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Giant Bomb #27 | http://cbsinteractive.com/careers

Hindl

Member
andromedas not that much worse looking than what ive seen of xenoblade 2 though in the models department

That's probably the most damning thing I've heard for andromeda. If your characters are looking slightly favorable against a Monolith Soft game, especially with their turn towards Tales of style design, that's a problem. Especially if you're on hardware significantly more powerful than the Switch
 

daveo42

Banned
I'm interested enough in Drawn to Death to try it out at least once, but I'm not really all that big on competitive multiplayer.

Nothing I've seen from Andromeda is as bad as Xenoblade's creepy doll people.

The blank and 1000 yard stares from ME: A characters is super distracting. Xenoblade X is creepy tbf, but it's at least somewhat stylized.
 

Data West

coaches in the WNBA
After breaking two weapons and a shield against multiple monsters guarding a treasure chest and that chest only containing 5 arrows, I don't know how much more of Zelda's open world perfection I can take
 

oti

Banned
After breaking two weapons and a shield against multiple monsters guarding a treasure chest and that chest only containing 5 arrows, I don't know how much more of Zelda's open world perfection I can take

Have you tried sucking less?
Who gets this reference?
 

TraBuch

Banned
After breaking two weapons and a shield against multiple monsters guarding a treasure chest and that chest only containing 5 arrows, I don't know how much more of Zelda's open world perfection I can take
How fucking dare you. Go back to Call of Doody and Battlefield and those Sony movies you casual. I'll be over here playing real games.
 

Hindl

Member
After breaking two weapons and a shield against multiple monsters guarding a treasure chest and that chest only containing 5 arrows, I don't know how much more of Zelda's open world perfection I can take

I'm surprised you're still playing it after talking about the issues you have with the game
 

Zaph

Member
After breaking two weapons and a shield against multiple monsters guarding a treasure chest and that chest only containing 5 arrows, I don't know how much more of Zelda's open world perfection I can take

I finished the beasts, parked Link outside the Ganon fight, and moved on to Nier. Might go back to it one day, but right now I'm just enjoying a game that feels good to play and is fun, rather than 80% work and 20% fun.
 

SomberOwl

Member
IGN is the fucking worst when new games get released.

"Heres how to do X in game"

"Here how to defeat X in game"

"Make sure to do X in game"

"Heres what X looks like in game"

I don't want to start a whole spoiler culture debate but IGN & their headlines really irritate me.
 

Antiwhippy

the holder of the trombone
The treasure thing can be a bummer for sure, but now I;m so inundated with high end weapons I'm kinda don't really worry about weapons breaking. Sometime I break like 3 thunderswords for one lynel fight, but then you get sickass lynel gear.

I finished the beasts, parked Link outside the Ganon fight, and moved on to Nier. Might go back to it one day, but right now I'm just enjoying a game that feels good to play and is fun, rather than 80% work and 20% fun.

I mean I'm enjoying nier, but so far I'm just traversing a completely pointless open world with barely any interaction.
 

Plesiades

Member
Brad's 2017 Best New Character is a lock.

cxITKWk.png
 

Data West

coaches in the WNBA
I'm surprised you're still playing it after talking about the issues you have with the game

If people speak so highly of the game then I want to give it plenty of chances to see what it is and see if it ever turns around for me


plus what the hell else am i supposed to play on this thing until splatoon comes out
 

mnz

Unconfirmed Member
IGN is the fucking worst when new games get released.

"Heres how to do X in game"

"Here how to defeat X in game"

"Make sure to do X in game"

"Heres what X looks like in game"

I don't want to start a whole spoiler culture debate but IGN & their headlines really irritate me.
Just avoid the site?
 
I used to think that way.

But BotW honestly ignited my love for open world that I thought got buried long ago.

Agreed completely, I was sick of Ubisoft open world style games but Zelda has shown me that open world can still be great. The sense of exploration in it just feels awesome to me. There is always something nearby that looks interesting and that makes me want to go there and explore it. I'm a little worried what I will think of Horizon when I go back to it (was only like 8ish hours in before stopping for Zelda).
 

Tunoku

Member
I hope open worlds are a Please Stop contender this year

What does "open world" even mean these days? So many games have them now, the problem aren't the worlds themselves, but what the games do with them. You should judge them on a case by case basis. Zelda's take on an open world just plays out differently than let's say in Mafia III.
 

Antiwhippy

the holder of the trombone
Though really, one of my favourite open world series is STALKER and compared to that your weapons breaking after being used is a sneeze in the park compared to the shit you have to deal with in those games lmao.

