better.This game is so good. You can feel the love sucker punch put into this.
Aside the political game, I think with TLoU II, the main sites were feeling the need to circle the wagon in defense of ND to compensate for what they felt was unfair bias for weeks due to the leaks. I suspect had they not happened, it would’ve scored lower. Perhaps not by much, but lower nonetheless.The game is superb so far. I'm playing it on hard and the combat is superb.
I'm surprised it's getting less than stellar scores though -- It's not perfect, but I have a feeling that it could be down to the fact the Samurai genre is very male, and that isn't seen as woke enough.
The Eurogamer review was very weird in this regard. They had such odd criticisms like the game is too beautiful, and that it wasn't really open world (?) It was like they were trying to find fault with it. The same thing happened with Red Dead 2 review. I wouldn't have noticed this normally but it stands out as LOU2 was obviously marked up recently because of it's politics.
You can’t please everyone. Studios like R* take immaculate attention to detail with their contextual animations, and people bitch that they’re intrusive to the gameplay. Others studios don’t, and they’re criticized just as well.Try running up a hill and look at the feet. It doesn't break the game, but it doesn't look great either.
I'm not glamoring for RDR 2-like animations, just to be clear. I think it's fantastic that there are no looting animations, I'm totally onboard with it. But inverse kinematics is not an "attention to detail" kind of thing, rather, it's supposed to be automatic. So (in the example of running up/down a hill) one wouldn't record different running animations for different elevations. Rather, there's just one, and the engine adjusts the movement of people according to the elevation. This is not rocket science, and something pretty much every first-party studio does, so its absence is just strange.You can’t please everyone. Studios like R* take immaculate attention to detail with their contextual animations, and people bitch that they’re intrusive to the gameplay. Others studios don’t, and they’re criticized just as well.
GoT has pretty jank animation in and out of cinematics tho, i think those simple animations must be due to the amount of particles they are pushing. Can't think this is all gpu for particles, must be cpu and gpu so maybe there was less room for fancy animation.[
I could be wrong but isn't that mostly because they are using face scans? in FFVIIR is possible because the models is custom made instead of face scan. Also Sucker Punch are small team compare to ND and R*, its like comparing graphics in Yoko Taro games to Nomura, I like Yoko Taro game way more but he just doesn't get same budget as Nomura gets for his games.
For me all I care about end result, if someone asks me which game GoT or TLOU2 has better visuals I'm pretty much gonna say GoT simply because I like that game's art direction more, it doesn't matter if TLOU2 has more advance graphics.
Who else has slashed their poor horse with triangle trying to get on? lol
They could go back to BOTW and look at how they do the camera there...just to improve that particular aspect.The game's growing on me a bit after I actually got a decent suit of armor. I'm still extremely annoyed by how up close the camera is.
The main thing winning me over is just the graphics, which are amazing of course.
That's what I'm wearing!You can sport the giant wicker hats the 3 Storms wear from Big Trouble in Little China.
GOTY
The game is “janky”? You lot playing it on PS2? Apart from the stupid camera there isn’t anything janky in the game
I'm curious as to whether it's a budgetary consideration, but Sony should have some type of middleware for it. I'd think it would be mandatory at this point as when games reach a certain level of fidelity these absences become all the more glaringly apparent.I'm not glamoring for RDR 2-like animations, just to be clear. I think it's fantastic that there are no looting animations, I'm totally onboard with it. But inverse kinematics is not an "attention to detail" kind of thing, rather, it's supposed to be automatic. So (in the example of running up/down a hill) one wouldn't record different running animations for different elevations. Rather, there's just one, and the engine adjusts the movement of people according to the elevation. This is not rocket science, and something pretty much every first-party studio does, so its absence is just strange.
I think the problem is some people expecting every game to have same type of details as R*and ND games and if it doesn't it considered "janky".People that think this has jank must've never played a Piranha Bytes game.
Reminder that GoT it's the sweet amazing secret game that Shu always mentioned but never revealed.
I got one from one the quests I did.Where can I find a mask? Been playing for many hours and haven’t seen one.
Where can I find a mask? Been playing for many hours and haven’t seen one.
I love this game so much its not even funny anymore.