Watching the GB OT, and I'm shocked with how much Jeff has soured on Walking Dead. He seemed to write them off as "Just more zombie shit", but didn't really bring up the game itself during the GOTY debates. Hearing that he really detest it as an experience is dissapointing - TWD is one of the biggest evolutions in the gaming medium this generation. Dan jumping on that bandwagon as well is suprising.
Watching the GB OT, and I'm shocked with how much Jeff has soured on Walking Dead. He seemed to write them off as "Just more zombie shit", but didn't really bring up the game itself during the GOTY debates. Hearing that he really detest it as an experience is dissapointing - TWD is one of the biggest evolutions in the gaming medium this generation. Dan jumping on that bandwagon as well is suprising.
Watching the GB OT, and I'm shocked with how much Jeff has soured on Walking Dead. He seemed to write them off as "Just more zombie shit", but didn't really bring up the game itself during the GOTY debates. Hearing that he really detest it as an experience is dissapointing - TWD is one of the biggest evolutions in the gaming medium this generation. Dan jumping on that bandwagon as well is suprising.
While it's pretty far from my personal judgment I'd say the game is much closer to being "just more zombie shit" than "one of the biggest evolutions in the gaming medium this generation" as far as exaggerations go.
Watching the GB OT, and I'm shocked with how much Jeff has soured on Walking Dead. He seemed to write them off as "Just more zombie shit", but didn't really bring up the game itself during the GOTY debates. Hearing that he really detest it as an experience is dissapointing - TWD is one of the biggest evolutions in the gaming medium this generation. Dan jumping on that bandwagon as well is suprising.
In 1973, the UK joined the European Economic Community (EEC), and when the EEC became the European Union (EU) in 1992, it was one of the 12 founding members.
Watching the GB OT, and I'm shocked with how much Jeff has soured on Walking Dead. He seemed to write them off as "Just more zombie shit", but didn't really bring up the game itself during the GOTY debates. Hearing that he really detest it as an experience is dissapointing - TWD is one of the biggest evolutions in the gaming medium this generation. Dan jumping on that bandwagon as well is suprising.
I actually agree with a lot of what Dan and Jeff said about the Walking Dead. I only love it because of the story, which I think is better than the TV show and as good as some of the best stories in the comics.
But as a game it really isn't very good. Like Jeff said, the action parts are terrible and the whole choice and conversation system isn't up to the level of something like Matthew's Rorie Alpha Protocol, which came out 2 years earlier. So I don't really see where the big evolution comes from.
Though like I said I still loved it for the story. The complaints Jeff and Dan said about the game are legitimate.
I know I'm way late to the party, but I just listened to this week's podcast. The guest came off as a Sony shill and I hope they aren't planning on bringing him back while he's still working in his current capacity. I like listening to these guys say what they think, not just tow the company line.
Watching the GB OT, and I'm shocked with how much Jeff has soured on Walking Dead. He seemed to write them off as "Just more zombie shit", but didn't really bring up the game itself during the GOTY debates. Hearing that he really detest it as an experience is dissapointing - TWD is one of the biggest evolutions in the gaming medium this generation. Dan jumping on that bandwagon as well is suprising.
Eh. It was a more refined approach to Telltales new direction which they started with Jurassic Park. A game which they openly said was inspired by Heavy Rain mechanics.
Enjoyed the story but I agree with Dan and Jeff. I could have watched that game and would have enjoyed it just the same.
this is only remotely plausible if you consider "this generation" to comprise literally and only the year in which TWD was released. and even then it's wrong.
Watching the GB OT, and I'm shocked with how much Jeff has soured on Walking Dead. He seemed to write them off as "Just more zombie shit", but didn't really bring up the game itself during the GOTY debates. Hearing that he really detest it as an experience is dissapointing - TWD is one of the biggest evolutions in the gaming medium this generation. Dan jumping on that bandwagon as well is suprising.
I know I'm way late to the party, but I just listened to this week's podcast. The guest came off as a Sony shill and I hope they aren't planning on bringing him back while he's still working in his current capacity. I like listening to these guys say what they think, not just tow the company line.
