Ghost of Yōtei vs Assassin’s Creed Shadows | Ultimate Graphics Showdown

how much ugly we are talking about ?
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Yeah I suppose but isn't Shadows a big budget game?

It is, and it looks great.

Yet, you'll see that the game will still look good when it releases on Switch 2 for example, despite the discrepancy in power. To me, it goes on to show that we're at a point where the diminishing returns in visuals make it really hard to get a leap, unless a studio is willing to massively invest; like Rockstar did with rdr2, and soon GTA 6.
 
There are many parts in Yotei that look too underwhelming, and if you were telling me it was from a PS3 game, I wouldn't be surprised. How is this even possible for a game running on PS5 with 16.7 teraflops?

If we are being honest, some parts of Yotei look like a PS2 launch game.

You people are sickos
 
I watched the video and Shadows wins in most aspects. Yotei has better character models for MC and horse, grass cutting and maybe better rain effects and snow deformation.
Agreed. I still think snow is a toss up, but if you think Yotei is better, then that saves one debate!

You missed tree textures, unless you have evidence pointing otherwise from playing the game. I haven't played the game, so I'm just going with the video.

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Wood is pretty damn close too. I would even give Yotei the artistic edge as AC looks very same-y in comparison

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Rocks, is a no contest. AC is like Ultra compared to Yotei's medium.


ACS wins in textures

Not so comprehensive or definitive. See above

water (big win)
Agreed. But bear in mind that there will probably be just one or 2 missions in the entire game in Yotei where you would be swimming. The water is supposed to be looked at from a distance. But even at a distance, AC is objectively better.

lighting (big win)

It's a toss up, man. Even stuff you were claiming in this thread about RTGI not applying to NPCs is false. John at DF was wrong in his hypothesis. It just seems that he was looking at lowest tier NPCs in that tea house, where RTGI is like putting lipstick on a pig. See evidence below. Do I even need to explain the difference? The man is wearing a hat!

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See NPC in foreground on the bottom right. RTGI lights his face correctly. You will see other subtle differences in armor lighting and specular as well.

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The reason these differences are so subtle is that the base baked lighting model is already pushing real hard, making the RTGI bounce very subtle and additive. But it makes everything far more consistent in every angle.

Applies to horse and exterior objects as well (see cart shadows).

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reflections
With RT sure. Except that's not even on base console.

Which models? We already agree on MC and horse. You mean NPCs. Or just random objects like fruits? I think if we really start breaking this down, it will be toss up, with AC getting some and Yotei getting some

density of the world (cities, towns, villages),
From what we have seen so far, I agree

Unless you can categorically prove this one. This is a toss up at best

We agree on rain and snow. What other weather? If you just mean seasons and the world transitioning to it. Yes. AC shadows has that. It's a different league in terms of rendering tech needed to achieve that.

physics (big win)
Agreed

and amount of npc's.

From what we have seen so far, I would agree.

What about cutscenes? Big part of these games right? I think both are weak with second tier scenes, but how does it fare with main cutscenes? Should we even bother with that? :)

Like I said. This isn't as big a difference when one team has achieved all this with half the budget (or less?). How the hell do people still think these are "lazy devs", making a "cash grab" who "don't know what indirect lighting is"? And they should be "ashamed" and "embarrassed"? Give me a fucking break...

I'm just glad you seem open minded to a push back and having a real debate. If only others were like you :messenger_heart:
 
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Captures from Gamersyde 4k review (file).

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RT difference is visible but not a game changer:

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Game can look very good, it's just very uneven like Tsushima:

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It does... But I've seen indie games made with less money and smaller teams with better looking rock textures and water...

Yotei is basically ps3 level in those (or worse) .
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Damn, water in Uncharted 1 still looks great.

MFs are the same who wouldn't like a blue haired gender fluid heroine in their feudal Japan because it's not realistic, but would somehow be ok to have a lookalike of Maria Ozawa with a perfect retinol skin complexion 400+ years ago when the average person probably had face-Chlamydia.

