Giant Bomb Thread The Third: #TeamBrad

Status
Not open for further replies.
He sure tried his best to ignore the glaring visual issues as well as tried to deflect Patrick's sometimes overwhelming criticisms.

I feel Patrick was less trying to be critical of the game and more trying to get Ryan to show something else that he was more familiar with, which would have hopefully shown the game in a better light.
 
I can't believe how the horrible backpack clipping on THE MAIN CHARACTER IN THE CENTER OF THE SCREEN YOU SEE ALL THE TIME passed cert.

Game looked six months away from completion. Holy jank.
 
I can't believe how the horrible backpack clipping on THE MAIN CHARACTER IN THE CENTER OF THE SCREEN YOU SEE ALL THE TIME passed cert.

Game looked six months away from completion. Holy jank.

Huh...

I haven't watched the stream yet because I want to avoid spoilers but I really can't find any way a backpack clipping would have any effect on a game cert process lol...
 
Huh...

I haven't watched the stream because I want to avoid spoiler but I really can't find any way a backpack clipping would affect a game cert process lol...

Desmond was wearing a white hoodie and a black messenger bag on his back. His white ass back bulge that was in his hoodie would clip through the bag every time he started walking.

Still waiting on that stairs GIF.
 
I feel Patrick was less trying to be critical of the game and more trying to get Ryan to show something else that he was more familiar with, which would have hopefully shown the game in a better light.

Yeah only just tuned in at the end but there seemed to be a 'oh were running out of time to sell this' moment :/

Its not a great sign when that moment is not action based but just NPC's walking around a town...theres a number of them but its hardly groundbreaking and certainly not interesting.

I always get caught up in the pre-release stuff of AC but when I see the final game...it just looks reasonably broken. I don't understand the combat, stick PoP combat in there and am bought. Also the shooting stuff isn't as cool as it originally looked, its pretty ridiculous in game.
 
I can't believe how the horrible backpack clipping on THE MAIN CHARACTER IN THE CENTER OF THE SCREEN YOU SEE ALL THE TIME passed cert.

Game looked six months away from completion. Holy jank.

I haven't watched the quick look, but is it like Link's cap always clipping through the shield on his back? I don't get how something that simple is just ignored.
 
Desmond was wearing a white hoodie and a black messenger bag on his back. His white ass back bulge that was in his hoodie would clip through the bag every time he started walking.

Still waiting on that stairs GIF.

Ok...that's a bad bug but it still doesn't have anything to do with Microsoft/Sony's cert.
 
yeah that Quick Look kind of turned me off AC3.

I was thinking of picking it up and jumping in to the series (I have AC2 on Steam but it runs like shit on my MBP) but eh, probably not now.
 
Was that really clipping or was it a reflective plastic thing on the back of the backpack? I couldn't tell with the stream.. looked just like some plastic on the front of the backpack that was reflecting light.
 
Ok...that's a bad bug but it still doesn't have anything to do with Microsoft/Sony's cert.

That small graphical glitch is the least of the game's problems bugwise.

I'm surprised people rated the game this high when it looks like this AFTER the day 1 patch that fixes 20 or so gamebreaking bugs.

Was that really clipping or was it a reflective plastic thing on the back of the backpack? I couldn't tell with the stream.. looked just like some plastic on the front of the backpack that was reflecting light.

Desmond's hoodie had an unusually large bulge in the bottom left part on his back. It was definitely clipping through it after seeing it in multiple angles.
 
Was that really clipping or was it a reflective plastic thing on the back of the backpack? I couldn't tell with the stream.. looked just like some plastic on the front of the backpack that was reflecting light.

No it was really fucking terrible clipping. This isn't really something new to the AC games though Ezio special armor had bad clipping in AC:B and I think the pre-order bonus in AC:R did too.
 
Good QL, if only to expose this game a bit. Don't believe the hype.
Yep, the QL was fine. I don't expect them to play perfectly, that was never the point of QLs.

