fran.fernandez
Member
Just finish, last battle is epic
the problem is not many people game on consoles in japan like they do in the west, i think it’s the over reliance on trains and the work you to death business culture doesn’t allow for much free time or if they do play it’s on mobile, unlike the US where most jobs hours are reasonable and everyone drives. so it’s a big risk to make a AAA title and why they only seem to make musou, final fantasy, tales, or yakuza games, games they know will sellReading some rough translated Japanese comments on various social media platforms about the game has been interesting and entertaining.
It ranges from confusion about it "really?" being a western developed game, frustration that it was foreigners who reminded them of how beautiful their own country can be, to dissatisfaction and disappointment in their own internal studios for not having provided/being incapable of producing an equivalent historical period drama, with a serious/semi-realistic tone, without compromising it some way (pretty boy leads or being wacky). One user went after Koei and how unserious their historical and musou games are. Another user even went so far as to say that its a game only a western studio would be able to make because they can see Japan from a objective angle.
Some folks are expressing a sincere and deep gratitude towards Sucker punch for making such a game. Some are already saying its a certified GOTY (Its funny they use the expression "God game"/"godly game" to denote a really good game). They generally seem to be postive and/or in awe.
Suggestions for new places in a sequel have already been thrown around with locations like Sekigahara, fukuoka, and, Hakata. I guess, Sucker punch managed to create something that resonates very well with the Japanese gaming community and couple with that with the priaise from Nagoshi it looks like they outdid themselves. Looking forward to giving it a shot some time.
I'm still working on the game, still in the middle of act 2. There are just so many side quests. I keep wanting to put it aside so I can not breeze through all of it too quickly, but every time I think about playing something else for a bit, I just wanna come back to this constantly.
Also, this gave me a good laugh lol
Just finished Act II finally. Got some feels. Didn't see that coming honestly.
I wasn't happy too because I just went there to pickup a charm and couldn't go back to what I was doing, butSo just started Act III
Not a fan of the game locking you out of the other areas... just hate when games do this in general.
So just started Act III
Not a fan of the game locking you out of the other areas... just hate when games do this in general.
Yes I assume the answer to my problem is "play the game the exact opposite of how you want to to get out of that" lolI wasn't happy too because I just went there to pickup a charm and couldn't go back to what I was doing, butI did the story missions until it unlocked and it didn't take too much time (basically finishing the main story)
I noticed stealth got a lot more difficult towards end of act ii especially as some areas are large in the forts. Is it worth levelling the ronin outift or just power through?
Just platinumed it, one of the best gaming experiences I've ever had.
i previously propposed that the white smoke colums are all points of interest, meaning quests or something else and that the only missing link it's the ability to set your wind to them. There would be no need for those markers with quests in the map anymore, the journal mentioning locations and the ability to follow smoke would be enough (even more so since the rest of the collectibles can be found through foxes and birds)I'm wondering if Sucker Punch originally planned to have no map. It feels like the game is close to not needing one.
Maybe the wind was meant to always guide the player to the next quest location, while the birds & foxes would lead us to side stuff. Total immersion. Maybe as the game world got bigger, with more quest-lines, it just became apparent that a map (& fast travel) would be necessary.
I dunno. Just a thought.
I agree, but one of the things that I like about the game is that it’s cut a lot of the usual fat.So...the cold mechanic? is that just there for shit and giggles and one side quest? I really want a sequel since in a DLC we won't get new features and there are clearly things cut like the organic couple of side quests that made it in, the pillars of white smoke that somehow became redundant once you are introduced to the map markers and the cold mechanic now that doesn't make much sense right now. Also after finishing it...this sure as hell had some karmic mechanic that was cut, the dialogue choices are a sign of it too i think.
Two tales are not on the map and you are probably missing one of the shrines or the hotsprings....I did everything on the map but some of the trophies aren't popping like all tales done or all fox/springs/etc found...
Not enough is said about how player friendly the game is. As you mentioned, not having to back track over shrines, missions where the NPC says "we have to go to such and such..." and instead of making you trapse all the way there, quick cut and you're back in the game. The fast travel, the trophies....it's a very accessible game.Made it to act 2 and went back down south to complete everything. Hopefully get it all wrapped up tonight.
Holy crap do I like the ability to be teleported to the beginning of the shrine once completed. All these small little time savers are so nice to see in an open world game. Can actually play in shorts bursts and still get a few things done.
Just finished Act II finally. Got some feels. Didn't see that coming honestly.
What an extremely cynical, unappreciative and obligatory mindset to play by. Why do you even game if you think like that?That's it. Solid timewaster filler open-world checklist game,done & forgotten. Now what?! Bring on Cyberpunk/Next gen!
He's been downplaying it and attacking the game since way before it came out.... dunno why. It's very tiresome. It's like he is afraid it will eclipse TLOU2.What an extremely cynical, unappreciative and obligatory mindset to play by. Why do you even game if you think like that?
I noticed a few of his comments that seemed a bit snide in nature, not sure why. I can understand valid critique as all games have flaws, Tsushima included, but yeah it does come off as almost personal in his manner.He's been downplaying it and attacking the game since way before it came out.... dunno why. It's very tiresome. It's like he is afraid it will eclipse TLOU2.
Long and short of it is that he made his mind up about the game long before he played it.
I agree. I don’t think I’ve seen a game do light and shadow better. Last of Us 2 comes close, but that’s mostly baked in.Yep, incredible. How can game that looks this good load so fast from (slow) HDD?
I love how light and shadows works in this game:
Yellow light bounce from the leafs ^
if you are the leader and your people are getting tortured, killed, and hunted down by an invading army using gunpowder based artillery and you have like two samurai and peasants with swords and bow/arrow should u really care so much about being honorable?
i don't like to hate on the combat, it's just an opinion, we are not children cmon.I know gymwolf likes to hate on the combat saying it's too easy etc. But what I appreciate is the amount of options the game gives you, I love thinking up combos in my head and than trying to see if they work in real time and the game allows you that freedom for the most part. I guess I subscribe more to the devil may cry philosophy where I'm more into the combat for the flashiness and combos and I'm not necessarily too hung up on difficulty. That said, I did wish they had better enemy varieties and bosses with more personality and different styles (although I loved dueling the straw hats which was very well done).
Travel back to the 1st area and just ride your horse through a road, you will eventually find a group of enemies with a hostage. Doing it in the 1st area is much easier.That 5 standoff kill trophy is annoying as heck. Whenever I run into a group it‘s 4 or less and all of the enemy camps suddenly stopped offering standoff to me when approaching them on horse or on foot...