nowhat
Gold Member
In case you missed it, swipe right on the touch pad? Granted, it's not a dedicated "button", but also a gesture that's hard to get wrong.Really bugs me there's no button for just putting my sword away.
In case you missed it, swipe right on the touch pad? Granted, it's not a dedicated "button", but also a gesture that's hard to get wrong.Really bugs me there's no button for just putting my sword away.
Swipe TouchPad right.Really bugs me there's no button for just putting my sword away.
Starting to really dig how SP have done the map discovery, apart from quests you could pretty much just find everything without the map, using animals, smoke etc, feels .I've exploring for a change in ooen worlds
Shame the grapple hook isn't more like tenchu, but fine I guess, but feels limited
Music needs to be louder too, had to drop the rest of the sound, just to boost it
Only just into act 2, really getting into it now
That Kojiro was hard! Took me some tries to kill him
Not only does an animation, the animation to clean the blade varies too.So this does a animation to put away? How have I missed this........
Not only does an animation, the animation to clean the blade varies too.
(in reality just shaking the blade wouldn't clean the blood off it though, but meh, who cares)
The story is not compelling me at all... but the most important part is the gameplay, which for the most part they've nailed IMO.
It's a really great balance of stances, special moves, & consumables which flow together in just the right way to really convey the feeling of samurai badassery.
Really pleased with this so far.
I think its the English dub. I played a few hours in Japanese, and I'm instantly in an old samurai film.
The story is pretty generic, but it has all the lore, honour etc, SP nailed it in that respect.
Damn the level bump on hard in Act 2 is real. Damn those Ronin.
I think the side stories (or the "main" side stories at any rate, the multipart ones where you have quest x of y) are much more interesting than the main plot. But the main story isn't bad per se, it does what it needs to in order to keep things moving. That doesn't make it not generic though.The sticky point is that even in Japanese the story still generally remains what it is... it's not bad, as you suggest just kind of generic, open-world adventure/revenge story. It's fine, I haven't seen much in the way of characters or subtext that is too interesting.
I too began and am going through in English, and I could definitely see going through in Japanese being a boost... I was saving that for a Japanese/Kurosawa-mode 2nd playthrough if the game proved good enough, and I think so far it has.
The sticky point is that even in Japanese the story still generally remains what it is... it's not bad, as you suggest just kind of generic, open-world adventure/revenge story. It's fine, I haven't seen much in the way of characters or subtext that is too interesting. However, good point to credit the setting, because that is something that is very fun to explore in this kind of game.
I think the side stories (or the "main" side stories at any rate, the multipart ones where you have quest x of y) are much more interesting than the main plot. But the main story isn't bad per se, it does what it needs to in order to keep things moving. That doesn't make it not generic though.
I'm about 10 hours in, the combat feels excellent and the open world inviting for exploration, none of the usual fatigue one experiences in similar games. Playing on hard, I wonder if I should go for leathal now or on a second playthrough.
I tried to force my why into the forbidden camps, which are only 2 in the whole game, the ones closer to yarikawa. The thing is, that those archers don't exist, those arrows always come from off screen.
Then dude is in the air because he keeps healing, he probably has that perk that gives you resolve for taking damage and the one that gives resolve back when using a skill that uses resolve, which is stackable lolOhhh so that must be the location of this gif then. Make sense, i thought this was a bug lol.
I swear that i kept thinking that weather would be part of the combat...it never happened.I was sure at one point that I would get a mystical move where I could guide a lightening bolt down to the enemy with my sword....
I guess that wouldn't have worked and would be a bit too extraordinary!
I really think they need to consider doing something like that... it would deepen the whole gameplay and feeling of being an unstoppable force of nature.I swear that i kept thinking that weather would be part of the combat...it never happened.
Wouldn't it have been awesome that water stance had an effect when raining and heavintly strike when in a storm and so on?
swipe to the right on the touchpad for that.Really bugs me there's no button for just putting my sword away.
