Giant Bomb Thread #4: A thread of perceived slights

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Why do Jeff and Brad entertain the idea of Jury Duty at all, write a one sentence note or better yet - don't show up. All this civic minded-ness sets a bad example.
I got a summons once, right in the garbage. They kept my buddy sitting around for four hours and then didn't pick him.
 
Everyone should sit on a jury once. It's an interesting experience, but after that one time you should be free for life, unless you want to volunteer.
 
My first time on jury duty I got selected for a civil case that lasted a full week and a half. There are definitely interesting aspects to sitting on a jury, but they quickly vanish after the first couple of hours and are long gone after the first day. It was brutal.
 
I was summoned for jury duty once and wasn't selected. The only notable thing that I remember was when the lawyer asked if anyone was related to the arresting officer, a man stood up and said "He's my fifth cousin." Who the hell knows who their 5th cousins are?
 
I was summoned for jury duty once and wasn't selected. The only notable thing that I remember was when the lawyer asked if anyone was related to the arresting officer, a man stood up and said "He's my fifth cousin." Who the hell knows who their 5th cousins are?

A person who wants to leave.
 
Holy crap sim city looks like a hot mess. What were they even thinking?

The Ars Technica (I think it was?) preview said it best: they decided to focus on the Sims part of SimCity, something that pretty much no one asked for, at the expense of large city planning and building.

The beta was awful and I'm just so sad we'll never get a proper SimCity game.
 
The Ars Technica (I think it was?) preview said it best: they decided to focus on the Sims part of SimCity, something that pretty much no one asked for, at the expense of large city planning and building.

The beta was awful and I'm just so sad we'll never get a proper SimCity game.

I mean if this one sells poorly it just means that people voted with their wallets and don't want SimCity anymore right?
 
The Ars Technica (I think it was?) preview said it best: they decided to focus on the Sims part of SimCity, something that pretty much no one asked for, at the expense of large city planning and building.

The beta was awful and I'm just so sad we'll never get a proper SimCity game.

At least I wasn't in the beta, because playing this would ruin the good memories I have of playing Sim City at school in the late 90s.
 
people like newer graphics.

I don't really get the size complaints, but then again, i never did get a functioning metropolis in any of the previous sim city games. I never had the patience when I was younger and even now I find 4 difficult to sit down and invest the time in. The beta though felt super relaxing so aside from the city spaces hopefully i should be cool wid dat
 
... except for the ones that already were?

Never get this kind of complaining: You already got the games you wanted, didn't you? Do they have to keep making another one every five years?

They could update SimCity 4 by giving it proper optimization and multi-core support, fix some road placement bugs, add in more endgame stuff, more building styles, hell they can even keep it in 2d for all I care.

But they won't because they have to sell SC5.
 
... except for the ones that already were?

Never get this kind of complaining: You already got the games you wanted, didn't you? Do they have to keep making another one every five years?
Yeah you tell him. He's being all entitled and junk.
 
Tonight's been a night of random Bombcast clips on youtube. Just came across this gem.

"Well, Pepsi, I'm trying to stay cool with an ice cold Pepsi, Pepsi!"

Fucking dying over here.
 
Also because I hate/love you all I'm gonna subject you to my shitty citiy New Humphryshire, helmed by Mayor Batman.

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1C46A447BBFF0A83619364A562F34912B72863E0

Population is about 25,000, can't seem to break into high tech industry yet, just built a medium sized airport while still gaining net income of about $2,000 a month. Still have a shitload of land to build over and I can't wait until I get enough high-wealth residents to unlock solar plants since the only thing this city is suffering from is pollution caused by a coal and natural gas plant.

I can't get that kind of sprawl in SimCity, the size is too small to not play efficiently. No terraforming tool either so you couldn't get the wicked radio station sitting next to the snaking road going up the hill in the first picture.
 
Man tht SimCity quick look was a huge bummer. I liked everything I have sen about the game beforehand, like how they surface information nd how the simulation works. Now seeing how small the cities are and how dependent you are on other cities I no longer think I want to get this game.
 
I was completely surprised by the size of the cities in their live stream last night. Granted, I haven't really cared about a Sim City game for a decade (lack of interest, not due to the quality of the games), but the size just seems way too limited for what I'd want from a game like that. I hope the size isn't due to any processes related to the stuff you can zoom in on, because that stuff seems totally needless. I'd be happy with a Sim City with a modern UI, and with modern graphics at a fixed viewing distance if it meant I could build cities 3 or 4 times the size of what they're currently allowing. I might give Sim City 4 a go if I can get it cheap.
 
I was completely surprised by the size of the cities in their live stream last night. Granted, I haven't really cared about a Sim City game for a decade (lack of interest, not due to the quality of the games), but the size just seems way too limited for what I'd want from a game like that. I hope the size isn't due to any processes related to the stuff you can zoom in on, because that stuff seems totally needless. I'd be happy with a Sim City with a modern UI, and with modern graphics at a fixed viewing distance if it meant I could build cities 3 or 4 times the size of what they're currently allowing. I might give Sim City 4 a go if I can get it cheap.