Ghost of Yotei doesn't look as good as AC but it's apparently a better game. It's all that matters.

Not in "Ultimate graphics showdown" thread.

And Naoe is not on the fucking supermodel level. She is just young, good looking female - 7/10. When you were ~20yo you still had good teeth and skin even in medieval times lol.

how much ugly we are talking about ?

"Put her out of her misery".

So let's get this straight - DF say GOY looks fantastic after playing it, but GAF tribe say otherwise having not played it.

EVERY DF video about exclusives from Sony/MS and Nintendo is super positive, this is true since PS4 times at least. They weren't that postive about the game in weekly podcast videos...
 
AC Shadows looks great on a screenshot or snippets here and there, but when you play it for 60-70 hours you realize its a hot copy/paste mess. There is nothing graphically interesting in that game.


THIS.

Animations and physics also count. The world of Shadows looks dead to me. Clothes are like a piece of wood on top of the characters. Also, Yotei's artistic direction is much better.
 
RT difference is visible but not a game changer:

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That's because the baked GI is doing a shit ton of heavy lifting. Take a similar scene like that in AC shadows and look at the performance mode. RTGI in Yotei is basically cleaning up the final image as opposed to doing all the hard work. Seems like the smart way to do this until they get rid of baking altogether.

Game can look very good, it's just very uneven like Tsushima:
We can agree on that. Those light grey rocks are usually an eyesore and often ruins the look of the the scene. The only shots where they looked great were these. Would be curious to see how these shots fare without PSSR and RTGI

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THIS.

Animations and physics also count. The world of Shadows looks dead to me. Clothes are like a piece of wood on top of the characters. Also, Yotei's artistic direction is much better.
Physics wise shadows is much better tho.

Way more destruction, way better hairs tech, way better water physics, no precanned death animations that you see thousamds of times on repeat, no lack of ragdoll, even the ice has skating animations that yotei lacks.

Yotei looks fucking silly everytime you kill an enemy on a cliff or roof and the lack of ragdoll let their body glue on the terrain even if half of it is hanging out, this shit was silly looking on ps2 let alone 2025.

Some clothes moving with the wind is not gonna erase everything else.
 
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Agreed. I still think snow is a toss up, but if you think Yotei is better, then that saves one debate!

You missed tree textures, unless you have evidence pointing otherwise from playing the game. I haven't played the game, so I'm just going with the video.

wwTXYfqYQ4zGTq6W.png



Wood is pretty damn close too. I would even give Yotei the artistic edge as AC looks very same-y in comparison

0AJZHWi60RM3Cttl.png


Rocks, is a no contest. AC is like Ultra compared to Yotei's medium.




Not so comprehensive or definitive. See above


Agreed. But bear in mind that there will probably be just one or 2 missions in the entire game in Yotei where you would be swimming. The water is supposed to be looked at from a distance. But even at a distance, AC is objectively better.



It's a toss up, man. Even stuff you were claiming in this thread about RTGI not applying to NPCs is false. John at DF was wrong in his hypothesis. It just seems that he was looking at lowest tier NPCs in that tea house, where RTGI is like putting lipstick on a pig. See evidence below. Do I even need to explain the difference? The man is wearing a hat!

g0glSy8TiVhXSQKo.gif





See NPC in foreground on the bottom right. RTGI lights his face correctly. You will see other subtle differences in armor lighting and specular as well.

rWSR9vGq2sxPL3p7.gif


The reason these differences are so subtle is that the base baked lighting model is already pushing real hard, making the RTGI bounce very subtle and additive. But it makes everything far more consistent in every angle.

Applies to horse and exterior objects as well (see cart shadows).

Tn39OPZIjgh3Zl0p.gif






With RT sure. Except that's not even on base console.


