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The last MGS video won't load for me.
The last MGS video won't load for me.
are you clicking on high quality?
I'm enjoying the MGS trivia, EmCee.
oh, that works. Weird! Cheers.
Now I'm also remembering that one line in MGS4 that was also in all the trailers that makes absolutely no sense in English (and I don't mean 'lol that's silly it don't make no sense," I mean it's literally meaningless) that was eventually explained to be a ironic Japanese idiom/play on words that is completely lost in translation when directly translated into English.
What was the line?
I think I have most of the MGS story straight more or less but ocelot's motivations thoughout the series is the part that is still a total mindfuck for me. I was with it until the revelation at the end of 4, IIRCOh man, I haven't watched the ending to MGS2 since I've played MGS4. It changes Ocelot's moment so much.
I think I have most of the MGS story straight more or less but ocelot's motivations thoughout the series is the part that is still a total mindfuck for me. I was with it until the revelation at the end of 4, IIRC. Or something like that. I just can't get my head around that and the implications.it isn't actually liquid controlling him, he had hypnosis and stuff so he could pretend to be him in order to fool the patriots
Naomi's "If you won't be a prisoner of fate, then go and fulfill your destiny."
.
The internet overhyped a game's ending, go figure. I mean,Ocelot literally says at the beginning of the game that he's taking Ray back for the Patriots so that twist is not surprising in the slightest. And while the whole simulation thing is neat, it's not complex in a way that you can't follow what's going on. Like, who is not going to grasp what's happening after the first time watching?
Still a decent ending to a good game, though.
People who played it when they were 12.
I don't think the hype about the ending is really about what happens in it so much as it is the way half of it is a direct diatribe from Kojima about player expectations, the nature of information, memes and societal control, and other related issues... dressed up in an incredibly, almost comedically convoluted plot with ridiculous characters all of whom can't wait to talk to you for twenty to thirty minutes at a time.
Wait so... (Ep13 spoiler)Did Drew learned just now that Liquid was in Ocelot's arm all along? I thought this was known for a long time.
The internet overhyped a game's ending, go figure. I mean,Ocelot literally says at the beginning of the game that he's taking Ray back for the Patriots so that twist is not surprising in the slightest. And while the whole simulation thing is neat, it's not complex in a way that you can't follow what's going on. Like, who is not going to grasp what's happening after the first time watching?
Still a decent ending to a good game, though.
Yeah it would have had much more of an impact if you didn't know that it's supposed to be a "weird game" and Dan isn't constantly saying OH WAIT UNTIL THIS and PAY ATTENTION TO THIS
That's why I was saying a few days ago that that's part of why MGS2 was so out there at launch: it was supposed to be a major AAA next gen blockbuster game and sequel. It's like if millions of dudebros bought Modern Warfare 2 back in 2009 and then the game suddenly spends its final act turning into a post modern essay on how annualized FPS games are brainwashing tools of the mass media and people obsessed with them need to get a life and stop fetishizing the military-industrial complex.
It's not the complexity or how hard it is to follow, it's the sheer cluster-fuck of insanity and ideas crammed into it that makes it seem like it completely flies off the fucking rail. Granted, I came into this after play 4, so a lot of it made perfect sense to me.
Yeah, it's a very shallow cocktail of ideas, though. It's a thick cloud of words but a thin array of ideas, mostly.
I mean, you can be baffled by the mere fact that all these aspects meet at the centre of a popcorn entertainment spy story but if there's not much substance to these ideas, there's hardly any value in that part of it. You could even say it feels a bit disjointed (although I'll say that it's way better integrated in 2 than in 1).
I expect it might be something like buying Spec Ops sight unseen and being confused when you start going fucking batshit nuts.
God, I really enjoyed Spec Ops. The horror.
To be fair to Dan, Drew already knew that MGS2 was backshit insane. Brad and Jeff talked about it multiple times over the years. Drew knew something was up with this game; Dan didn't spoil it to him.
I'm not arguing the substance or weight of the ideas, just the metric tone of volume and sudden way they're crammed into you at the end. As somebody said, nobody was expecting this back then, which is why it's considered such a mind fuck ending.
Someone made this comparison, and yeah it's probably the most succinct way to put it.
If you're underwhelmed by MGS2's "craziness" in 2014, imagine it being the equivalent of buying Modern Warfare 2 when it came out and the game actually being like a crazier Spec Ops: The Line.
Hmm the HD file I downloaded stops playing around 1h10 or so.
but he's occasionally jumping the gun with drawing Drew's attention to things (like straight up telling Drewinstead of letting Otacon tell him later) and not letting him just work it out for himself, or at least ask Dan himself.the Colonel was an AI
Also Demo Derby is dead