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GoldenEye 007 |OT| For 360, James? No... For Wii

Effect

Member
kottila said:
I might be the worst fps-player there is. I keep dying over and over again on agent. Just Finished the nightclub. How do you approach firefights? Hold back or run towards them?

Use cover to your advantage is what I'd suggest. Running into a group could get you killed as it could trigger something else to take place. You won't have infinite amount of enemies coming at you until you move up. There is is maybe like a handful of situations that might seem like that but isn't the case. You can run past a section though if enemies are still there and they won't follow but that's different from what CoD does.

My second try on Nightclub I noticed something interesting. The first time I did the level I made a point to take out everyone in the club after I started getting attack. It was only on my second time I realized I didn't have to do that at all. I just had to escape the area. Kill those in my way as I made a mad dash for the door. Don't think this can be applied to all levels but many are situational where you can do the logical thing to proceed at times. You really can approach things from several different ways. Now that ballroom section in Nightclub was a pain in the ass as I ran low on ammo there both times and had to be really careful. You can only backtrack so far there as well.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
You dont know 'pain in the arse' until you do the Nighclub on 007 Classic difficulty.
 

antonz

Member
Marvie_3 said:
Just picked this up today and started playing it a few mins ago. What do you guys recommend for dead zone settings?

I found advanced setting 3 i think its called to be pretty good. Id reccomend start there and if needed can tweak
 

Marvie_3

Banned
antonz said:
I found advanced setting 3 i think its called to be pretty good. Id reccomend start there and if needed can tweak
Alright, thanks. The controls were really wonky at first. Might take a bit to get used to this game. :lol
 
antonz said:
I found advanced setting 3 i think its called to be pretty good. Id reccomend start there and if needed can tweak

Yeah, this is what I used. It becomes mostly second nature after a level or two.

Just beat the game today, too. The
Cradle level was frustrating in the beginning when protecting Natalya, but I thought it was funny that they kept the "chase bullet-sponge Trevelyan" theme from the N64 original.
I haven't enjoyed a shooter this much in a long time.
 
Finished it earlier. Really great game. Don't know if I'd say it is the best Bond game (still belongs to Everything or Nothing because it has the full package while this lacked some sequences, such as car chases) but as far as being the game I've been wanting to play since watching Casino Royale, this game nailed it. Comparisons to Call of Duty are almost apt since the entire game felt like my personal favorite parts of CoD, but better, and far more frequent. Then it got rid of the things I hated, like endless baddies and grenades all the time. If it did carry the Call of Duty title, it would have been my favorite since the first. Stealth was (shallow but) fun and shoot outs were a real threat. The in-game cinematic scenes, which was my biggest concern, were done well; actually, the updated Goldeneye was surprisingly entertaining and I wasn't in it for the story.

Only problem I had was the occasional spotty frame rate. Because I was playing with the wii remote, the controls fell apart during those times. When you have a device capable of high accuracy like the wii remote, a mouse, or the ps move, the frame rate because a bigger issue imo (one reason why I turn down graphical settings to lock 60fps on PC). It's hardly a problem with the game design, but I'm reaching to think of something bad here.

Well, the other issue is that all the default control options for the wii remote were pretty bad. I had to mess with the settings a bit, but when it was all done with, the controls were almost spot on. Would have been nice to have sprint/camera lock/pick-up mappable to a different button as different functions. Again, really minor issue. Uh, and multiplayer could be bad, but I have no interest in it. Campaign is what I got it for and it was so worth it.

Eurocom has made three great Bond games at this point. I hope they can continue and not face the wrath of Activision. Speaking about that, I do need to check out Blood Stone as well. If it's half as good as Goldeneye Wii, I'll be happy.

also, goldeneye wii single player utterly destroys the n64 one
 

Effect

Member
Has anyone in the Heroes mode experienced people simply not spawning as the hero on either side. So annoying that I don't think I'll be playing that mode anymore. It just makes it a long team conflict match but with a higher score total. That gets really boring after a while and why the TC score total is as low as it is. Takes the whole fun out of it when only one side is spawning their hero or when no one is.

I have noticed how quiet my system is, relatively anyway, compared to running Black Ops. Yikes. I knew it was working it harder then normal but it's very noticeable after playing GoldenEye and some other games again this morning.
 

Yagharek

Member
I just finished the Archives level. This game is really impressing me. Bought it since there was nothing else I wanted out, and didnt expect to like it.

It feels like a good fps to me, Eurocom should be proud of it.
 