Which models? We already agree on MC and horse. You mean NPCs. Or just random objects like fruits? I think if we really start breaking this down, it will be toss up, with AC getting some and Yotei getting some


From what we have seen so far, I agree


Unless you can categorically prove this one. This is a toss up at best


We agree on rain and snow. What other weather? If you just mean seasons and the world transitioning to it. Yes. AC shadows has that. It's a different league in terms of rendering tech needed to achieve that.


Agreed



From what we have seen so far, I would agree.

What about cutscenes? Big part of these games right? I think both are weak with second tier scenes, but how does it fare with main cutscenes? Should we even bother with that? :)

Like I said. This isn't as big a difference when one team has achieved all this with half the budget (or less?). How the hell do people still think these are "lazy devs", making a "cash grab" who "don't know what indirect lighting is"? And they should be "ashamed" and "embarrassed"? Give me a fucking break...

I'm just glad you seem open minded to a push back and having a real debate. If only others were like you :messenger_heart:

Tree textures look better in Yotei in what thet showed but there are many different kinds of trees so I would have to more comparisons for definitive answer. I said "textures" for general quality of them.

Water looks better in shadows even with just SSR, and this is about general reflections as well. Tsushima had weak reflections (SSR + cube maps) and not much changed since then.

Models: I meant number of polygons on them, Yotei wins in MC and probably many other story NPCs (Shadows have some low quality "people"). But Shadows have much more polygons on terrain and buildings - they even created nanite like system for them.

RTGI is making the difference to NPCs but overall difference in this game is very small. Compare RTGI on/off in Metro:

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Yotei looks like it have layer of bounced lighting on top, reminds me of Cyberpunk "Psycho" setting in 2020 release that had something like that:

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Overall, I'm glad things like graphics in games can be discussed properly! Some people think that I hate all Sony games or something... Wolvering looks like a proper Uncharted 4 sequel (when it comes to graphics) we were waiting for. It's not my fault that TLOU1 was a minor upgrade from PS4 TLOU2. Sony already showed they can have amazing graphics with Ratchet and Demon's Souls.

I think Sucker Punch is their victim, they limited scope and budget for games when they decided to invest in GaaS. With 100M+ budget and more people in the project Yotei could be graphical jump I (and many other people) wanted. It's still good looking game in the end but many flaws of GoT were not fixed.
 
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Tree textures look better in Yotei in what thet showed but there are many different kinds of trees so I would have to more comparisons for definitive answer. I said "textures" for general quality of them.

Water looks better in shadows even with just SSR, and this is about general reflections as well. Tsushima had weak reflections (SSR + cube maps) and not much changed since then.

Models: I meant number of polygons on them, Yotei wins in MC and probably many other story NPCs (Shadows have some low quality "people"). But Shadows have much more polygons on terrain and buildings - they even created nanite like system for them.
Would like to see these high poly buildings/models you are referring to. Having nanite is one thing and using it that makes it look a generation apart is another. I haven't played the game, so I don't want to assume one way or the other.

What does a building like this look like in AC shadows that makes Yotei a PS4 game and the other a PS5 game?


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RTGI is making the difference to NPCs but overall difference in this game is very small. Compare RTGI on/off in Metro:

Agreed. RTGI is clearly bolted on compared to being lit from the ground up. And definitely not multi-bounce. I'm sure when we get access to the game, we'll find random spots that were completely ignored in the GI baking that would look like a big leap with RTGI. Just a wild guess, but will have to wait and see.
 
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Physics wise shadows is much better tho.

Way more destruction, way better hairs tech, way better water physics, no precanned death animations that you see thousamds of times on repeat, no lack of ragdoll, even the ice has skating animations that yotei lacks.

Yotei looks fucking silly everytime you kill an enemy on a cliff or roof and the lack of ragdoll let their body glue on the terrain even if half of it is hanging out, this shit was silly looking on ps2 let alone 2025.

Some clothes moving with the wind is not gonna erase everything else.
Agreed. But are combat animations any better in AC as a result of not being canned? From what I've seen, AC Shadows was pretty damn goofy and stiff too, in its own way.

Man, if only GoY had ND's AI behavior and animation systems.... Sigh...
 
