Jim said:It looks like in-engine rendered to video to hide load times just like Uncharted 2. So far, there are no load times anywhere unless you restart from a checkpoint, and then it's a few seconds.
so do you think the game is caching content to the HDD while the video plays (like U2)? guess streaming texture data off the hard disk drive gives a nice performance advantage and keeps LOD issues low. I'm sure Killzone 3 could use this to get rid of the infamous (albeit quick) loading pauses.