I couldn't disagree more with Jeff on Mario Run. I love its unique twist on the standard Mario formula, and I think it's a great value for the money. It really does feel like a quality Nintendo game that you can play in very short bursts.
I think playing hours of super hard Mario Maker levels may have altered Jeff's and Dan's expectations for 2D Mario. I skipped out on Mario Maker, and every NSMB game as well, for what it's worth.
There are things he talks about that I agree with (I don't particularly like the automatic jumping over enemies especially), but I've had a lot of fun collecting the coins. The controls feel great and it requires a decent amount of skill to collect them all. I also like the design of most of the levels, though I wouldn't mind them being longer.
I agree with the complaints about the Toad Rally penalties though. I like the mode for the most part, but the penalty for losing sucks and having multiple bad runs can be infuriating.