Starting to really dig how SP have done the map discovery, apart from quests you could pretty much just find everything without the map, using animals, smoke etc, feels .I've exploring for a change in ooen worlds
Shame the grapple hook isn't more like tenchu, but fine I guess, but feels limited
Music needs to be louder too, had to drop the rest of the sound, just to boost it
Only just into act 2, really getting into it now
I tried to force my way into the forbidden camps, which are only 2 in the whole game, the ones closer to yarikawa. The thing is, that those archers don't exist, those arrows always come from off screen.
they did have a nice side story involving a “kappa” it’s a pretty safe bet there are a few fighting game fans on the writing teamI think more supernatural Japanese lore could be added, some of the side quest do do that (the musicians missions for example)
Thing is I've always been into Japanese culture and old samurai films, so the story does hail back to some of those influences.it is what it is, the gameplay loop is what counts overall.
Another small thin that bugs me, let me have a choice of blank colour to pick, not just the patterns they let u have
I won't lie I spent the first few hours of the game getting flowers to get a straw hat to look more like Jubei from ninja scroll
Give me that costume and look SP
I think its the English dub. I played a few hours in Japanese, and I'm instantly in an old samurai film.
The story is pretty generic, but it has all the lore, honour etc, SP nailed it in that respect.
I agree with combat its just right for me personally, I can go full ghost if I want, or stand there and make the sword play look cinematic. I do think the dodge parry wigs out a lot tho, but its fine overall
I think the side stories (or the "main" side stories at any rate, the multipart ones where you have quest x of y) are much more interesting than the main plot. But the main story isn't bad per se, it does what it needs to in order to keep things moving. That doesn't make it not generic though.
yeah i don’t know i was pretty invested with the characters, i was even invested in the damn horse, plus the side stories really made it feel as if ur fighting in the middle of an invasion, maybe after that guy plays it all the way through he’ll come aroundI did whole thing in English and idk from act 2 and on the story just gripped me. Midway things happen tht get you intense, mad, sad, etc... Ending was sublime imo.
i think he considered jin to be his final studentspoilers for the conclusions of the tales sidequests
Seeing Masako completing her vengeance by making her sister commit suicide and removing her last living family member was brutal and tragic. She was a specter of revenge and at the end she's just a specter sitting at a cemetery, with nothing to do but wait for her own death, alone.
Ishikawa reflecting on his failures as a teacher and failing to secure a heir for the way of the bow as even Tomoe renounces it was bittersweet. He's found peace, but he will have no heir. As he renounces his dynastic ambitions he becomes more human.
Norio fulfills his destiny but pays a steep price. He is changed forever by the violence he's been exposed to and the violence he's inflicted on others. The temples have been saved, but he is not a monk anymore, even tho he agrees to return to Cedar Temple. His journey paralels Jin's own and is a mirror to reflect on our own actions as the ghost. What he does in that mongol camp is just what we do.
yeah i don’t know i was pretty invested with the characters, i was even invested in the damn horse, plus the side stories really made it feel as if ur fighting in the middle of an invasion, maybe after that guy plays it all the way through he’ll come around
mr predator man, how on earth did you not know from the start to put away the sword? guess you weren't aware of the swipe functionalities? You can bow, let the wind guide you, put away your sword, and clear out thunder storms and harsh weather all through swipe actionsAwesome, can't now live out my samurai life properly now.
So this does a animation to put away? How have I missed this........
mr predator man, how on earth did you not know from the start to put away the sword? guess you weren't aware of the swipe functionalities? You can bow, let the wind guide you, put away your sword, and clear out thunder storms and harsh weather all through swipe actions
Actually it’s not. The game isn’t all that forthcoming on some things.Wait..........clear out harsh weather? Why would I do that? The storms look meh in this game, which is odd considering all the other particle and leaf effects
An yeh i know about bowing and wind, really have no idea how I missed the sword swipe.......ill blame the wife, she must of been babbling on at me when this was shown
I never used the stances is the 2nd half of the game. Just stayed in stone and smashed everyone. Once you get the partying and dodging down it became a bit too easy. Played the whole game on hard. Yet to try the new mode.
i think he considered jin to be his final student
Ohhh so that must be the location of this gif then. Make sense, i thought this was a bug lol.
One huge missed opportunity though (got reminded of this by the recent DF Retro episode about Usagi Yojimbo, because that game had it way back in 80-something) is that you should be able to bow to NPCs, and the NPCs would bow back. Hope that makes it into the inevitable sequel.I like how you can bow to dead bodies that are scattered around the island (not Mongols) and Jin will say something.