theignoramus said:***fuck, why cant PD use this technique. wander if its at all possible to use in a CPU-intensive game like GT5.
Maybe that's why GT5 got delayed... :O
theignoramus said:***fuck, why cant PD use this technique. wander if its at all possible to use in a CPU-intensive game like GT5.
Firewire said:Frodo! Steal his ring!
theignoramus said:***fuck, why cant PD use this technique. wander if its at all possible to use in a CPU-intensive game like GT5.
Raist said:Maybe that's why GT5 got delayed... :O
Toxa said:he's a huge fan of GOW !
Firewire said:I don't think the visual upgrade would be very appealing in GT. GT is crisp and clean, using this technique would seem to effect that in GT5.
Hey but if we give Kaz another year or two I'm sure he can make it work wonders. :/
TTP said:That would be amazing.
TTP said:You know what's funny? With all this talk about moving processes from the RSX to the Cell and looking at the amazing results, it looks like the RSX is being used like a simple video output card :lol
It's odd. The less you use the RSX the more amazing the games look.
Power of Cell indeed
MLAA still takes a significant amount of processor time. Its not like its anywhere close to free.Raist said:You know, it really looks like it went from a blurry mess (I'm obviously not talking about the actual motion blur, check the titan close-up comparison for instance) to super-detailed, high contrast picture quality from the demo to the final version.
I'm actually wondering whether this whole improvement is due to the replacement of "traditional AA" (maybe they used quincux before and IIRC while a decent AA method it caused an overall bluriness in the image) by MLAA.
If that's the case, everyone should use that STAT.
Firewire said:Ok then, how about we cut off his ring finger Kratos style. :lol
TTP said:You know what's funny? With all this talk about moving processes from the RSX to the Cell and looking at the amazing results, it looks like the RSX is being used like a simple video output card :lol
It's odd. The less you use the RSX the more amazing the games look.
Power of Cell indeed
Firewire said:You think this new technique can work in GT, without loosing its crisp clean look?
Lagspike_exe said:... what?
RSX is ALWAYS used. They just unload some parts of the processing to Cell, which, in most cases, runs idle if you don't push it with tasks like this. The reason why Cell is being pushed so hard this time is because it was much easier to push RSX A LOT in the early days because of it's known architecture.
RSX is, basically, G70. Don't underestimate it, it was quite powerful GPU for it's time and it's quite usable today, as well.
Cell is being used as a supercharger, since it does some stuff exceptionally well, but supercharger is of no use if you don't have an engine.
Firewire said:You think this new technique can work in GT, without loosing its crisp clean look?
TTP said:If by "crisp clean look" you mean jaggies and flickering then I'd be very happy if GT5 loses that.
TTP said:If by "crisp clean look" you mean jaggies and flickering then I'd be very happy if GT5 loses that.
damn goodULTROS! said:Looks like CGI. Damn
In these pics, for some strange reason, I like the demo part more:
What makes you think GoW3s CPU budget is significantly less than that of other, comparable action games?Lathentar said:MLAA still takes a significant amount of processor time. Its not like its anywhere close to free.
MLAA is a very simple algorithm that obviously produces wonderful results, but you need a ton of free CPU time to run it as it goes over the entire frame buffer multiple times to do edge detection and blending.
Firewire said:Bullshit! He went with that "Its worse than RROD" pretty hard.
theignoramus said:What makes you think GoW3s CPU budget is significantly less than that of other, comparable action games?
Firewire: My thinking is that if GT5 is using 4xMSAA on the RSX with screen tear and fps drops, the engine performance (and by extension, the driving experience) could be improved if they had more GPU time on the RSX.
Lagspike_exe said:I advise getting a new TV.
ULTROS! said:Looks like CGI. Damn
In these pics, for some strange reason, I like the demo part more:
TTP said:Another one? :lol
I've got a top of the line 1080p Bravia.
Do you want GT5 to actually look like it does in those fancy trailers or not? Cos currently, IQ wise, it's not quite there yet due to its "crisp look" as people call it.
TTP said:Another one? :lol
I've got a top of the line 1080p Bravia.
Do you want GT5 to actually look like it does in those fancy trailers or not? Cos currently, IQ wise, it's not quite there yet due to its "crisp look" as people call it.
LiquidMetal14 said:Demo vs final............hmmmmmmmmmm
Callibretto said:demo showed some nice shadow, but there's some weird glow everywhere. even one of the flag is glowing. the final version feel more right to me.
