Gods and The Chaos Engine coming to Jaguar

Agent X

Member
According to this thread from AtariAge Forums, Gods and The Chaos Engine will be release for the Atari Jaguar in 2021.

Gods

Immortality breeds contempt and the Gods, so long uncaring for the events of man, know nothing of the exploits of our hero. He stands before them showing neither fear nor disdain and asks the Gods that shall he return, fulfilling completely their quest, he will join them as an equal and a brother.

The horror, the impertinence the mistake realized too late, the gateway lies open to their domain where no mortal man ever trod before.

But the words of the Gods may not be broken and only the hope of the hero's failure comforts them as the warrior departs for the City of Legends, preparing to carve one more story on its walls...

Gods is a game of exploration, combat and adventure. You assume the role of a classical hero who has taken up the challenge of the Gods. In order to gain the ultimate prize of immortality you must slay the four guardians of the city and return to Mount Olympus.

The Chaos Engine

Enter six hard nailed mercenaries for hire. The Thug, Preacher, Mercenary, Gentleman, Navvie and Brigand. These ball breakers are armed to the teeth with over 25 weapons and a host of destructive devices peculiar to their class. Select two characters to form your party and enter the World of Chaos.

The adventure covers four graphic worlds and 16 levels loaded with fiendish traps, puzzles, and secret passages. Blag or blast your way through hordes of different monsters to do battle with the ultimate killing machine, The Chaos Engine.

 
Robin Williams What Year Is It GIF
 
I was like, "Oh cool, classic Bitmap Brothers games releasing on..." and then I finished reading the headline.

OK, Jaguar. As long as we don't have to debate if either of these is an open-world game...

(FYI, The Chaos Engine is known to some outside of the UK as Soldier of Fortune from it's US SNES release. Unrelated though to the other Soldier of Fortune franchise; also, fewer gibs, of course.)
 
Last edited:
It's amazing how many of the Jaguar's games were European titles from Amiga and ST. Add another two. Was this because it was cheap to secure these titles? or did Europe actually have faith in the Jaguar? There were not many American developers.
 
It's amazing how many of the Jaguar's games were European titles from Amiga and ST. Add another two. Was this because it was cheap to secure these titles? or did Europe actually have faith in the Jaguar? There were not many American developers.
With the recent wave of enhanced ST ports to the Jag, that's because of the Jaguar homebrew community developing tools to quickly port ST games to the Jag.

By 1990, most American devs had moved on from the Amiga and ST, to focus on PC game development. In Europe, the Amiga and ST scene lasted a few more years, thus that's why Atari had strong support by European game developers for the Jag.
 
With the recent wave of enhanced ST ports to the Jag, that's because of the Jaguar homebrew community developing tools to quickly port ST games to the Jag.

By 1990, most American devs had moved on from the Amiga and ST, to focus on PC game development. In Europe, the Amiga and ST scene lasted a few more years, thus that's why Atari had strong support by European game developers for the Jag.

I guess the 68000 chip in the Jaguar was used for quick porting, this would explain why most games weren't much more than the Amiga and CD32 efforts.
 
It's amazing how many of the Jaguar's games were European titles from Amiga and ST. Add another two. Was this because it was cheap to secure these titles? or did Europe actually have faith in the Jaguar? There were not many American developers.

I think Havoc2049 Havoc2049 gave an excellent answer above.

In the case of Gods and The Chaos Engine, these are not old or "lost" games for the Jaguar that were rediscovered. Rather, they are newly created ports from the Atari ST, with some added enhancements such as new music. In addition, the developers were able to get these conversions officially sanctioned from The Bitmap Brothers, which is why they are able to publish and sell them on cartridges. (The same homebrew developers were also previously responsible for versions of Xenon 2 and Speedball 2 for the Jaguar, which were also licensed and sold on cartridge.)

But, even back during the Jaguar's active shelf life in the mid 1990s, a significant chunk of its game development came from established ST and Amiga developers, which tended to skew European. The presence of the 68000 helped make the porting job easier, but the downside of this was that the extra power of the Jaguar was rarely utilized in any meaningful way for these games.
 
I guess the 68000 chip in the Jaguar was used for quick porting, this would explain why most games weren't much more than the Amiga and CD32 efforts.
I wouldn't say most. All the 68000 computer ports like Cannon Fodder, Syndicate, Pinball Fantasies, Flashback and a few others were 3rd party filler titles and only made up like 1/3 of the library. Most of the first/second party games by Atari; like AVP, Tempest 2000, Iron Soldier, Iron Soldier 2, Cybermorph, Battlemorph, Missile Command 3D, Hover Strike, Kasumi Ninja, etc., were unique to the Jag or in the case of Doom, Wolfenstein 3D and Myst, PC ports.
 
Last edited:
Meh. Where are the Duke Nukem 3D or Metal Slug ports? Where is the untapped Jaguar's potential?

Just a couple of 16bit ports that look worse than the Amiga versions.
 
Chaos Engine is OK... I guess... I might like Alien Syndrome more tho.

Gods is and has always been euro jank with bad controls.
 
Last edited:
I just wish that the development tools for Tom and Jerry were better. The Jag is capable of producing very clean 3D images (in some cases way better than the N64).

Unfortunately, since it is very hard to program for them, developers were just using the 68k cpu.
 
Top Bottom