Senua
Member
how much ugly we are talking about ?

how much ugly we are talking about ?
Yeah I suppose but isn't Shadows a big budget game?
I didn't notice until you just pointed that out.In that pic specifically, it looks more like buttocks, if you catch my drift![]()
Art vs Tech.
Yotei has prettier art but on a tech level, Shadows looks better.
There are many parts in Yotei that look too underwhelming, and if you were telling me it was from a PS3 game, I wouldn't be surprised. How is this even possible for a game running on PS5 with 16.7 teraflops?
We take John's puff pieces with a grain of salt me thinksSo let's get this straight - DF say GOY looks fantastic after playing it, but GAF tribe say otherwise having not played it.
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When it suits.We take John's puff pieces with a grain of salt me thinks
He's pretty much only positive in his videos, so when a game has glaring faults and they're not covered, it stands outWhen it suits.
Well thank god you guys are here to save the day.He's pretty much only positive in his videos, so when a game has glaring faults and they're not covered, it stands out
Well thank god you guys are here to save the day.
Every open world game inevitably becomes copy/paste.AC Shadows looks great on a screenshot or snippets here and there, but when you play it for 60-70 hours you realize its a hot copy/paste mess. There is nothing graphically interesting in that game.
Did she changed her name into Baldsu??
Agreed. I still think snow is a toss up, but if you think Yotei is better, then that saves one debate!I watched the video and Shadows wins in most aspects. Yotei has better character models for MC and horse, grass cutting and maybe better rain effects and snow deformation.
ACS wins in textures
Agreed. But bear in mind that there will probably be just one or 2 missions in the entire game in Yotei where you would be swimming. The water is supposed to be looked at from a distance. But even at a distance, AC is objectively better.water (big win)
lighting (big win)
With RT sure. Except that's not even on base console.reflections
Which models? We already agree on MC and horse. You mean NPCs. Or just random objects like fruits? I think if we really start breaking this down, it will be toss up, with AC getting some and Yotei getting somemodels
From what we have seen so far, I agreedensity of the world (cities, towns, villages),
Unless you can categorically prove this one. This is a toss up at bestfoliage
We agree on rain and snow. What other weather? If you just mean seasons and the world transitioning to it. Yes. AC shadows has that. It's a different league in terms of rendering tech needed to achieve that.weather
Agreedphysics (big win)
and amount of npc's.
It does... But I've seen indie games made with less money and smaller teams with better looking rock textures and water...
Yotei is basically ps3 level in those (or worse) .
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MFs are the same who wouldn't like a blue haired gender fluid heroine in their feudal Japan because it's not realistic, but would somehow be ok to have a lookalike of Maria Ozawa with a perfect retinol skin complexion 400+ years ago when the average person probably had face-Chlamydia.
Ghost of Yotei doesn't look as good as AC but it's apparently a better game. It's all that matters.
how much ugly we are talking about ?
So let's get this straight - DF say GOY looks fantastic after playing it, but GAF tribe say otherwise having not played it.
Did you really need to leave a few Homer Simpson hairs on her head?
AC Shadows looks great on a screenshot or snippets here and there, but when you play it for 60-70 hours you realize its a hot copy/paste mess. There is nothing graphically interesting in that game.
Yes, I had to leave her something to style, I'm not a monsterDid you really need to leave a few Homer Simpson hairs on her head?
RT difference is visible but not a game changer:
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We can agree on that. Those light grey rocks are usually an eyesore and often ruins the look of the the scene. The only shots where they looked great were these. Would be curious to see how these shots fare without PSSR and RTGIGame can look very good, it's just very uneven like Tsushima:
Physics wise shadows is much better tho.THIS.
Animations and physics also count. The world of Shadows looks dead to me. Clothes are like a piece of wood on top of the characters. Also, Yotei's artistic direction is much better.
Agreed. I still think snow is a toss up, but if you think Yotei is better, then that saves one debate!
You missed tree textures, unless you have evidence pointing otherwise from playing the game. I haven't played the game, so I'm just going with the video.
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Wood is pretty damn close too. I would even give Yotei the artistic edge as AC looks very same-y in comparison
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Rocks, is a no contest. AC is like Ultra compared to Yotei's medium.
Not so comprehensive or definitive. See above
Agreed. But bear in mind that there will probably be just one or 2 missions in the entire game in Yotei where you would be swimming. The water is supposed to be looked at from a distance. But even at a distance, AC is objectively better.