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Bojji Bojji tree textures looks fucking rough in yotei? What?

They look fuzzy as fuck.

Both game have bad trees if you consider that this was days gone in 2019 on a ps4


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Btw, days gone protagonist looks better than both shadows and yotei face wise

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Agreed. But are combat animations any better in AC as a result of not being canned? From what I've seen, AC Shadows was pretty damn goofy and stiff too, in its own way.

Man, if only GoY had ND's AI behavior and animation systems.... Sigh...
Yotei manage to have more clean animations yes, but we had many games with great animations and no precanned death animations, that's more a demerit of shadows than a plus of yotei.

Since post ac unity, ubisoft misteriously lost animation quality in their games.

I take slightly more wonky animations over seeing the same death animation over and over and over with no ragdoll if i have to chose the lesser evil.

P.s. shadows also use a good amount of precanned death animations tho, i hated that, they started with valhalla (i bet trying to copy tsushima ironically) because both origins and odissey were ragdoll galore.
 
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Would like to see these high poly buildings/models you are referring to. Having nanite is one thing and using it that makes it look a generation apart is another. I haven't played the game, so I don't want to assume one way or the other.

What does a building like this look like in AC shadows that makes Yotei a PS4 game and the other a PS5 game?


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Agreed. RTGI is clearly bolted on compared to being lit from the ground up. And definitely not multi-bounce. I'm sure when we get access to the game, we'll find random spots that were completely ignored in the GI baking that would look like a big leap with RTGI. Just a wild guess, but will have to wait and see.

I would like to have access to ACS again myself (played it on U+) but buildings have absurd number of details on them. Yotei picture you posted looks very simple in comparison.

SlimySnake SlimySnake have some good looking picture of roofs etc.

Found something on Gamersyde!

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When it comes to weather and seasons there is no contest:

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RTGI is also more advanced with RT reflections available:

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Yotei have batter baked lighting inside building but it looks medicore in open world.
 
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Assassin's Creed Shadows has some very cool tech. The lighting and weather is (mostly) fantastic. The way plants get sliced apart is very cool. Buildings and other structures are generally very detailed. When you first start out playing, it's quite impressive.

However, after a little while I felt like something was off. The individual aspects are great - lighting, weather, water, textures, models, etc. But for some reason as a whole it doesn't click. Comparing to Ghost of Yotei I think helped define the problem. To me, ACS feels soulless. It feels like a "hire this man" tech demo - nice details, but missing the soul of the art.

Yotei definitely lags behind in a lot of ways when you compare those individual details. And yet, when you look at a landscape, when you're riding a horse across a field, it pulls you in. It connects with me on an emotional level, because I feel like everything was crafted, not just placed. In ACS, I never feel the desire to explore, because I know there's nothing there. I don't get enjoyment simply walking or riding through the world, because despite the fancy tech, it looks boring. It feels procedurally generated.

And of course ACS has a plenty of failures of its own on the technical side: the waterfalls are terrible. The raised black levels make me wanna pull my hair out - night time always looks awful because of that.

But most of all I just can't take any more of the game. It's just not fun. The characters are sluggish and imprecise and not fun to control. Stealth is decent, but it can't hold up the entire game, and everything else is mediocre or bad. And all the graphics in the world could never get me to want to sit through another conversation in this game. There are a tiny handful of high production value cutscenes surrounded by hours and hours of the most abominable character "performances", if you can be so generous as to call them that, I have ever seen. I never want to speak to another character in the entire world.

...I guess this turned into a rant. Anyway, ACS is the perfect example of how impressive graphics tech does not make a good game, or even one that's enjoyable to look at for more than a short while. But I still wouldn't mind some of that tech in Yotei. :)
 
I would like to have access to ACS again myself (played it on U+) but buildings have absurd number of details on them. Yotei picture you posted looks very simple in comparison.

SlimySnake SlimySnake have some good looking picture of roofs etc.