I was replaying walking dead on vita and the hitching and bugs were worse than the ps3 version. I don't care if you have all these projects in the works at least fix your fucking engine.
I know I'm way late to the party, but I just listened to this week's podcast. The guest came off as a Sony shill and I hope they aren't planning on bringing him back while he's still working in his current capacity. I like listening to these guys say what they think, not just tow the company line.
Haven't read through the thread, so I'm sure it's been stated, but Jeff, Dan, Brad, and Drew are a fucking powerteam. We'll never get back the glory of Ryan, Jeff, Brad, and Vinnie for three hours talkin' vidya and John McTiernan, but this is damn close.
Also, Dan is out of control and needs to be stopped.
I also hope we get Vinnie on Bombin' in the AM. I actually like Kleppy quite a bit, and wouldn't mind having a Patrick, Alex, and Vinnie cast.
Alright, I'll elaborate on The Walking Dead. I can agree that the adventure elements of the game are, for the most part - uninspired, and forgettable. None of the puzzles are particularly clever, and the increasingly felt like filler as the series went on.
But there's a brilliance to TWD that I think will resonate throughout this industry for a long time to come. First, there's the script. It's strong - some of the best character work I've ever seen in a videogame. Multiple smart, memorable characters held up by damn good voice performances and great art direction. The first season eclipsed anything done in the show (I cannot speak to the comics) in terms of exploring the unique concepts afforded by its' zombie setting. Episodes 2, 3, and 4 are all top-notch standalone stories, with moments that shocked and left me with an immediate sense of regret.
Which gets to the real brilliance of Telltale's game. It was the first of its' kind, in episodic cinematic storytelling. The knowledge of what choices may prove relevant, and which were irrelevant - perfectly hidden within the narrative. As the events in the story accelerate, it truly felt like anything could happen at a moment's notice - and that the moment you currently found yourself in may have been caused by previous choices. The tricks that Telltale used to keep this structure manageable were smart, and may ultimately explain why both Season 2 and The Wolf Among Us have felt like a bit of a letdown. Like any magic act, the tricks have diminishing returns. Once you compare your experience of TWD with another persons, it loses some of its' luster. But in the moment, as you're not entirely positive if
a character's abrupt murder in Episode 3
was predestined, or the fault of your actions - that's revolutionary.
The episodic structure also lends a great hand to making TWD stand out. For the first time, it made sense for a game to be parsed out over time. Each episode seemed to learn from the sins of the last, with the structure of Episode 5 feeling significantly different from that found in Episode 1. The time in between episodes left the audience to speculate, ponder, compare, and worry about the consequences to which they have committed.
Which brings it to the "It's not a game!" arguement. Ultimately, that assumption is petty & short-sighted. TWD has less interactivity than a lot of other games in its' genre, but that doesn't necessarily change the experience. As I've said, playing TWD forces you to consider the reality that present events have been caused by previous decisions. Your actions have weight, infrequent as they can be.
And that's what I think TWD's legacy could be. That simple illusion, of a written script whose player-driven fluctuations are successfully hidden - could be revolutionary. Maybe calling it the biggest evolution of the generation is presumptuous. But I genuinely hope I am right in making that call.
I know I'm way late to the party, but I just listened to this week's podcast. The guest came off as a Sony shill and I hope they aren't planning on bringing him back while he's still working in his current capacity. I like listening to these guys say what they think, not just tow the company line.
John Drake is always a great guest. Do you expect him to bad mouth Sony? The rest of the crew constantly gave him shit regarding Sony's failings (bringing up PSN breach a lot). He also said his favorite game currently is Peggle 2 on the Xbone.
Alright, I'll elaborate on The Walking Dead. I can agree that the adventure elements of the game are, for the most part - uninspired, and forgettable. None of the puzzles are particularly clever, and the increasingly felt like filler as the series went on.
Then it's a failure as a game and a different format would have been preferable.
