For one, the running, walking, jumping, basic mechanics are so jittery and unconvincingly animated. With platforming, they didn't even bother trying to make the rocks where you climb more subtle. There's also so many instances of me having to jump onto a plank instead of just smoothly walking onto it. A click must happens.
For two, graphically it's inconsistent and honestly, the only thing saving it visually is the moving colorful environments. Character models are decent, but the animation in faces is pretty lame, along with the voice acting. Textures are weak most of the time, inconsistent.
For three, the transitions from cut scenes to gameplay, or cut scenes in general, are not smooth and very jarring. Consist of characters standing still without any emotion.
For four, there are so many instances of me having to walk up to a lifeless character to trigger a mission. It's not natural and is very outdated.
For five, I've already had numerous missions that have consisted of investigating, tracking, and following paths.
For six, the amount of clipping in combat is hilarious. Along with the lack of variety in how enemies interact and the animation they have when you kill them. It really rinses repeat type of things that I think are going to get old for me.
For seven, speaking of AI, in stealth they're hilariously poor and once again, are pretty much lifeless. The enemies in general in this game are so generic that it just feels you're killing the same exact enemies without any changes in the dynamics of the situation.
For eight, speaking of stealth, it's generally lame which I think most agree with anyways.
For nine, much of the game so far has consisted of me just walking and following a character, only to be led into a brawl with enemies. It's very formulaic. Oh and it also isn't really free a lot of the times so far. I will get an instant fail like rockstar games.
For ten, while the melee combat is generally fun, like i said before, it's rough around the edges with poor enemies and animations, and with a poor camera that has objects like trees get in the way of what's going on.
For eleven, stealth takedowns are pretty generic and old, akin to days gone.
All in all, the strength of this game is when you're exploring and just riding around. The only fresh thing it feels it does it is the way the game sends you to location and missions in a very minimalistic way without intrusive AI. And the combat, when you can get it to work flawlessly without any hitches in camera or janky animations, is fun. But it's not necessarily anything that feels like it's from 2020 considered how rough it is around the edges like i mentioned above with the enemies and camera. It's generally a very gamey game, which many like, which is fine. But it's not immersive for me whatsoever like this game tried to set out and be, and it's one that does not feel like it should be released in 2020 from a Sony studio. Especially as the final ps4 game.
update: ill be a bit nicer. the wind system is quite great to have and it's great seeing the trees and vegetation move so lively. but looking at the trees right now they generally look graphically weak. but yeah, maybe the wind system you can argue makes this a 2020 game. but to me, all around this is a quite outdated game.