When it comes to weather and seasons there is no contest:

sO0KvruSFAyBq2Rs.jpg
doZkoxANeMnurdC5.jpg
mPEFVfjcQFwMiWzy.jpg
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Seasons as a feature, yes. It doesn't even exist in Yotei so that's an obvious win. But the effect itself (ie snow rendering or rain effect) is pretty damn close.

And yes I agree RTGI does more in shadows. It's multi-bounce.
 
I would like to have access to ACS again myself (played it on U+) but buildings have absurd number of details on them. Yotei picture you posted looks very simple in comparison.

SlimySnake SlimySnake have some good looking picture of roofs etc.

Found something on Gamersyde!

image_assassin_s_creed_shadows-45455-5060_0025.jpg
image_assassin_s_creed_shadows-45455-5060_0019.jpg
image_assassin_s_creed_shadows-45455-5060_0043.jpg




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Ok those look absolutely stunning. Console shots though? Regardless, I would totally agree that shadows has better buildings ( at least until we can zoom in to Yotei as well). It certainly has better RTGI, along with RT reflections on pro.
 
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Seasons as a feature, yes. It doesn't even exist in Yotei so that's an obvious win. But the effect itself (ie snow rendering or rain effect) is pretty damn close.

And yes I agree RTGI does more in shadows. It's multi-bounce.

I added building pictures as well.

Wind is also great in Shadows with hair rendering and how trees behave:



Rain as well:



Ok those look absolutely stunning. Console shots though? Regardless, I would totally agree that shadows has better buildings ( at least until we can zoom in to Yotei as well). It certainly has better RTGI, along with RT reflections on pro.

Yep, they are from PS5 and PS5 Pro.
 
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I would like to have access to ACS again myself (played it on U+) but buildings have absurd number of details on them. Yotei picture you posted looks very simple in comparison.

SlimySnake SlimySnake have some good looking picture of roofs etc.

Found something on Gamersyde!

image_assassin_s_creed_shadows-45455-5060_0025.jpg
image_assassin_s_creed_shadows-45455-5060_0019.jpg
image_assassin_s_creed_shadows-45455-5060_0043.jpg


When it comes to weather and seasons there is no contest:

sO0KvruSFAyBq2Rs.jpg
doZkoxANeMnurdC5.jpg
mPEFVfjcQFwMiWzy.jpg
et1UumRxej0a8Pia.jpg


RTGI is also more advanced with RT reflections available:

IhH3KoKL7uH0aEDS.jpg

image_assassin_s_creed_shadows-45453-5060_0014.jpg
image_assassin_s_creed_shadows-45453-5060_0033.jpg



Yotei have batter baked lighting inside building but it looks medicore in open world.
Imagine my disappointment for expecting this crap to outdo shadows, especially bashing it at the beginning, before yotei was shown.

These shots alone make yotei look like last gen.
 
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I added building pictures as well.

Wind is also great in Shadows with hair rendering and how trees behave:



Rain as well:


Eh. Wind looks about the same. The trees in general seem to have more leaves in AC, so I'll give it that. I still think rain looks better in Yotei. The droplets look a gen behind in AC. Like rain in KZ: Shadowfall or RE4 remake. Just fixed white streaks and canned splatter.

Yep, they are from PS5 and PS5 Pro.
Nice! ElAnalistaBits is proving to be a clown show once again. THAT should absolutely be in a comparison. But at least they are trying, so I'll give them credit.
 
Eh. Wind looks about the same. The trees in general seem to have more leaves in AC, so I'll give it that. I still think rain looks better in Yotei. The droplets look a gen behind in AC. Like rain in KZ: Shadowfall or RE4 remake. Just fixed white streaks and canned splatter.


Nice! ElAnalistaBits is proving to be a clown show once again. THAT should absolutely be in a comparison. But at least they are trying, so I'll give them credit.
Have you played AC shadows? The wind is absolutely not the same.
 