It's a toss up, man. Even stuff you were claiming in this thread about RTGI not applying to NPCs is false. John at DF was wrong in his hypothesis. It just seems that he was looking at lowest tier NPCs in that tea house, where RTGI is like putting lipstick on a pig. See evidence below. Do I even need to explain the difference? The man is wearing a hat!
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See NPC in foreground on the bottom right. RTGI lights his face correctly. You will see other subtle differences in armor lighting and specular as well.
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The reason these differences are so subtle is that the base baked lighting model is already pushing real hard, making the RTGI bounce very subtle and additive. But it makes everything far more consistent in every angle.
Applies to horse and exterior objects as well (see cart shadows).
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With RT sure. Except that's not even on base console.
Which models? We already agree on MC and horse. You mean NPCs. Or just random objects like fruits? I think if we really start breaking this down, it will be toss up, with AC getting some and Yotei getting some
From what we have seen so far, I agree
Unless you can categorically prove this one. This is a toss up at best
We agree on rain and snow. What other weather? If you just mean seasons and the world transitioning to it. Yes. AC shadows has that. It's a different league in terms of rendering tech needed to achieve that.
Agreed
From what we have seen so far, I would agree.
What about cutscenes? Big part of these games right? I think both are weak with second tier scenes, but how does it fare with main cutscenes? Should we even bother with that?
Like I said. This isn't as big a difference when one team has achieved all this with half the budget (or less?). How the hell do people still think these are "lazy devs", making a "cash grab" who "don't know what indirect lighting is"? And they should be "ashamed" and "embarrassed"? Give me a fucking break...
I'm just glad you seem open minded to a push back and having a real debate. If only others were like you![]()
Imagine a game where you are forced to look at Erika Ishii's face all the time... even if i was interested in Yotei, i could never enjoy it.
Would like to see these high poly buildings/models you are referring to. Having nanite is one thing and using it that makes it look a generation apart is another. I haven't played the game, so I don't want to assume one way or the other.Tree textures look better in Yotei in what thet showed but there are many different kinds of trees so I would have to more comparisons for definitive answer. I said "textures" for general quality of them.
Water looks better in shadows even with just SSR, and this is about general reflections as well. Tsushima had weak reflections (SSR + cube maps) and not much changed since then.
Models: I meant number of polygons on them, Yotei wins in MC and probably many other story NPCs (Shadows have some low quality "people"). But Shadows have much more polygons on terrain and buildings - they even created nanite like system for them.
RTGI is making the difference to NPCs but overall difference in this game is very small. Compare RTGI on/off in Metro:
Agreed. But are combat animations any better in AC as a result of not being canned? From what I've seen, AC Shadows was pretty damn goofy and stiff too, in its own way.Physics wise shadows is much better tho.
Way more destruction, way better hairs tech, way better water physics, no precanned death animations that you see thousamds of times on repeat, no lack of ragdoll, even the ice has skating animations that yotei lacks.
Yotei looks fucking silly everytime you kill an enemy on a cliff or roof and the lack of ragdoll let their body glue on the terrain even if half of it is hanging out, this shit was silly looking on ps2 let alone 2025.
Some clothes moving with the wind is not gonna erase everything else.
Yotei manage to have more clean animations yes, but we had many games with great animations and no precanned death animations, that's more a demerit of shadows than a plus of yotei.Agreed. But are combat animations any better in AC as a result of not being canned? From what I've seen, AC Shadows was pretty damn goofy and stiff too, in its own way.
Man, if only GoY had ND's AI behavior and animation systems.... Sigh...
Would like to see these high poly buildings/models you are referring to. Having nanite is one thing and using it that makes it look a generation apart is another. I haven't played the game, so I don't want to assume one way or the other.
What does a building like this look like in AC shadows that makes Yotei a PS4 game and the other a PS5 game?
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Agreed. RTGI is clearly bolted on compared to being lit from the ground up. And definitely not multi-bounce. I'm sure when we get access to the game, we'll find random spots that were completely ignored in the GI baking that would look like a big leap with RTGI. Just a wild guess, but will have to wait and see.
Seasons as a feature, yes. It doesn't even exist in Yotei so that's an obvious win. But the effect itself (ie snow rendering or rain effect) is pretty damn close.I would like to have access to ACS again myself (played it on U+) but buildings have absurd number of details on them. Yotei picture you posted looks very simple in comparison.
SlimySnake have some good looking picture of roofs etc.
