you want to talk about 'quirky writing' for night in the woods?
re7 is way worse. this dumb fuck lead protagonist will NOT stop making jokes in completely inopportune times.
NitW is quirky but it's kinda fucking dark. Mae is kind of a wreck.
you want to talk about 'quirky writing' for night in the woods?
re7 is way worse. this dumb fuck lead protagonist will NOT stop making jokes in completely inopportune times.
I don't know why Austin is shitting on Horizon. It's a really big game. Big games are hard to make.
you want to talk about 'quirky writing' for night in the woods?
re7 is way worse. this dumb fuck lead protagonist will NOT stop making jokes in completely inopportune times.
NitW is quirky but it's kinda fucking dark. Mae is kind of a wreck.
I don't know why Austin is shitting on Horizon. It's a really big game. Big games are hard to make.
I don't remember anything like this. Got an example?
Drews last week
I don't know why Austin is shitting on Horizon. It's a really big game. Big games are hard to make.
I mean, I haven't played Horizon, but a big game doesn't mean "a good game". You can make a huge game world that's not interesting at all from a gameplay perspective and/or story perspective, or you can make a tiny one that's amazing on all levels.
If you're not into the Farcry/Ubisoft style of big, open worlds, you can totally relate to what he said. Regardless of how technically impressive the overalll deal is.
I have Thursday and Friday off. I could go hunt down a Switch if I wanted to probably
but I probably wont
He's making fun of Austin's defense of Fallout 4
I don't know why Austin is shitting on Horizon. It's a really big game. Big games are hard to make.
I don't know why Austin is shitting on Horizon. It's a really big game. Big games are hard to make.
Horizon. It's on the podcast, he basically consider Horizon to be way too restrictive in how different interactions are delivered - specific spots for climbing, specific areas for exposition, and so on - and considers Breath of the Wild to offer far more in terms of player expression and organic storytelling.
What are people supposed to call them other than their name?
Horizon. It's on the podcast, he basically consider Horizon to be way too restrictive in how different interactions are delivered - specific spots for climbing, specific areas for exposition, and so on - and considers Breath of the Wild to offer far more in terms of player expression and organic storytelling.
It's hard to summarise, but it's basically about how much more rewarding the exploration of Zelda is compared to horizon, how much more emergent the world is, and how the game rewards you for playing around with us mechanics.
Listen to the latest waypoint for a deeper discussion.
Austin nuked Horizon hard. Basically he said in Horizon everything felt simple, even in the big open world. Like he was looking for yellow handholds to climb up, or some "emergent" scenarios seemed almost scripted. Whereas with Zelda, there's a constant thought of "Wait can I do this?" or "Well what's over there?" and every time he's rewarded for exploring with either a puzzle, an item, or something else cool. It makes sense, Horizon and Zelda are taking different things from Far Cry. Horizon is taking the overall structure and template from Far Cry, while Zelda is taking the systems focus. And Austin is all about systems. Zelda is basically Far Cry 2 on speed with Nintendo polish and world design
I looked up the game's title on YouTube. The first page is full of "is this the new Rocket League?" videos. That's clearly the narrative here. Smart by the developers.Huh Jeff really wasn't wrong about Disc Jam going for that Rocket League tactics
Are the GBeast Yakuza videos worth subbing for? Is it going to be a full playthrough?
Are the GBeast Yakuza videos worth subbing for? Is it going to be a full playthrough?
Nah, persona 4 is still better. I like the Yakuza series but whenever something cool happens there's too many proclamations of "this is a great videogame" "I'm going to like this series" etc. etc. which yeah I get it but it isn't exactly an interesting thing really, whereas vinny and jeff are so good at riffing with each other.
Maybe it's just a weird thing to be bother by, I dunno.
The worst thing about Yakuza 0 is that it's almost too good.
Best content ever made on Giant Bomb. Well maybe Persona 4 was comparable.
Don't know if anyone here is a Jim Sterling fan(I watch his content from time to time) but man, the mess that is Digital Homicide.
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I couldn't make it thru all of Metal Gear Scanlon V because of the amount of just open world roaming that was going on in that game and I'm a bit worried I may have the same issue with Yakuza when they get further into it. That being said, so far, the series is REALLY good. This is a great mix of personalities and Yakuza seems to be a really good game filled with just super dumb great stuff and also a solid story.
I couldn't make it thru all of Metal Gear Scanlon V because of the amount of just open world roaming that was going on in that game and I'm a bit worried I may have the same issue with Yakuza when they get further into it. That being said, so far, the series is REALLY good. This is a great mix of personalities and Yakuza seems to be a really good game filled with just super dumb great stuff and also a solid story.
Finished Yakuza 0. Boy that's a game, beast crew are in for a hell of a ride. I actually think it won't take them as long as I first thought. Took me 40 hours and I did all the obvious sub stories I found and way more of the real estate/cabaret stuff than I assume they'll do since that stuff isn't really very good for the camera. Could see them doing it in 15 episodes.
OMG They actually go into the Pawn Shop and they don't sell the plates