But there's a brilliance to TWD that I think will resonate throughout this industry for a long time to come. First, there's the script. It's strong - some of the best character work I've ever seen in a videogame. Multiple smart, memorable characters held up by damn good voice performances and great art direction. The first season eclipsed anything done in the show (I cannot speak to the comics) in terms of exploring the unique concepts afforded by its' zombie setting. Episodes 2, 3, and 4 are all top-notch standalone stories, with moments that shocked and left me with an immediate sense of regret.
I would call the cinematography in The Walking Dead disastrous if that had been the focus of the game. It's no fault of the creative forces behind the game, it's a combination of the engine and the art style. Even if the person responsible for framing the shots had had a lot of experience and knowledge, it wouldn't have mattered. To give an example: Whether we see Lee from 20 meters away or have a close-up shot of his face, the difference in the level of detail and expressiveness is negligible, there is nothing to be gained here. This is why movies are a unique art form, they can tell their stories through proxemics. There can be no cinematic storytelling unless this is your way of saying that the storytelling is close to that of a movie in terms of subject matter, character development, tropes, general structure etc. and even then I'd probably disagree; or maybe you just mean the shots are well established in film-making.
The knowledge of what choices may prove relevant, and which were irrelevant - perfectly hidden within the narrative. As the events in the story accelerate, it truly felt like anything could happen at a moment's notice - and that the moment you currently found yourself in may have been caused by previous choices. The tricks that Telltale used to keep this structure manageable were smart, and may ultimately explain why both Season 2 and The Wolf Among Us have felt like a bit of a letdown. Like any magic act, the tricks have diminishing returns. Once you compare your experience of TWD with another persons, it loses some of its' luster. But in the moment, as you're not entirely positive if
a character's abrupt murder in Episode 3
was predestined, or the fault of your actions - that's revolutionary.
This I can agree with a little. It's what made the game interesting, or rather seem interesting. The fact that it's just smoke and mirrors, however, doesn't make it revolutionary unless that's how you'd categorize a funfair attraction.
The episodic structure also lends a great hand to making TWD stand out. For the first time, it made sense for a game to be parsed out over time. Each episode seemed to learn from the sins of the last, with the structure of Episode 5 feeling significantly different from that found in Episode 1. The time in between episodes left the audience to speculate, ponder, compare, and worry about the consequences to which they have committed.
It certainly had a soap opera vibe in this regard, I agree.
Which brings it to the "It's not a game!" arguement. Ultimately, that assumption is petty & short-sighted. TWD has less interactivity than a lot of other games in its' genre, but that doesn't necessarily change the experience. As I've said, playing TWD forces you to consider the reality that present events have been caused by previous decisions. Your actions have weight, infrequent as they can be.
People have problems calling The Walking Dead a game not because of a lack of interactivity, although this might be their argument not having given their judgment much thought; the element of learning (teaching a skill, testing whether you've mastered that skill, asking you to apply this skill alongside other taught skills in new situations that aren't just configurations of old elements) is almost entirely missing. Almost. It's still a game, but it's an edge case.
And that's what I think TWD's legacy could be. That simple illusion, of a written script whose player-driven fluctuations are successfully hidden - could be revolutionary. Maybe calling it the biggest evolution of the generation is presumptuous. But I genuinely hope I am right in making that call.
I think this aspect of the game is very interesting; if it had been a revolution, we would have felt the repercussions by now. A player not exactly knowing whether his actions have affected the story progression or to which degree isn't exactly new; you could maybe call the way The Walking Dead did it more elegant than what we usually see. That wasn't my impression, unfortunately.
Pogs were huge here in Norway when I was about 8 years old. The feeling of losing half of the stack you brought to school in a game wasn't a good feeling.
If anyone still has their pogs, find them take a picture and share it here. I'll try to find mine over the weekend. Bonus points if you have pogman pogs like a cool person.
Ohhhh so that's what Pogs are. I remember getting them from snack packets back when I was in primary school, all emblazoned with Dragon Ball Z characters from the Buu arc since that was the rage at the time.
‏@Fattony12000
I won this by writing to a comic when I was a kid in the 90s. It remains, to this day, the only thing I've ever won. 8:24 AM - 9 Aug 2014
Never thought I would see these things mentioned on NeoGAF. There was always a yearly school art competition to get your drawing made into a call card.