TTP said:You know what's funny? With all this talk about moving processes from the RSX to the Cell and looking at the amazing results, it looks like the RSX is being used like a simple video output card :lol
It's odd. The less you use the RSX the more amazing the games look.
Power of Cell indeed
Lathentar said:MLAA still takes a significant amount of processor time. Its not like its anywhere close to free.
MLAA is a very simple algorithm that obviously produces wonderful results, but you need a ton of free CPU time to run it as it goes over the entire frame buffer multiple times to do edge detection and blending.
corrosivefrost said:That's awesome! The demo had a lot of shadows and darkness in places -- it made it hard to tell which way I was going -- I thought I was playing God of War 3: Diablo edition for a minute there.
corrosivefrost said:Exactly why I asked for impressions from people with retail copies.
That's awesome! The demo had a lot of shadows and darkness in places -- it made it hard to tell which way I was going -- I thought I was playing God of War 3: Diablo edition for a minute there.
DMPrince said:the MLAA technique doesn't mess with the HUD like Saboteur?
"Christer our Director of Technology tweeted this about MLAA, hope it answers your questions: There's a paper that describes the MLAA algorithm, and the Saboteur effect is probably only a subset of the technique described. AFAIK the version used on GoW3 goes beyond the original paper. The #gow3 AA technique saved 5ms from the GPU, costs ~20ms on 5 SPU's (~4ms Latency), its very pretty and only on #ps3."
Lagspike_exe said:... what?
RSX is ALWAYS used. They just unload some parts of the processing to Cell, which, in most cases, runs idle if you don't push it with tasks like this. The reason why Cell is being pushed so hard this time is because it was much easier to push RSX A LOT in the early days because of it's known architecture.
RSX is, basically, G70. Don't underestimate it, it was quite powerful GPU for it's time and it's quite usable today, as well.
Cell is being used as a supercharger, since it does some stuff exceptionally well, but supercharger is of no use if you don't have an engine.
TTP said:You know what's funny? With all this talk about moving processes from the RSX to the Cell and looking at the amazing results, it looks like the RSX is being used like a simple video output card :lol
It's odd. The less you use the RSX the more amazing the games look.
Power of Cell indeed
I didnt get his implication either. If anything, PS3 first party games would have less free CPU time because they use the SPUs more extensively than conventional, Xbox-centric multiplat games. I see no reason why this technique shouldnt be considered a practical solution to third party PS3 devs inclined to ship games with no AA or QAA.Raist said:Where exactly did I say it was free?
electroshockwave said:Wasn't the PS3 originally intended to have 2 cell processors but developers were against it because they wanted the typical CPU + GPU setup. I really want to know what that PS3 would have been capable of.
it's like the perfect capture. soooo beautiful *Cries*nskinnear said:More new screens: http://scrawlfx.com/2010/03/even-more-new-god-of-war-iii-screenshots
I'll just post the link to avoid spoilers.
electroshockwave said:Wasn't the PS3 originally intended to have 2 cell processors but developers were against it because they wanted the typical CPU + GPU setup. I really want to know what that PS3 would have been capable of.
Would have made multi-platform development even more difficult.J-Rzez said:Yep, that's what I posted one minute before you
I'm curious how that would have turned out. It would have been a mess from the get go though, most likely.
electroshockwave said:Wasn't the PS3 originally intended to have 2 cell processors but developers were against it because they wanted the typical CPU + GPU setup. I really want to know what that PS3 would have been capable of.
it is a different game, a different approach, nor better or worse than bayonetta gameplay wise.depths20XX said:Will definetly be buying this but I do not see it surpassing Bayonetta as far as action games go.
None of the reviews really mention any content or unlockables to work for after completing the game. The combat also feels really stale after playing much better action games. I guess GoW games are mainly for the atmosphere or something though.
Trailblaster said:How much you want to bet that GG uses MLAA in Killzone3 and not Quincunx AA
ULTROS! said:Looks like CGI. Damn
In these pics, for some strange reason, I like the demo part more:
http://images.eurogamer.net/assets/articles//a/1/0/0/1/8/6/1/Lighting2_Demo.jpg.jpg[
http://images.eurogamer.net/assets/articles//a/1/0/0/1/8/6/1/Lighting2_Final.jpg.jpg
BruceWayneIII said:I know what you mean. I remember a lot of 1st party developers mention the RSX as a shading monster, and it seems that's how they use it. Everything advanced like KZ2 post-processing filters etc. fits nicely on the SPUs.