GOG News and Updates 2013

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Damn! I've been wanting to play these since reading the Hardcore Gaming 101 series on Ultima. Any other cool free games besides Ultima IV?
As for now, just those games. Looks like you'll have your chance to play those Worlds of Ultima games, legitimately, for free.
 
Well for some reason the GOG installer for Beneath a Steel Sky is no longer the CD-version, but the floppy-disk version.

The good news is BASS is free at ScummVM's site, so you can get the CD-version there.
 
A lot of those are personal opinion questions... I mean, do you want to play the game in its original form, or with BG2-interface additions? Do you want to play a heavily modified version of the game, or something more like the original version? I think that the fix-pack stuff is a must, but other than that, it's all optional. I know a lot of people like the Tutu mod, but I'd personally rather play BG1 with BG1's interface, and BG2 with BG2's...

I've never been able to make up my mind if the 'highlight interactible items onscreen by pressing a hotkey' feature from BG2 is *too* powerful or fair compensation to avoid feeling that you have to attempt to click on everything.
 
A lot of those are personal opinion questions... I mean, do you want to play the game in its original form, or with BG2-interface additions? Do you want to play a heavily modified version of the game, or something more like the original version? I think that the fix-pack stuff is a must, but other than that, it's all optional. I know a lot of people like the Tutu mod, but I'd personally rather play BG1 with BG1's interface, and BG2 with BG2's...

Well, I figure I'm going to play Planescape first so I have some time to think about it. If the improvements with the tutu mod make it more enjoyable to play then I don't see why not.

For Fallout though, played 2 back in the day and was planning on purchasing it as It's been far too long. However, I never played the first game. Is it worth getting or should I just stick with 2?
 
Well, I figure I'm going to play Planescape first so I have some time to think about it. If the improvements with the tutu mod make it more enjoyable to play then I don't see why not.

For Fallout though, played 2 back in the day and was planning on purchasing it as It's been far too long. However, I never played the first game. Is it worth getting or should I just stick with 2?

It makes improvements for sure, using the BG2 engine. That's why BG:EE uses it as well. The original was a lot more dated. But, I don't know if it necessarily makes it more enjoyable, I guess that depends on the person... there's more classes and kits to create a character from using the BG2 engine, so perhaps.

Fallout 1 is amazing, do not skip it. It has a different feeling to it, and quite a few people prefer it to Fallout 2, unlike BG1, where almost everyone prefers 2 to the original. Either way, almost no one says to skip Fallout 1, unlike with BG1 where the first has aged a lot less gracefully than the second and it's not uncommon for people to suggest skipping it and moving right to BG2.
 
"The 2010 Edition features improved graphics and native support for higher resolutions (640x400, 960x600 and 1280x800). Standard, oldschool graphics are also available."
...every screenshot uses a shitty upscaling filter. Improved!
 
Hmm, that "press a key to highlight everything" feature is really useful, but yeah, it's not supposed to be in BG1... it would make finding some secrets a lot easier, and in that respect feels cheap. But it'd be useful for stuff like picking up stuff enemies dropped. So yeah, I'm not sure.

The one thing I really wish BG1 had, though, isn't that, or 40 arrows/bolts/stones per stack (remember, it's only 20 in the first game), or even the bags of holding... it's being able to put notes on the map. BG1 has nice maps, but you can't put notes on them. It's annoying. But even so, I've never installed Tutu. With BG1, 2, or Torment I pretty much only use the fixpacks and descriptions-enhancement mods, not anything else (no need for widescreen mod, I have a CRT to use for these things).

"The 2010 Edition features improved graphics and native support for higher resolutions (640x400, 960x600 and 1280x800). Standard, oldschool graphics are also available."
...every screenshot uses a shitty upscaling filter. Improved!

If you want the original DOS version of Raptor, it's still available for $6 on 3D Realms's store.
 
The real problem with the 2010 version of Raptor is that they broke the controls. The ship moves at like half the speed of the original for some reason making the game almost impossible.
 
It makes improvements for sure, using the BG2 engine. That's why BG:EE uses it as well. The original was a lot more dated. But, I don't know if it necessarily makes it more enjoyable, I guess that depends on the person... there's more classes and kits to create a character from using the BG2 engine, so perhaps.

Fallout 1 is amazing, do not skip it. It has a different feeling to it, and quite a few people prefer it to Fallout 2, unlike BG1, where almost everyone prefers 2 to the original. Either way, almost no one says to skip Fallout 1, unlike with BG1 where the first has aged a lot less gracefully than the second and it's not uncommon for people to suggest skipping it and moving right to BG2.

Thanks for the response, will buy Fallout upon being paid tomorrow but will wait on 2 for the foreseeable future. Have far too many games to play now due to the D&D deal anyway so I can wait until Fallout 2 is 5.99 again.
 