When it comes to weather and seasons there is no contest:
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Ok those look absolutely stunning. Console shots though? Regardless, I would totally agree that shadows has better buildings ( at least until we can zoom in to Yotei as well). It certainly has better RTGI, along with RT reflections on pro.I would like to have access to ACS again myself (played it on U+) but buildings have absurd number of details on them. Yotei picture you posted looks very simple in comparison.
SlimySnake have some good looking picture of roofs etc.
Found something on Gamersyde!
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Seasons as a feature, yes. It doesn't even exist in Yotei so that's an obvious win. But the effect itself (ie snow rendering or rain effect) is pretty damn close.
And yes I agree RTGI does more in shadows. It's multi-bounce.
Ok those look absolutely stunning. Console shots though? Regardless, I would totally agree that shadows has better buildings ( at least until we can zoom in to Yotei as well). It certainly has better RTGI, along with RT reflections on pro.
Imagine my disappointment for expecting this crap to outdo shadows, especially bashing it at the beginning, before yotei was shown.I would like to have access to ACS again myself (played it on U+) but buildings have absurd number of details on them. Yotei picture you posted looks very simple in comparison.
SlimySnake have some good looking picture of roofs etc.
Found something on Gamersyde!
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When it comes to weather and seasons there is no contest:
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RTGI is also more advanced with RT reflections available:
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Yotei have batter baked lighting inside building but it looks medicore in open world.
I added building pictures as well.
Wind is also great in Shadows with hair rendering and how trees behave:
Rain as well:
Nice! ElAnalistaBits is proving to be a clown show once again. THAT should absolutely be in a comparison. But at least they are trying, so I'll give them credit.Yep, they are from PS5 and PS5 Pro.
Have you played AC shadows? The wind is absolutely not the same.Eh. Wind looks about the same. The trees in general seem to have more leaves in AC, so I'll give it that. I still think rain looks better in Yotei. The droplets look a gen behind in AC. Like rain in KZ: Shadowfall or RE4 remake. Just fixed white streaks and canned splatter.
Nice! ElAnalistaBits is proving to be a clown show once again. THAT should absolutely be in a comparison. But at least they are trying, so I'll give them credit.
I haven't. Just judging based on videos shared in this thread. If you have any links that prove otherwise, I'd happily change my stance on it. We would also need to better understand wind behavior in GoY though, to be really sure. Haven't seen much coverage so far.Have you played AC shadows? The wind is absolutely not the same.
Plenty of better looking games with that budget.People were celebrating that Yotei only cost $60 million to make
Maybe Sucker Punch should have spent a little bit more
Yes, and I agreed in my post that it looks better, although not much. And I also agree that it's a good looking game, but Shadows is on another level. Sure, if we talk about art then it's subjective.But Yotei still looks better than Tsushima, in pretty much every way, may not be a huge leap but the differences are there, look at the scorched grass after being lit on fire, grass gets cut up, arrows actually remain stuck to trees now, you can cut down bamboo etc. its the little things but its those on top of the amazing art direction that they already had/have. Look at the opening sequence of both Tsushima (well, not quite opening, but when you take control of the horse) and Yotei, you just don't get the same effect in Shadows. Shadows is great but both teams had a different vision when making their respective games so then its down to preference and I prefer the look of Tsushima over Shadows never mind Yotei.
"Different artistic choices and direction"Bojji tree textures looks fucking rough in yotei? What?
They look fuzzy as fuck.
Both game have bad trees if you consider that this was days gone in 2019 on a ps4
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Btw, days gone protagonist looks better than both shadows and yotei face wise
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I'm always a bit surprised to see that some people actually care about how attractive a virtual protagonist is in a videogame.
Very good point. They sacrificied their best single player teams (like Bluepoint) to invest billions in GAAS. They spent 400M on Concord while asking SP to keep the same engine / similar budget to make their sequel.SNIP
Overall, I'm glad things like graphics in games can be discussed properly! Some people think that I hate all Sony games or something... Wolvering looks like a proper Uncharted 4 sequel (when it comes to graphics) we were waiting for. It's not my fault that TLOU1 was a minor upgrade from PS4 TLOU2. Sony already showed they can have amazing graphics with Ratchet and Demon's Souls.
I think Sucker Punch is their victim, they limited scope and budget for games when they decided to invest in GaaS. With 100M+ budget and more people in the project Yotei could be graphical jump I (and many other people) wanted. It's still good looking game in the end but many flaws of GoT were not fixed.