The game, however, does look unpolished in so many ways. From severe clipping errors to AI bugs. Vegetation models also look kinda rough at close-up. Not really what I was expecting after seeing the first screenshots of this game.
 
I'm surprised people care about locations when the biggest thing they need to do with AC is fi everything. Fix the controls, fix the combat, fix the IQ, so on.
 
Yeah....AC3 isn't exactly pretty on 360...ouch...


The worst thing, BY FAR, are the shadows and the shadows' LOD...my god this is terrible. I almost feel like the game would be prettier if there was no shadows at all...
 
Im not really a "guy x just sucks at the game" but Ryan was clearly having a off day.

Watching him walk around in cycle for 5 minutes during the Desmond bit after plugging in the cube thingy was just painful to watch.


I turned it off after not long after that.


Also given his love for AC2 and brotherhood it should have had Vinny instead of Patrick.
 
Huh...

I haven't watched the stream yet because I want to avoid spoilers but I really can't find any way a backpack clipping would have any effect on a game cert process lol...

Maybe not cert but I can't believe it would pass Ubisoft's own play testing. It's so sloppy.
 
Maybe not cert but I can't believe it would pass Ubisoft's own play testing. It's so sloppy.

Yeah well...

Working in QA myself (not for Ubi but for another big publisher), I can guarantee you that the VAST majority of bugs encountered in any games have been seen first by a tester at some point during the process and entered in the database. It's rarely the testers' fault if you encounter a bug in a game (we do miss some from time to time of course, we're human).

You would be amazed to see the state of the bug database when some of those games are released. It's very common to release a big game like that with litterally thousands of still open bugs. Most of those issues are very minor and you would never encounter them (1 in a million kind of thing) but still.

If a game is buggy on release it's not because QA didn't do his job, it's because the bugs were not fixed. Most of the time it's because they ran out of time or money (or both) and won't take the risk to attempt a fix. With games complex as they are nowadays, fixing an issue almost always automatically create other issues.
 
Yeah well...

Working in QA myself (not for Ubi but for another big publisher), I can guarantee you that the VAST majority of bugs encountered in any games have been seen first by a tester at some point during the process and entered in the database. It's rarely the testers' fault if you encounter a bug in a game (we do miss some from time to time of course, we're human).

You would be amazed to see the state of the bug database when some of those games are released. It's very common to release a big game like that with litterally thousands of still open bugs. Most of those issues are very minor and you would never encounter them (1 in a million kind of thing) but still.

If a game is buggy on release it's not because QA didn't do his job, it's because the bugs were not fixed. Most of the time it's because they ran out of time or money (or both) and won't take the risk to attempt a fix. With games complex as they are nowadays, fixing an issue almost always automatically create other issues.

That's all very true, but does an issue like a character model clipping through itself really count as a bug? That seems to be more of design thing that is born out of laziness or I guess money.
 
That's all very true, but does an issue like a character model clipping through itself really count as a bug? That seems to be more of design thing that is born out of laziness or I guess money.

Of course it's a bug...we call those "C Bugs" (A being the most important and C the least important).... So for example a crash would be an A bug. Some small graphical glitch like that would be a C bug.

The developper will obviously focus his time and money on fixing the A bugs since 1-They are the most important and 2-They are the ones that could fail you a cert.

A lot of C bugs will still be fixed along the way but they're never a priority. A C bug will never fail you a cert.


I'm not saying they shouldn't be fixed...of course they still suck but it's hardly a priority in the grand scheme of things. Especial since, like I said earlier, fixing a C bug in the first level could create a brand new A bug in the second to last level of the game. You can't take that kind of risk when you are only a couple of weeks away from submission.

Still no excuse for a general lack of polish in a game but this is how it work from the QA/Publisher point of view.
 
Maybe not cert but I can't believe it would pass Ubisoft's own play testing. It's so sloppy.