Releases:
Children of the Nile: Complete
Slender: The Arrival

Hmm, that "press a key to highlight everything" feature is really useful, but yeah, it's not supposed to be in BG1... it would make finding some secrets a lot easier, and in that respect feels cheap. But it'd be useful for stuff like picking up stuff enemies dropped. So yeah, I'm not sure.

The bit that bothers me is situations like where in one village, there's a random barrel that happens to contain a powerful ring. As best as I've been able to determine, there's no *clues* to that; just if you happen to click on the right barrel out of dozens, you can get an awesome item, but if you don't, you'll miss it. It boils down to hotspot hunting and I rarely think that's a good idea. A secret you find by deducing the location from a bunch of clues, I'm perfectly content with, but one that's just a random searchable location that looks similar to dozens of other random searchable locations but happens to be much more rewarding, I'm less enamoured with.

(On a similar note: Doors that are on the opposite sides of buildings to the camera)
 
Hmm, that "press a key to highlight everything" feature is really useful, but yeah, it's not supposed to be in BG1... it would make finding some secrets a lot easier, and in that respect feels cheap. But it'd be useful for stuff like picking up stuff enemies dropped. So yeah, I'm not sure.

I'm just about positive I used a "press a key to highlight everything" feature when I played BG1 and that was over a decade ago running modless with the original discs. I remember using it to find the hidden Ankheg Plate Mail.

Strange.
 
Created a Yuan-Ti Pureblood Favored Soul in Neverwinter Nights 2 because it seemed an odd, potentially amusing combination. Will I get screwed over down the line?

Edit: Game looks alright but are there any recommended graphical mods/texture packs?
 
Two releases and a preorder. The two releases, I think, are two games that it'd be hard pushed to be more different from one another:

Nancy Drew: Curse of Blackmoor Manor
Galactic Civilizations I: Ultimate

I've not played GalCiv, but I recall it has a *very* enthusiastic fanbase. Worth a bolding?
(And I kinda want to try out the Nancy Drew games. Mum's warmed to them even after playing the likes of Gabriel Knight, so it sounds like they've got something going for 'em...)

Preorder: Divinity: Dragon Commander.
 
I started with GalCiv 2 myself, and the impression I got at the time was it made the first obsolete, better in every regard (and in some ways very significantly better as the first release was very limited in some features), and the comments in the release at GOG seem to echo that as well.
 
The bit that bothers me is situations like where in one village, there's a random barrel that happens to contain a powerful ring. As best as I've been able to determine, there's no *clues* to that; just if you happen to click on the right barrel out of dozens, you can get an awesome item, but if you don't, you'll miss it. It boils down to hotspot hunting and I rarely think that's a good idea. A secret you find by deducing the location from a bunch of clues, I'm perfectly content with, but one that's just a random searchable location that looks similar to dozens of other random searchable locations but happens to be much more rewarding, I'm less enamoured with.
Stuff like those are supposed to be hidden, though... like, easter eggs for people dedicated or lucky enough to find them. They weren't supposed to be things everyone gets.

(On a similar note: Doors that are on the opposite sides of buildings to the camera)
Those are annoying, yeah.
 
Stuff like those are supposed to be hidden, though... like, easter eggs for people dedicated or lucky enough to find them. They weren't supposed to be things everyone gets.

The problem is that - to me - the rewards don't feel *deserved*. If you're lucky enough to click in the right place, you get something awesome. If not, you don't. I'd far rather see the situation where you're able to deduce the location by talking to people, which isn't the case for many of them. It's just a bit too random for my liking. If nothing else, at *least* give an indication that there's something worth finding. Why would a magical ring end up in a random barrel on the street anyway? It doesn't really make much sense without a backstory, and objects appearing in nonsensical locations - for me - does take me out of immersion a little.

I think a good example of something similar that I *don't* have a problem with comes from Ultima VII and the Hoe of Destruction. Locked in a shed, with a nearby NPC who gives you the backstory of the weapon. He tells you that he lost the key on the shores of the lake, said shores being covered with assorted junk. In this situation, it's a similar objective - find the obscure object by clicking in the right location to get a major reward - but it's goal-based; you know there's a reward to be found out there, you're given a (large but not insurmountable) area to search for it, and you're welcome to choose whether to investigate or not. The game has been honest about the choice available to the player.

I have a very similar rant about many Flash room escape games, actually, although in *those* situations the random clicking is actually necessary for completion, which is significantly worse! Too many people conflate obscurity with challenge.
 
