Zero-Crescent
Member
Brad still needs to talk to the tacos guy! Only then can Curtis wake up!
Will's coming by laterReally hope we do get to see this Foo Show thing.
You game in the kitchen?
But things like that will, I fear.
This sequence of posts is somewhat concerning.
That gives me pause for my VR game idea. It was going to be hyper realistic.
Seeing how dumb the GB people are is depressing.
Guess I could have trigger notifications everywhere that can be turned off by people who actually know how to use firearms.
Blows my damn mind that peeps don't know how firearms function when they are put on display with every FPS reload animation and movie out there.
That gives me pause for my VR game idea. It was going to be hyper realistic.
Seeing how dumb the GB people are is depressing.
Guess I could have trigger notifications everywhere that can be turned off by people who actually know how to use firearms.
Blows my damn mind that peeps don't know how firearms function when they are put on display with every FPS reload animation and movie out there.
As someone with arachnophobia, please don't ever put spiders in your VR games.
Dude even in America there's not that many people who would play VR and know how to use a rifle.
That gives me pause for my VR game idea. It was going to be hyper realistic.
Seeing how dumb the GB people are is depressing.
Guess I could have trigger notifications everywhere that can be turned off by people who actually know how to use firearms.
Blows my damn mind that peeps don't know how firearms function when they are put on display with every FPS reload animation and movie out there.
right, people with room scale setups is a small subset of the VR market, so might not be widely implemented. Touch controllers is a peripheral, but something most people enthused enough to buy a Rift now will probably purchase on top.Ah, crap. That's true. However, it still seems like a problem with VR in general? PS VR won't all include move controllers, and neither will Oculus. It seems like games that come out on Vive that support their controllers will be able to support touch, and I sincerely doubt we see a ton of roomscale experiences due to the difficulty of actually setting that up. At least with the touch controllers it seems like they'll become a bit more widely implemented sooner rather than later.
No rigs is controller with head tracking aiming.
But also move + sony nunjuck thingy which jeff mentioned would be interesting - you have tracked GUN and a stick.
You have fidelity of motion control AND a left stick for movement.
So you're saying that VR is a terrorist trainer? I'M TELLIN!
we need a "Promotional material vs. reality" comparison on the user experience of this game.
Don't have the opportunity to watch the stream right now -- I'll check out the archive.
What's the general consensus on quality so far? Many comparisons to Oculus?
LOL just falls over on its side. perfect
Headset itself, about the same as Rift, but the controllers set it apart. Stream started off strong with great games, but they are digging into the demo-shovelware-experimental stuff now and it is kinda flat right now.
What is funny is they are researching using VR to help with phobias. I think they should go the other way and induce phobias.... give people a 'textwhiledrivingphobia' or an irrational fear of driving slow in the fast lane.
That gives me pause for my VR game idea. It was going to be hyper realistic.
Seeing how dumb the GB people are is depressing.
Guess I could have trigger notifications everywhere that can be turned off by people who actually know how to use firearms.
Blows my damn mind that peeps don't know how firearms function when they are put on display with every FPS reload animation and movie out there.
Why?
Headset itself, about the same as Rift, but the controllers set it apart. Stream started off strong with great games, but they are digging into the demo-shovelware-experimental stuff now and it is kinda flat right now.
Ironically, there's been a lot of good academic research on using VR for exposure therapy to arachnophobia and various other phobias.
Yes because games and movies are the authority on that subject.
Yes.
....
WTF is this
Reminds me of that bridge builder game on mobile... actually that is a game that would work well in VR
I don't really believe that is the same thing though. Move doesn't have the ability to track the controller past a person's body like roomscale allows. Using a subcontroller/head aiming is still a half step IMO. The Vive controllers are on a totally different level, but translating that into a traditional movement experience in a game is still a big question mark.
Reminds me of that bridge builder game on mobile... actually that is a game that would work well in VR
Is there a haptic 'click' when he is connecting those?
A lot of touch-based mobile games would upgrade very nicely into VR experiences.
The slingshot game they were playing early on shows that an Angry Birds VR game would be very charming and a lot of fun... would definitely bring it new life.