Giant Bomb Vive stream | What a Time to Be a Vive!

But things like that will, I fear.

Nothing really to fear since the knowledge is already out there. Knowledge isn't a problem in the first place. It's all how that knowledge is used. Normal, mentally stable people will be no more dangerous with the knowledge. The crazy ones have already obtained it by other means.
 
That gives me pause for my VR game idea. It was going to be hyper realistic.

Seeing how dumb the GB people are is depressing.

Guess I could have trigger notifications everywhere that can be turned off by people who actually know how to use firearms.



Blows my damn mind that peeps don't know how firearms function when they are put on display with every FPS reload animation and movie out there.

Go for a relaxing open carry walk
 
That gives me pause for my VR game idea. It was going to be hyper realistic.

Seeing how dumb the GB people are is depressing.

Guess I could have trigger notifications everywhere that can be turned off by people who actually know how to use firearms.



Blows my damn mind that peeps don't know how firearms function when they are put on display with every FPS reload animation and movie out there.

lol, so you're telling me the smart kids are the ones who think they're gun pros just from playing CoD with zero firearms training or education? Fuck outta here.
 
As someone with arachnophobia, please don't ever put spiders in your VR games.

What is funny is they are researching using VR to help with phobias. I think they should go the other way and induce phobias.... give people a 'textwhiledrivingphobia' or an irrational fear of driving slow in the fast lane.
 
That gives me pause for my VR game idea. It was going to be hyper realistic.

Seeing how dumb the GB people are is depressing.

Guess I could have trigger notifications everywhere that can be turned off by people who actually know how to use firearms.



Blows my damn mind that peeps don't know how firearms function when they are put on display with every FPS reload animation and movie out there.

Have a basic tutorial which guides you through the step-by-step process of how to load, prep, and eventually reload the gun...

Problem solved.

Hyper realistic simulations are a good thing for VR... but it does need to be dumbed down for the un-informed of how something specific works.
 
GB is just fumbling with controls and since this is the first time I'm watching someone play Vive live, it hasn't impressed me yet.
 
Ah, crap. That's true. However, it still seems like a problem with VR in general? PS VR won't all include move controllers, and neither will Oculus. It seems like games that come out on Vive that support their controllers will be able to support touch, and I sincerely doubt we see a ton of roomscale experiences due to the difficulty of actually setting that up. At least with the touch controllers it seems like they'll become a bit more widely implemented sooner rather than later.
right, people with room scale setups is a small subset of the VR market, so might not be widely implemented. Touch controllers is a peripheral, but something most people enthused enough to buy a Rift now will probably purchase on top.
 
No rigs is controller with head tracking aiming.

But also move + sony nunjuck thingy which jeff mentioned would be interesting - you have tracked GUN and a stick.

You have fidelity of motion control AND a left stick for movement.

I don't really believe that is the same thing though. Move doesn't have the ability to track the controller past a person's body like roomscale allows. Using a subcontroller/head aiming is still a half step IMO. The Vive controllers are on a totally different level, but translating that into a traditional movement experience in a game is still a big question mark.
 
Don't have the opportunity to watch the stream right now -- I'll check out the archive.

What's the general consensus on quality so far? Many comparisons to Oculus?
 
Don't have the opportunity to watch the stream right now -- I'll check out the archive.

What's the general consensus on quality so far? Many comparisons to Oculus?

Headset itself, about the same as Rift, but the controllers set it apart. Stream started off strong with great games, but they are digging into the demo-shovelware-experimental stuff now and it is kinda flat right now.
 
Headset itself, about the same as Rift, but the controllers set it apart. Stream started off strong with great games, but they are digging into the demo-shovelware-experimental stuff now and it is kinda flat right now.

I dunno, this game right now seems pretty cool.
 
What is funny is they are researching using VR to help with phobias. I think they should go the other way and induce phobias.... give people a 'textwhiledrivingphobia' or an irrational fear of driving slow in the fast lane.

That stuff is really interesting. I came across some of that when doing a small school assignment on VR. Not the trying to induce phobias bur curing them. There was something about treating PTSD using VR too.
 
That gives me pause for my VR game idea. It was going to be hyper realistic.

Seeing how dumb the GB people are is depressing.

Guess I could have trigger notifications everywhere that can be turned off by people who actually know how to use firearms.



Blows my damn mind that peeps don't know how firearms function when they are put on display with every FPS reload animation and movie out there.

Yes because games and movies are the authority on that subject.

Yes.


....

WTF is this
 
Headset itself, about the same as Rift, but the controllers set it apart. Stream started off strong with great games, but they are digging into the demo-shovelware-experimental stuff now and it is kinda flat right now.

they are playing the best VR game that has been released so far right now.
 
Reminds me of that bridge builder game on mobile... actually that is a game that would work well in VR

Is there a haptic 'click' when he is connecting those?
 
I don't really believe that is the same thing though. Move doesn't have the ability to track the controller past a person's body like roomscale allows. Using a subcontroller/head aiming is still a half step IMO. The Vive controllers are on a totally different level, but translating that into a traditional movement experience in a game is still a big question mark.

Nah, they just stop occlusion so you have cant hide the gun behind your back or turn around 360 degrees.

https://www.youtube.com/watch?v=rymhjxpM1Wg

The move controller does the same thing if your facing the camera = no big deal imo. Just means you cannot spin around, and lets face it, I dont wnat to spin around.
 
Brad making contraptions.

simpsons_grill.png
 
Reminds me of that bridge builder game on mobile... actually that is a game that would work well in VR

Is there a haptic 'click' when he is connecting those?

A lot of touch-based mobile games would upgrade very nicely into VR experiences.

The slingshot game they were playing early on shows that an Angry Birds VR game would be very charming and a lot of fun... would definitely bring it new life.
 
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