Keyser Soze
Member
Have I missed something where is Jason from the OP?
Jason is like Maris from Frasier - we will never fully know who he is, his characteristics, or what he looks like... We will never know these things. Never.
Have I missed something where is Jason from the OP?
That's not how learning works. Drew's AI has limited memory, he even archives on PDF.The higher the number = the less they already know
The higher the number = the less they already know
I'm sorry, that part needs to be reworked.
Alright, I'll elaborate on The Walking Dead. I can agree that the adventure elements of the game are, for the most part - uninspired, and forgettable. None of the puzzles are particularly clever, and the increasingly felt like filler as the series went on.
But there's a brilliance to TWD that I think will resonate throughout this industry for a long time to come. First, there's the script. It's strong - some of the best character work I've ever seen in a videogame. Multiple smart, memorable characters held up by damn good voice performances and great art direction. The first season eclipsed anything done in the show (I cannot speak to the comics) in terms of exploring the unique concepts afforded by its' zombie setting. Episodes 2, 3, and 4 are all top-notch standalone stories, with moments that shocked and left me with an immediate sense of regret.
Which gets to the real brilliance of Telltale's game. It was the first of its' kind, in episodic cinematic storytelling. The knowledge of what choices may prove relevant, and which were irrelevant - perfectly hidden within the narrative. As the events in the story accelerate, it truly felt like anything could happen at a moment's notice - and that the moment you currently found yourself in may have been caused by previous choices. The tricks that Telltale used to keep this structure manageable were smart, and may ultimately explain why both Season 2 and The Wolf Among Us have felt like a bit of a letdown. Like any magic act, the tricks have diminishing returns. Once you compare your experience of TWD with another persons, it loses some of its' luster. But in the moment, as you're not entirely positive ifwas predestined, or the fault of your actions - that's revolutionary.a character's abrupt murder in Episode 3
The episodic structure also lends a great hand to making TWD stand out. For the first time, it made sense for a game to be parsed out over time. Each episode seemed to learn from the sins of the last, with the structure of Episode 5 feeling significantly different from that found in Episode 1. The time in between episodes left the audience to speculate, ponder, compare, and worry about the consequences to which they have committed.
Which brings it to the "It's not a game!" arguement. Ultimately, that assumption is petty & short-sighted. TWD has less interactivity than a lot of other games in its' genre, but that doesn't necessarily change the experience. As I've said, playing TWD forces you to consider the reality that present events have been caused by previous decisions. Your actions have weight, infrequent as they can be.
And that's what I think TWD's legacy could be. That simple illusion, of a written script whose player-driven fluctuations are successfully hidden - could be revolutionary. Maybe calling it the biggest evolution of the generation is presumptuous. But I genuinely hope I am right in making that call.
How was UPF? Worth watching?
And Dan/Drew is the new best quicklook team.
It was 1am!
OK fine, I'll take feedback here, do I just swap the numbers around or what
Honestly I'd say replace that stat with something else. Looking back, the only person who's capacity to learn stat makes sense is Dan's
Walking Dead is great. I'm not sure how you would have had your choices in the game actually affect stuff in another form than an executable file on your computer or console which shows graphics and has you click stuff to make choices. It is what it is exactly because it is a video game. I normally hate it when people don't want other people to dislike something, but in this case it feels like an extension of people being really sensitive about people implying Giant Bomb could ever be wrong about anything.
Just keep adding new stats and skills as the weeks go by. At this point Jeff has already leveled up his skills to include 'Pogshark'.I just removed it completely.
My original concept was some horrendous Dan Fusion Dance shit with the other duders, but after I realised I'm bad at editing images the OP concept kinda just ended up as it was, about 3 pages before it was due. So it turned out kinda half-assed. I'm actually annoyed that the last thread was as clever as it ended up being :lol
Nah, it's just me being sick of seeing people oversell it as the greatest game that all games should emulate.
S1 came at a time when the TV show was shit, so people were if nothing else captured by a decent zombie story.The praise heaped on the walking deads junky airport novel writing and first year ethics class moral quandaries was truly something to behold. I don't think the medium is best served by presenting a mannequin theatre simulacrum of trashy genre tv as a huge step in the right direction.