There's something to be said about an open world that is completely willing to fuck you over. Makes you feel like it's a proper world.
 

Hindl

Member
If people speak so highly of the game then I want to give it plenty of chances to see what it is and see if it ever turns around for me


plus what the hell else am i supposed to play on this thing until splatoon comes out

Yeah but that's like if you're still early on. Based on the way you've talked about it, I'd guess you've at least put 20 hours into it. By this point you know exactly what the game is, and it doesn't magically improve 30 hours in because you can do anything in any order. You don't have to keep giving it chances, the game just isn't for you. There have been plenty of highly praised games that I've really disliked, it happens

As for the other games, well we kinda already knew there wasn't going to be a lot for this thing. There's Shovel Knight, and then in the next few months Mario Kart, Puyo Puyo Tetris, and a few other indies. But yeah it's pretty barren
 

Data West

coaches in the WNBA
The thing about STALKER is the shitty weapons breaking and jamming adds to the tension of the world and the combat.

I never feel that as tension in Zelda. It's more annoyance. The Far Cry 2 comparison is much more apt.
 

Mr. F

Banned
I used to think that way.

But BotW honestly ignited my love for open world that I thought got buried long ago.

What does "open world" even mean these days? So many games have them now, the problem aren't the worlds themselves, but what the games do with them. You should judge them on a case by case basis. Zelda's take on an open world just plays out differently than let's say in Mafia III.

They are in love with Zelda and horizon. They are most likely gonna be in love with red dead redemption if it releases this year. So I doubt it.

That's fair. The Nier comments just reminded me how I could probably count the games this gen where the open world felt like a genuine positive contribution to my experience on one hand. I do really love BOTW's take on it, but it feels like a very isolated case since its influence probably won't be seen in other games for another few years (if at all).

Maybe a better nominee would be open worlds for the sake of a bullet point 🤔
 

Data West

coaches in the WNBA
I like open world games in an urbanised setting. A good radio goes a long way in not minding the open world point A to point B. Despite Mafia 3 having an amazing setting and an amazing radio selection, the tedium on that one was so high that even I couldn't put up with it.

Fantasy setting open worlds are kinda eh for me a lot of the time.
 

Antiwhippy

the holder of the trombone
The thing about STALKER is the shitty weapons breaking and jamming adds to the tension of the world and the combat.

I never feel that as tension in Zelda. It's more annoyance. The Far Cry 2 comparison is much more apt.

I mean here's the thing for me. The busy work of Zelda to me is a lite version of various survival mechanics of various games that I actually do love.

You get some lite cartography and need to observe the environment that I love in the etrian odyssey series.

Weapons breaking to me is a lite version of the scavenging nature of STALKER and games of its ilk where you need to learn to work with the items you find in the environment instead of permanent gear, which I enjoy because it gives me a constant tempo of new equipment to use.

Protection against environmental elements is again, a lite version of stuff you'll see in STALKER where you have to run away from motherfucking RAD STORMS, not to mention most places making your skin glow.

Same with cooking. And the stamina management. It's honestly a very lite version of these survival mechanics. Though now that I think about it I can't think many games that uses stamina the same way as zelda does.

Like, compared to those, zelda's management shit is honestly a breeze, which is a paradox, because the difficulty of those management aspects is also what I find the most satisfying when I play them. So I can see the lite version of these mechanics might not create the same satisfaction and translate to just busywork, but I dunno, it all coalesce into a combination of mechanics that I love but done in a breezy fashion that is a blast to play with in the sandbox world. It gives me a tempo of constant action as I do what I love to do in the game, which is to explore the world and the puzzles hidden within it.

Honestly would love it if hard mode amps up those aspects to the level of those games, but I'm not sure if it's a game I can replay a 2nd time despite loving it.
 

Data West

coaches in the WNBA
If you wanna play a game with bad main characters, look no further than Drakengard. One of them is a pedophile, another is a child-eating cannibal.

I mean I like Kane & Lynch 2 for shitty main heroes. Like I don't want ot root for them but I like seeing their slime interact with other lsime

but Nier: A's characters just look like shitty anime tropes that fell out of Final Fantasy.

like i'm going to guess 2b has some dumb soliloquy about war and tells someone they dont understand
 

Meguro

Banned
I mean, Yoko Taros mission statement for Drakengard 1 was to make a game that showed how insane it is that people like killing in games so he made an entire cast consisting of insane mass murderers.
 
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