Why would they hold it back? I mean, the press, and certainly gamers, really don't care about this kind of stuff. For example, look how well the resident evil games still sell. It has never been a great series, and even to those who like it will probably admit there are more bad games than good ones now.

As long as gamers continue to preorder games like idiots to get exclusives, as long as marketing budgets come close to the budgets of the games themselves, and as long as People continue to buy games simply because they are "fans of the genre" or "fans of the series", these bugs will continue to be prevalent because it will not impact sales whatsoever. This is everyone's fault.
 
Is there one this week?

Why wouldn't there be one?

Oh and watching the 24 hours of Halo is just so refreshing to have just Drew and Alexis playing. So great to see these guys just have a great time playing a game they love (even if I don't really care for Halo myself).
 
Why would they hold it back? I mean, the press, and certainly gamers, really don't care about this kind of stuff. For example, look how well the resident evil games still sell. It has never been a great series, and even to those who like it will probably admit there are more bad games than good ones now.

As long as gamers continue to preorder games like idiots to get exclusives, as long as marketing budgets come close to the budgets of the games themselves, and as long as People continue to buy games simply because they are "fans of the genre" or "fans of the series", these bugs will continue to be prevalent because it will not impact sales whatsoever. This is everyone's fault.

I'm trying to imagine a major film being released full of boom mics visible in frame, cars in the background in films set in the 17th century, disappearing beards and mustaches from one shot to the next during the same scene, etc... these errors happen but rarely are they so prominent. It's a matter of caring about your work. Software is always going to have bugs, but a clipping bug literally at the front and center of the game is pretty bad.
 
I'm trying to imagine a major film being released full of boom mics visible in frame, cars in the background in films set in the 17th century, disappearing beards and mustaches from one shot to the next during the same scene, etc... these errors happen but rarely are they so prominent. It's a matter of caring about your work. Software is always going to have bugs, but a clipping bug literally at the front and center of the game is pretty bad.

Gladiator had someone wearing jeans. Glory had a enslaved kid lift his hand right in front of the camera to wave goodbye to people while wearing a wristwatch in 1860s. The Shining had the helicopter shadow on the side of the mountain in the first minute of the film. Lots of old movies have airplanes in the skies, and so on. The car in Bullit had way too many hubcaps falloff of it. I can name a bunch of movies and television shows that have boom macs visible, or the shadows of them visible.

I can go on and on, and these silly mistakes don't even begin to address editing and spacial issues in many popular movies that people fawn over and over-analyze , like Inception and the Batman movies. These are even greater technical issues than the ones I listed above, but unless you understand film, you won't pick up on them.

The issue isn't that these bugs should or shouldn't exist, but that the audience and reviewers are, frankly, too dumb, don't care, or bend over backwards to justify their purchase, or defend their "favorite series", to make them of any consequence.
 
Gladiator had someone wearing jeans. Glory had a enslaved kid lift his hand right in front of the camera to wave goodbye to people while wearing a wristwatch in 1860s. The Shining had the helicopter shadow on the side of the mountain in the first minute of the film. Lots of old movies have airplanes in the skies, and so on. The car in Bullit had way too many hubcaps falloff of it. I can name a bunch of movies and television shows that have boom macs visible, or the shadows of them visible.

I can go on and on, and these silly mistakes don't even begin to address editing and spacial issues in many popular movies that people fawn over and over-analyze , like Inception and the Batman movies. These are even greater technical issues than the ones I listed above, but unless you understand film, you won't pick up on them.

The issue isn't that these bugs should or shouldn't exist, but that the audience and reviewers are, frankly, too dumb, don't care, or bend over backwards to justify their purchase, or defend their "favorite series", to make them of any consequence.

Your absolutely right and that really sucks for the people who do notice it. Did you seriously see all those thing on your own in those movies you listed or were they pointed out to you? I've only picked up on those things in well made films after seeing same movie 5+ times. Its damn impressive if you did I'm nowhere near that observant.
 
Status
Not open for further replies.
Top Bottom