I like how he's a film major who refuses to watch black and white movies. One wonders how he even graduated from his program. lolDan spouting trolly opinions is fine (it's boring if everyone agrees, Jeff hating Yoshi has fueled this thread for weeks at some point), but where he loses me is when he's taking pride in being ignorant about something. I don't know if that's just some sort of defense mechanism when he's being called out or if that's a real character trait.
Some of the things he said on replay (I watched a couple episodes recently, it's not a bad show) were truly ghastly.
Everybody knows Lifeforce Tenka is the greatest game ever made.I am serious
Everybody knows Lifeforce Tenka is the greatest game ever made.I am serious
It's probably less a function of TWD being so good, and more just that there's not really a lot else to point to in that field of games and interactive narrative. Nowadays, anyway.
Not sure if it's directly comparable, but I enjoyed 999 far more than TWD on almost every level, characters, story/premise, plot framing, setting, atmosphere,. Only bad thing about it is skipping dialogue is still too slow and the dialogue itself may be long-winded or too verbose.interactivity
They should do a video conference QL with Danny for this game. He is to watch a live cricket match during the broadcast.
Is that football manager but with cricket?
Dan spouting trolly opinions is fine (it's boring if everyone agrees, Jeff hating Yoshi has fueled this thread for weeks at some point), but where he loses me is when he's taking pride in being ignorant about something. I don't know if that's just some sort of defense mechanism when he's being called out or if that's a real character trait.
Some of the things he said on replay (I watched a couple episodes recently, it's not a bad show) were truly ghastly.
What do you think.
LOOK AT THOSE GRAPHS
I (jokingly) hate Dan because he seems to revel is his ignorance and it's hard to tell how much he is trolling and how much is actually some weird deficiency he has (like Taco Bell being the best cuisine). But it is undeniable that having someone new is somewhat breaking up the monotony that was being felt in the last few months.People have probably already talked about this, but what people's feelings on Giantbomb with the recent changes (Dan and Jason being hired and Vinny goes to the east coast)?
I like Dan, although his reaction to every game seems to be "Wow, this is cool, I kinda like it!", but well, he seems cool. I don't think I've heard Jason beyond a couple of rare times during quick looks so I haven't gotten a sense of how he's like. Quick looks and livestreams haven't exploded so it looks like he's doing a good job at least.
I'm still bummed about Vinny though. Vinny's quick looks are great, but I'm no fan of Alex at all. No offense to Alex, but his sense of humor really clashes with mine. I wonder if they'll try to get more people hired for the east coast office, or if it'll just be Alex and Vinny there all the time.
People have probably already talked about this, but what people's feelings on Giantbomb with the recent changes (Dan and Jason being hired and Vinny goes to the east coast)?
I like Dan, although his reaction to every game seems to be "Wow, this is cool, I kinda like it!", but well, he seems cool. I don't think I've heard Jason beyond a couple of rare times during quick looks so I haven't gotten a sense of how he's like. Quick looks and livestreams haven't exploded so it looks like he's doing a good job at least.
I'm still bummed about Vinny though. Vinny's quick looks are great, but I'm no fan of Alex at all. No offense to Alex, but his sense of humor really clashes with mine. I wonder if they'll try to get more people hired for the east coast office, or if it'll just be Alex and Vinny there all the time.
People have probably already talked about this, but what people's feelings on Giantbomb with the recent changes (Dan and Jason being hired and Vinny goes to the east coast)?
Dan Rykert is the true heel
People have probably already talked about this, but what people's feelings on Giantbomb with the recent changes (Dan and Jason being hired and Vinny goes to the east coast)?
I like Dan, although his reaction to every game seems to be "Wow, this is cool, I kinda like it!", but well, he seems cool. I don't think I've heard Jason beyond a couple of rare times during quick looks so I haven't gotten a sense of how he's like. Quick looks and livestreams haven't exploded so it looks like he's doing a good job at least.
I'm still bummed about Vinny though. Vinny's quick looks are great, but I'm no fan of Alex at all. No offense to Alex, but his sense of humor really clashes with mine. I wonder if they'll try to get more people hired for the east coast office, or if it'll just be Alex and Vinny there all the time.