Have you played AC shadows? The wind is absolutely not the same.
I haven't. Just judging based on videos shared in this thread. If you have any links that prove otherwise, I'd happily change my stance on it. We would also need to better understand wind behavior in GoY though, to be really sure. Haven't seen much coverage so far.
 
People were celebrating that Yotei only cost $60 million to make

Maybe Sucker Punch should have spent a little bit more
Plenty of better looking games with that budget.

But yes i find it hilarious that people celebrated it as if it meant they would be paying $50 or $60. Sucker punch still took 5+ years to make a last Gen looking game and we are still paying $70 for it.
 
But Yotei still looks better than Tsushima, in pretty much every way, may not be a huge leap but the differences are there, look at the scorched grass after being lit on fire, grass gets cut up, arrows actually remain stuck to trees now, you can cut down bamboo etc. its the little things but its those on top of the amazing art direction that they already had/have. Look at the opening sequence of both Tsushima (well, not quite opening, but when you take control of the horse) and Yotei, you just don't get the same effect in Shadows. Shadows is great but both teams had a different vision when making their respective games so then its down to preference and I prefer the look of Tsushima over Shadows never mind Yotei.
Yes, and I agreed in my post that it looks better, although not much. And I also agree that it's a good looking game, but Shadows is on another level. Sure, if we talk about art then it's subjective.
 
Bojji Bojji tree textures looks fucking rough in yotei? What?

They look fuzzy as fuck.

Both game have bad trees if you consider that this was days gone in 2019 on a ps4


crkJrak.png


Btw, days gone protagonist looks better than both shadows and yotei face wise

dd5tdbh-aedebfa8-97b9-4bbe-97b4-9842a18bda94.jpg
"Different artistic choices and direction"
BTW, you are a fucking Sony hater just for mentioning it, and probably an evil disgusting white male.
 
Shadows has one of the best gfx this gen so not really a contest. But Ghost water physics and rocks look bad even for a PS4 game, they need to fix this IMO. Not sure how it passed QA.
 
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Shadows seems to look better, art style or not, might be less stylized but it still looks better to me. Especially because of the flat lighting of Yotei.

And that's not even considering the interactions, we see in the video the two games are miles apart. And i think it's important to say it because even if i hate Ubisoft games, credit where it's due. It's the same as Bethesda, you can say they make mid or bad games and still admit they're doing certain things better than everyone else.
 
DF has a good segment on clouds and wind for AC. Clouds are on par with GoY, perhaps even better for white clouds as I'm yet to see such puffy white ones in any of the GoY footage so far.

Wind is pretty good too, when it gets a bit chaotic with varied movement patterns! SlimySnake SlimySnake Bojji Bojji

 
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I'm always a bit surprised to see that some people actually care about how attractive a virtual protagonist is in a videogame.

Of the all stupid takes I read about this game, this is by far take the crown.

What next? Why should people care about the detail of a virtual weapon in videogame? Why that virtual tree need to look as beautiful as the real tree?

Reminds me of this little gem:
UmghqG8.jpg
 
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SNIP

Overall, I'm glad things like graphics in games can be discussed properly! Some people think that I hate all Sony games or something... Wolvering looks like a proper Uncharted 4 sequel (when it comes to graphics) we were waiting for. It's not my fault that TLOU1 was a minor upgrade from PS4 TLOU2. Sony already showed they can have amazing graphics with Ratchet and Demon's Souls.

I think Sucker Punch is their victim, they limited scope and budget for games when they decided to invest in GaaS. With 100M+ budget and more people in the project Yotei could be graphical jump I (and many other people) wanted. It's still good looking game in the end but many flaws of GoT were not fixed.
Very good point. They sacrificied their best single player teams (like Bluepoint) to invest billions in GAAS. They spent 400M on Concord while asking SP to keep the same engine / similar budget to make their sequel.

This is really tragic considering how successful the first game was. They should have expended the team by making a second SP game, like Infamous, even a remake. This was a no-brainer. I would have bought that! for sure.

But the problem is that their ideology have prevented them to make such a remake of a white hetero male being the hero.
 
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