Giant Bomb Thread #4: A thread of perceived slights

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Wouldn't it make more sense for the new release show to be Monday or perhaps Tuesday? (if there's embargoes and stuff)

I know they do the podcast Monday so maybe they couldn't do it then because of that
 
Would make sense to be them live streaming Tomb Raider and Simcity. Brad said something about streaming the PC version of Tomb Raider at some point for the TressFX.

Well that would just be for the quick look since there's still an embargo on videos of the game.
 
Every week they will spend an hour talking about Double Fine's latest game.

oh oh....someone is trying to cause trouble.

However maybe it is time for the guys to pull back on the Double Fine appearances on the site.

I was just on the site and Alex has uploaded another opinion piece. For someone who isn't part of the office based team he seems to manage to consistently produce the most written content. Between this, reviews, and uploading news articles.
 
I was just on the site and Alex has uploaded another opinion piece. For someone who isn't part of the office based team he seems to manage to consistently produce the most written content. Between this, reviews, and uploading news articles.

It's probably easier to do this when you aren't always producing videos/podcasts
 
Hey guys I dont know if you know but Persona 4 is pretty good.

That game stole my weekend + its a good way to pass my 2 hours of train rides per day.


I have also completely forgotten most of the story since I haven't watched the ER since it happened.

Just met mysterious fox. Yip!

Also every not and again I regret not signing up here as mysterious fox. Could have made a sick persona / Kojima avatar. :(
 
In Alex's new opinion piece, he argues basically the same thing as Cliff did with the addition of also saying that DLC is basically microtransactions.

Yeah, I didn't really like the article he wrote this time. It's simply pointing out the obvious and it's not really a great analysis on how micro transactions can change both the industry and developers within the industry.

If EA depends on people partaking in micro transactions to make back money or make profit on their latest title that's an extremely risky way of doing so. And if they do depend on micro transactions, they would have to make the developer design a game in which micro transactions have to be used by more people, i.e the design of the game is centered around micro transactions.

The other alternative is to flood a normal game with useless or arbitrary features or items that EA hopes a potential userbase gets into. Micro transactions as a way to keep a company afloat is such a gamble in a industry already filled with poor odds and haphazard bets.

I'm not getting the idea of journalists or developers trying to sell the idea of micro transactions, it's sorta patronizing to assume people dislike it simply because it's new or different at this time.
 
It's the written equivalent of mocking an opinion in a fake british accent.

Just thinking of someone doing that makes me agitated.

I like Jim Sterling because he speaks in a way where he's simply saying his own stance or opinion without assuming anything about his audience. He treats his audience like he's just a dude having a conversation with some acquaintances.
 
Come to think of it, I don't know if I've ever bought a single piece of DLC unless you count the PC version of Dark Souls. I'd also take issue with his point that DLC is no different than microtransactions. That's only true if you have a very broad definition of the two things. I'd define DLC more as substantive piece of content like Minerva's Den or Missing Link. Trying to equate something like CoD maps with the stuff in ME3's multiplayer seems like a reach.
 
Come to think of it, I don't know if I've ever bought a single piece of DLC unless you count the PC version of Dark Souls. I'd also take issue with his point that DLC is no different than microtransactions. That's only true if you have a very broad definition of the two things. I'd define DLC more as substantive piece of content like Minerva's Den or Missing Link. Trying to equate something like CoD maps with the stuff in ME3's multiplayer seems like a reach.

It is. It completely is. DLC is essentially digital expansion packs, but the amount of content you get varies and the quality of the content also varies. By Alex's extension of DLC to micro transactions, expansion packs in 2002 would count as micro transactions.
 
I completely agree with the guy who asked the question and to be honest I don't really care about the story behind Brutal Legend's development. Write a book or something.

Too fucking bad. I liked it and thought it was a worthwhile piece of content. Personally something like 60% of GB's output is about stuff entirely uninteresting to me but I don't begrudge that they make it.
 
Do they bring up the shitty reception Brutal Legend got at all on TNT? I mean I don't mind too much if they don't ("everyone hated your game, tell us about that" is probably a tricky question especially when talking to the dudes who put like 5 years of work into it), but it's a bit of an elephant in the room for sure.

I think they do need to expand their horizons a bit more in terms of what developers they have on the show, but who says that isn't the fault of PR guys being tighter around other devs? Also, DF are just down the road. At the end of the day, they show up a lot because they're super easy to get onto shows. If, I dunno, Volition was nearby who's to say people wouldn't going "uggghhh stop shoving Volition games down our throats".
 
Do they bring up the shitty reception Brutal Legend got at all on TNT? I mean I don't mind too much if they don't ("everyone hated your game, tell us about that" is probably a tricky question especially when talking to the dudes who put like 5 years of work into it), but it's a bit of an elephant in the room for sure.

They admitted they bit off more than they could chew, and also said something of the affect that instead of focusing on doing one or two things really well, they did a lot of things just OK.
 
They admitted they bit off more than they could chew, and also said something of the affect that instead of focusing on doing one or two things really well, they did a lot of things just OK.

Ah, well that's OK then! I've only seen up to them meeting Lemmy, watching the rest now.
 
The story about how the publisher before EA wouldn't even let them mention the fact that it's an RTS, and told them to flat out lie if asked was hilarious to me. Why would the publisher approve a game like that if they thought the genre was so toxic? Did they think people wouldn't find out?
 
The story about how the publisher before EA wouldn't even let them mention the fact that it's an RTS, and told them to flat out lie if asked was hilarious to me. Why would the publisher approve a game like that if they thought the genre was so toxic? Did they think people wouldn't find out?

It was Activision.
 
The story about how the publisher before EA wouldn't even let them mention the fact that it's an RTS, and told them to flat out lie if asked was hilarious to me. Why would the publisher approve a game like that if they thought the genre was so toxic? Did they think people wouldn't find out?
I think it's more a question of effective market spin they'd have intended to do had they published it. Kind of similar to how EA refused to call that Dead Space spin-off a rail shooter, and always referred to it as a 'guided first person experience' or whatever bollocks they came up with.
 
I'm sitting here watching some random guy streaming Euro Truck Simulator 2. What has happened to me? Ever since their Quicklook, I've been very fascinated with this game. It's bizarrely compelling to me. I'm going to wait for a Steam sale before picking it up for myself.
 
I'm sitting here watching some random guy streaming Euro Truck Simulator 2. What has happened to me? Ever since their Quicklook, I've been very fascinated with this game. It's bizarrely compelling to me. I'm going to wait for a Steam sale before picking it up for myself.

Try the demo first, there's something very compelling about seeing someone play that but you need to try it yourself to see if it's something that could last more than a few hours. I also had that experience.
 
It's great that the new video intern allows Vinny to be in more live videos, but man he needs to work out some of the stuff he does. He definitel needs to be more dynamic with the face placements and not just shrink the gameplay each time they do a live steam. I don't need to see everyone's face at all times. I'd much rather have gotten some Brutal PC gameplay full screen. :/
 
I'm sitting here watching some random guy streaming Euro Truck Simulator 2. What has happened to me? Ever since their Quicklook, I've been very fascinated with this game. It's bizarrely compelling to me. I'm going to wait for a Steam sale before picking it up for myself.

Same here, but I wish someone would just make the same game with real, regular-ass cars instead of massive 18-wheelers. Boring Road Trip Simulator 2013.
 
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