Maiden Voyage
Gold™ Member
Link to article.
Fascinating read. Tim really drives home his opinion that VR and the eventual Metaverse needs to be open. He weighs in on his vision of the future of gaming as well, though this interview is primarily about VR.
Fascinating read. Tim really drives home his opinion that VR and the eventual Metaverse needs to be open. He weighs in on his vision of the future of gaming as well, though this interview is primarily about VR.
"It would be really tragic if we let the future metaverse, that binds all humanity together into shared online environments, were a closed platform controlled by a giant corporation," Sweeney said. "As always, they'd use it to spam you with advertising, they'd use it to gather information about your private life and sell it to the highest bidder, and they'd act as the universal intermediary between all users, content creators, and transactions, ensuring that everything has to be approved by them."
And now, the exciting part, is that over the next 12 years we're going to see VR scale down from a huge helmet to something the size of your glasses, which has a display for each eye that's higher quality than any display you can buy now, and cheaper, because it uses very little material. And that's going to revolutionize all forms of entertainment. Instead of having televisions and monitors and smartphone screens, you're going to have this VR device to project imagery wherever you want. It's going to occupy 140 degrees of your field of view--far, far higher quality and more immersive than the best PC entertainment experience you can get today.
When you install the Oculus drivers, by default you can only use the Oculus store. You have to rummage through the menu and turn that off if you want to run Steam. Which everybody does. It's just alienating and sends the wrong message to developers. It's telling developers: "You're on notice here. We're going to dominate this thing. And your freedom is going to expire at some point." It's a terrible precedent to set. I argued passionately against it.
But ultimately, the open platforms will win. They're going to have a much better selection of software. HTC Vive is a completely open platform. And other headsets are coming that will be completely open. HTC Vive is outselling Oculus 2-to-1 worldwide. I think that trend will continue.
Oculus would do best if they tried to bring users into their store by supporting HTC Vive and Oculus Rift and any other PC hardware that comes out. I think if they don't do that, they're going to pretty quickly fail, because you're not going to want to buy a multiplayer game that you can't play with half of your VR friends.
I think the mainstream version of this product does have to be like sunglasses. The helmet version is for serious people. The entirety of the console market all console gamers are potential VR buyers that's 100 million people, maybe, in the U.S. and Europe. And then there's 100 million, maybe, in Asia who are not console gamers but do play hardcore PC games like League of Legends. So there's 200 million helmet-wearing VR users worldwide. I think that's where that market tops out.
I bet in 20 years, we're going to live a very large fraction of our lives in the metaverse. Right now we're just typing stuff to each other in social media. Just imagine, if you telecommute, all of your work will be conducted through VR and AR. If there is one corporation that controls and accesses everybody's data stream, then they have complete insight into every aspect of everybody's lives.
That's really dangerous. That company, and any intelligence agencies and governments that it feeds into, will have the power to blackmail anybody. Because everybody has something to hide. Pervasive information collection is a really dangerous factor for a democracy.
That just makes it all the more important to ensure that this new medium is built in a decentralized way, where people can communicate with each other without surveillance, using technologies like end-to-end encryption. And that it's open to basically any company that would want to participate, just like the web is today. Any company can run a website. Any company should be able to host their part of the metaverse, so they can control that exclusively and nobody else can dictate terms to them. That decentralization is going to be the key to keeping it robust and secure and preserving everybody's rights.