apana said:Really love wii mote controls, I know it's blasphemy to say so but I enjoy it even more than mouse and keyboard controls for fps.
Sadist said:Amazing boxart.
Bought the game last week btw and I'm surprised to see it's good. Really like it sofar.
MYE said:Best FPS SP campaign i've played since... shit, i cant even remember.
Bioshock?
apana said:No enhanced ports plz. Re-remake Goldeneye using Call of Duty engine for PS360, except it's a Cafe exclusive. An even longer sp campaign this time.
apana said:No enhanced ports plz. Re-remake Goldeneye using Modern Warfare 2 engine. An even longer sp campaign this time.
apana said:Really love wii mote controls, I know it's blasphemy to say so but I enjoy it even more than mouse and keyboard controls for fps.
Maxrunner said:what configs are you using? the defaults are terrible. But im following some recommendations from here and its improving a lot...
Maxrunner said:what configs are you using? the defaults are terrible. But im following some recommendations from here and its improving a lot...
The worst possible advice for any Wii shooter.jlevel13 said:Plug in a classic controller pro - works great
MYE said:I'l keep posting this till everyone who complains about the controls try it
Go to the Wii's controller settings on the GoldenEye menu, and click Customize.
Go into cursor settings and do the following;
Set the deadzone to 15 above, 40 across.
Set the maximum turn to 100 (which is default)
Set the horizontal speed to 21
Set the verticle speed to 8
Set the cursor sensitivity to 20
Now go into the ADS options, and do the following;
Set the deadzone to 17 above, 17 across.
Set the maximum turn to 90 above, 90 across.
Set the horizontal speed to 15
Set the verticle speed to 10
Set the cursor sensitivity to MAXIMUM.
Now exit those options, and set the camera to; Wii Remote Turning, and turn 'Look' OFF.
Have the Auto re-centre and Turn while cursor off-screen settings ON.
boris feinbrand said:Damn stole my post. But yeah, the SP blew me away. Especially some of the CQC moves look painfull as hell. Level design was spot on, and the developers really worked to get the levels designed with the Wii hardware in mind.
You know, I would buy an enhanced Cafe version of this game day one (with added online functionality of course)
Yup. That gif in the OP is awesome too.Jarmel said:I didn't notice until now but this thread has a brilliant title.
jufonuk said:Basically cafe version take the Wii SP and steal BFBC2 Multiplayer but change some vehicles to be more bond like, lower the bar for leveling up gadgets etc... voice chat,
maybe some Black ops MP modes as well and err fuck it just do an on line mission two players (bond, Trevelyan) having to storm bases complete missions etc as a team would be great
I will buy
Htown said:The worst possible advice for any Wii shooter.
jufonuk said:Basically cafe version take the Wii SP and steal BFBC2 Multiplayer but change some vehicles to be more bond like, lower the bar for leveling up gadgets etc... voice chat,
maybe some Black ops MP modes as well and err fuck it just do an on line mission two players (bond, Trevelyan) having to storm bases complete missions etc as a team would be great
I will buy
Because some people find pointing way too slow and cumbersome. I tried both and went with CCPro. I honestly don't know why people think the Wiimote is good for FPS over a traditional dual-analog setup. I play a lot of FPS on PC and PS360 though, whereas my brother who never usually plays FPS likes using the Wiimote.StevieP said:I still have no idea how some people can use a dual-analog pad for first-person games a decade past its prime. But that's just me.
Boerseun said:I'll post my control setup later. It's a bit different than MYE's but works perfectly for me.
Nice ideas. Count me in.
Striek said:Because some people find pointing way too slow and cumbersome.
Striek said:Because some people find pointing way too slow and cumbersome. I tried both and went with CCPro. I honestly don't know why people think the Wiimote is good for FPS over a traditional dual-analog setup. I play a lot of FPS on PC and PS360 though, whereas my brother who never usually plays FPS likes using the Wiimote.
Leondexter said:Slow and cumbersome? That's nuts. I can see just not liking it, or not being good at it, or having a tough time to find a good balance between aim and turn sensitivity, and all that. I can see where someone would prefer the simplicity of "normal" controls. But if pointing is slow, then analog sticks are immobile.
Striek said:*Shrug*, difference of opinion. Analog sticks are nowhere near perfect but they're much faster and more accurate than the Wiimote (and PSMove) for me and I've seen no one play IRL with the Wiimote all that well.
Pointers aren't all created equal. A mouse provides pinpoint accuracy in 360° in milliseconds. A trackpad won't do that . A Wiimote is certainly nowhere close.
I've been playing FPS for years so it could be my failure to adjust, but I get the impression that most people who prefer the Wiimote wouldn't really haved described themselves as FPS fans previously. That is I don't think many people have 'converted' from pad play to Wiimote play.
Striek said:*Shrug*, difference of opinion. Analog sticks are nowhere near perfect but they're much faster (particularly turning) and more accurate than the Wiimote (and PSMove) for me and I've seen no one play IRL with the Wiimote all that well.
Pointers aren't all created equal. A mouse provides pinpoint accuracy in 360° in milliseconds. A trackpad won't do that . A Wiimote is certainly nowhere close.
I've been playing FPS for years so it could be my failure to adjust, but I get the impression that most people who prefer the Wiimote wouldn't really haved described themselves as FPS fans previously. That is I don't think many people have 'converted' from pad play to Wiimote play.
Well yeah. That and lack of decent online compared to other current platforms and that FPS are definitely a genre that benefit from increased resolution/detail.Rush2thestart said:Actually I think many people havent converted because of the negative perception of motion controls and the Wii, as well as the fact that they already feel comfortable with dual analog on consoles.
Striek said:Well yeah. That and lack of decent online compared to other current platforms and that FPS are definitely a genre that benefit from increased resolution/detail.
I'm not trying to convince anyone that pads are definitively better. Don't think its possible. Merely providing an example of why one person doesn't think the Wiimote (and Move) is very good for FPS.
Try the Wii remote set-up with MYE's custom settings, posted many times in the past few pages.Bluforce said:I'm sorry for the UP during E3's week, but i bought Goldeneye Wii yesterday, the version with golden Classic Pad, new in offer at 19,90 Euro.
Advise me to play it with Wiimotion or with Classic Pad?
Shiggy said:I'm pretty bad at FPS games, but this is quite a nice one. The story, the presentation and especially the characters are pretty nice. But does it only have 6 missions/chapters? Or do the missions change with higher difficulty?
And...I shouldn't play online
Shiggy said:And...I shouldn't play online
StevieP said:I still have no idea how some people can use a dual-analog pad for first-person games a decade past its prime. But that's just me.
Effect said:Each of the chapters have several levels to them. So I think overall you have 14 or 15 different actual levels. Depending on the difficulty and how fast/slow you are they each could take around maybe half hour to an hour. I think you could speed run some of them if you know them inside and out but no on the first try. Save the tank level which is far to quick and you can't really slow down in it.
With the higher difficulties there are more objectives you have to complete. You can still complete a level without getting all the objectives but you can't continue on that difficulty level when it comes to the next level until you finish that previous mission fully. Then there is the hardest mode which is the Classic 007 where you have health and armor pickups with no regenerating health and I think that has the highest number of objectives to complete.
You should play on-line! It's awesome fun! :-D
Boerseun said:You should play on-line! It's awesome fun! :-D
demonturkey said:So according a website you might Go to for Nintendo news, Famitsu gave the game 9/9/8/8.
evangd007 said:This game's online was ruined for me by the harrowing amount of experience required to unlock stuff. Offline was great though. Rockets only headshot mode ftw.