The city size choice was made to get it to run on a wide variety of computers. The new simulation engine simulates everything. In old games it was just sort of a spreadsheet. Now each person has a life. They have a home, a route they take to work, a job. It is MUCH more detailed. So its not so much the zooming in, but the quality of the simulation.

While I agree it would be nice to have bigger cities (in time i think it will happen), as it is now it is a much more strategic game. Every bit of land matters. It still feels like a "city" but a "city" you have to specialize. I think most who have played the betas and now the game, have learned the city size isn't as big of a negative as it seems. Especially given how different you can make the multiple cities you control.
 
The city size choice was made to get it to run on a wide variety of computers. The new simulation engine simulates everything. In old games it was just sort of a spreadsheet. Now each person has a life. They have a home, a route they take to work, a job. It is MUCH more detailed. So its not so much the zooming in, but the quality of the simulation.

While I agree it would be nice to have bigger cities (in time i think it will happen), as it is now it is a much more strategic game. Every bit of land matters. It still feels like a "city" but a "city" you have to specialize. I think most who have played the betas and now the game, have learned the city size isn't as big of a negative as it seems. Especially given how different you can make the multiple cities you control.

That's interesting. I haven't played it, but I definitely did get an impression of what you're saying from some of the stuff they showed last night. Though not necessarily appealing to me (and like I said, I'm not a big Sim City fan in the first place), I can see the fun in that strategic angle. Is there any truth to the idea that you have to build your city a certain way in order to get the best out of it? At the end of the day, if you're not aligning everything to a grid system, are you "doing it wrong"? Obviously there would always have been an element of "there is one ultimate way to build a city" in any Sim game, but it feels like the larger maps of old would give you the wiggle room to put your own stamp on it, aesthetically.
 
The way each city is confined to a tight little, perfectly square box that abruptly ends surrounded by completely undeveloped green fields looks fucking dumb as shit. And no terraforming, pre-set regions only? I can't for the life of me understand what the fuck these people were thinking.

This is one of the highest profile trainwrecks I've seen in a long time.
 
I was very anxiously waiting for Sim City to come to OS X. Obviously (obviously) I'm no longer interested. But I need me some SC. So I'm going to buy one of the older games and have a go. I've not played any games in the series except for the original and Sim City 2000. Which game should I buy? (And what runs in OS X?)
 
So I'm going to buy one of the older games and have a go. I've not played any games in the series except for the original and Sim City 2000. Which game should I buy? (And what runs in OS X?)

SimCity 4 is for Mac, and you can mod the shit out of it any which way you'd like to tailor your experience.
 
The way each city is confined to a tight little, perfectly square box that abruptly ends surrounded by completely undeveloped green fields looks fucking dumb as shit. And no terraforming, pre-set regions only? I can't for the life of me understand what the fuck these people were thinking.

This is one of the highest profile trainwrecks I've seen in a long time.

Oh yeah. Just like Vinny I was also bummed out about no random regions and the lack of terra forming. SimCity for me is a sandbox to also play in. The new simulation stuff is nice but not that nice that I want to loose all my toys.
 
The city size choice was made to get it to run on a wide variety of computers. The new simulation engine simulates everything. In old games it was just sort of a spreadsheet. Now each person has a life. They have a home, a route they take to work, a job. It is MUCH more detailed. So its not so much the zooming in, but the quality of the simulation.

While I agree it would be nice to have bigger cities (in time i think it will happen), as it is now it is a much more strategic game. Every bit of land matters. It still feels like a "city" but a "city" you have to specialize. I think most who have played the betas and now the game, have learned the city size isn't as big of a negative as it seems. Especially given how different you can make the multiple cities you control.

I wonder if that level of simulation makes enough of a difference to be worth it though.
 
SimCity 4 is for Mac, and you can mod the shit out of it any which way you'd like to tailor your experience.

The Mac version doesn't run on anything that has Lion or newer on it.

There lies the problem. I would ove to dive into SimCity 4 but it doesn't run on my Mac and people mentioned that even the Windows version can be problematic on modern machines.
 
Would be ok if there were more devs making these kinds of games, but there's really not. There's Tropico which is ok, but you can't get that big in them either. There's Cities XL which is ok but lacks a lot of the polish

Like, Sega, have Relic make a city simulation or something.
 
Would be ok if there were more devs making these kinds of games, but there's really not. There's Tropico which is ok, but you can't get that big in them either. There's Cities XL which is ok but lacks a lot of the polish

Like, Sega, have Relic make a city simulation or something.

It seems like the potential is right there in this game, but it's being held back by arbitrary settings and limitations that should be optional and hopefully will become optional in the future. For now I've cancelled my pre-order and will keep an eye on how and if things progress.
 
Next gen is going to be fun. Pc games no longer held back due to your old consoles but due to your dads laptop. :(

We can never win.
 
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