The problem is that - to me - the rewards don't feel *deserved*. If you're lucky enough to click in the right place, you get something awesome. If not, you don't. I'd far rather see the situation where you're able to deduce the location by talking to people, which isn't the case for many of them. It's just a bit too random for my liking. If nothing else, at *least* give an indication that there's something worth finding. Why would a magical ring end up in a random barrel on the street anyway? It doesn't really make much sense without a backstory, and objects appearing in nonsensical locations - for me - does take me out of immersion a little.

I think a good example of something similar that I *don't* have a problem with comes from Ultima VII and the Hoe of Destruction. Locked in a shed, with a nearby NPC who gives you the backstory of the weapon. He tells you that he lost the key on the shores of the lake, said shores being covered with assorted junk. In this situation, it's a similar objective - find the obscure object by clicking in the right location to get a major reward - but it's goal-based; you know there's a reward to be found out there, you're given a (large but not insurmountable) area to search for it, and you're welcome to choose whether to investigate or not. The game has been honest about the choice available to the player.

I have a very similar rant about many Flash room escape games, actually, although in *those* situations the random clicking is actually necessary for completion, which is significantly worse! Too many people conflate obscurity with challenge.

As they are in BG1, it's basically hidden secrets, such as, for instance, the secrets in Wolf 3D or Doom -- hidden stuff that there are no clues to and you'll only find if you guess right or have a guide to. And yeah, that stuff does annoy me somewhat, but it's pretty tame in BG1... I mean, there's not all that much of it. It's nothing like Doom or Wolf 3D, which are just loaded with that stuff... it's just a few hidden items here and there. I don't mind it, really.
 
Freespace only it is then. I wanted to check out all the Build games, but I'm struggling to get through Shadow Warrior, so I'll strike Redneck Rampage then.
 
Freespace 2 not compatible with Windows 7? O_o

That's funny, GOG is really weird when it comes to that stuff sometimes. Freespace 2 has a huge mod scene, it'll run 100% for sure on Windows 7. Have no idea why it's not listed on GOG's site.
 
As they are in BG1, it's basically hidden secrets, such as, for instance, the secrets in Wolf 3D or Doom -- hidden stuff that there are no clues to and you'll only find if you guess right or have a guide to. And yeah, that stuff does annoy me somewhat, but it's pretty tame in BG1... I mean, there's not all that much of it. It's nothing like Doom or Wolf 3D, which are just loaded with that stuff... it's just a few hidden items here and there. I don't mind it, really.

I think most Doom ones are clued, actually. Wolf3D not really,although I think a small majority are on decorated walls (I'm sure I recall pushing Hitler's face at least once). Then again there's so many decorated walls that aren't secrets that it's probably fair to just flag Wolf3D as unclued.

It has crossed my mind that in BG1, I wouldn't mind it if I didn't know about it :-)
 
So Freespace 1 + 2 and Redneck Rampage...

Should/must buys, yes?
Since they released the source code to both, hasn't Freespace 1 been mod ported into the Freespace 2 engine, thus making it pointless to purchase if you're getting Freespace 2?
 
That's funny, GOG is really weird when it comes to that stuff sometimes. Freespace 2 has a huge mod scene, it'll run 100% for sure on Windows 7. Have no idea why it's not listed on GOG's site.

Runs without problems here, win 7 x64. Some quite enjoyable dogfights in that game :D.
 
I am surprised that no one mentioned this yet. The Groupees Topware Interactive Build a Bundle went live yesterday, it will last for a little under 4 more days. You must select at least two games for a $1.50 minimum to purchase it the bundle. Four of the seven available games include GOG codes: Earth 2140, Earth 2150, Earth 2160 (also comes with Steam code), and Jagged Alliance 2 - Wildfire (also comes with Steam code). Once 2,000 bundles are sold. people who bought/buy the minimum will also get Knights & Merchants: The Peasants Rebellion as a bonus, this also activates on GOG. I bought and activated three myself, I doubt any of these titles will get cheaper than this.

http://groupees.com/topware

The three other available titles without GOG versions come with "Topware DRM". From everything I have read, their DRM is really horrible. I would avoid them like the plague...
 
Today's 24 Hour Classic Gem Promo is The Last Express 60% off ($2.39).

I highly recommend this beautiful rotoscoped real-time adventure game. What kind of monstrous fiend wouldn't want to travel on the Orient Express and solve a murder mystery right before the outbreak of WW1?
 
New release is Overlord 1. But the NEWS is that Fez and Don't Starve is coming to GOG on May 1 and April 23, respectively.

Slow release day redeemed! I'm looking forward to trying Fez, not sure what I'll think of it, but it certainly has a reputation (it's supposed to be good, I believe), and that other game, Don't Starve, sounds pretty neat too: "Uncompromising survival & world exploration. No instructions. No help. No hand holding. Start with nothing and craft, hunt, research, farm and fight to survive."
 
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