RandomVince said:
I just finished the Archives level. This game is really impressing me. Bought it since there was nothing else I wanted out, and didnt expect to like it.

It feels like a good fps to me, Eurocom should be proud of it.
me too, really fun so far, and wii controlls are godly
 

Yagharek

Member
I'm just using the CCPro, havent ventured into wiimote options and dont feel the need. I find wiimote adds a lot in metroid prime trilogy/3, but isnt needed in this one (although I hear great things about it from some people).

Tank level is hillarious though, in a good way. Homing rockets? :lol :lol :lol
 
RandomVince said:
I'm just using the CCPro, havent ventured into wiimote options and dont feel the need. I find wiimote adds a lot in metroid prime trilogy/3, but isnt needed in this one (although I hear great things about it from some people).

Tank level is hillarious though, in a good way. Homing rockets? :lol :lol :lol
After using the wii controls i can't imagine using anything else, it should be noted that i am using the setting posted a few pages back too.
 

gamingeek

Member
Godamnit I'm finding defending Natalya impossible on 007 difficulty. What I've noticed is that you can't learn patterns of where they come from like you could on lower difficulty. You are attacked on all sides and then half the room starts glowing orange and you can't see half the enemies shooting Natalya.

Also, it doesn't help that the frame rate is slow in this room and the room shakes the screen when stuff explodes.
 
So the best control scheme for me to use is...?

I have a classic controller, but not a pro, if that makes any difference :)

Edit: Well the nunchuck/remote control scheme is horrendous, so I'm going go try CC :lol
 
I think there's a setting called Experience 3 or something similar. I find them to be class.

I do think you're showing your age here. To write it off as a CoD clone is just laughable.
 
Foliorum Viridum said:
Man this game is not very good.

Very ugly graphics, bad controls, and too much of a CoD clone so far. Disappointing. :(
Damn, sorry to hear you're not liking it, but I have to disagree with the CoD thing.

At first glance, things like sprinting and ADS make it seem like that but those are just modern/standard things now. I guess you could say that pressing R in the original was their way of ADS since it functioned similar (more precise, zoomed it, etc) and it took a while for ADS to be implemented in games.

CoD is more like a target gallery. I like in GE how you can pick how to do your battles (like stealth) and know how many guards to expect and their patterns (like in the original).

The online portion pretty much is a CoD clone, though.
 
The CoD thing was just a minor observation. It's the controls and graphics which are killing it for me at the moment. It doesn't feel right whether I use a tweaked setup for remote/nunchuck, or the classic controller. I can't nail the sensitivity and the sticks/triggers just aren't up to scratch. I know it's not original to call out Wii games for being ugly, but it doesn't have any redeeming aspects like most Wii games do, eg: stylish art etc. It's like playing a PS2 gen game.

They've done a good job, two levels in, of recreating the Goldeneye story and levels, but I fear that won't be enough.
 
I don't think describing the differing tension to the sticks as being equal to it not being up to scratch.

Genuinely baffled with you not being able to find the right set up for the nunchuck+wiimote.

I'd implore you to continue.
 
just got this from my best friend as xmas present :)

played through the first couple of missions and enjoying it a lot so far but why on earth is it so dark? i remember facility on n64 and i can't see shit in the Wii game. I hope later levels get a bit brighter.

also: There is no additional ammo in multiplayer available???(like on N64, there were places with reappearing ammo). We played several maps with rocket launcher and once we wasted our 2 rockets we were stuck with the pistol. we couldn't find a plade with ammo once. :(
 

Reknoc

Member
Played through the first mission and really enjoying it so far. The Wiimote controls are so good.

Bond seems to hate buttons though, always hitting them instead of just pressing them like a normal person.
 

Effect

Member
iamaustrian said:
just got this from my best friend as xmas present :)

played through the first couple of missions and enjoying it a lot so far but why on earth is it so dark? i remember facility on n64 and i can't see shit in the Wii game. I hope later levels get a bit brighter.

also: There is no additional ammo in multiplayer available???(like on N64, there were places with reappearing ammo). We played several maps with rocket launcher and once we wasted our 2 rockets we were stuck with the pistol. we couldn't find a plade with ammo once. :(

Try increasing the brightness and are you playing with composite or component cables?
 

Effect

Member
iamaustrian said:
component 480p
maybe it's my LCD TV. it's black levels are anything but great :(

I've noticed since I started using component my screen is a bit darker then usual when I turn the unit on. When I switch inputs and go back to the screen the Wii is on it becomes brighter. I can't tell if it's the TV or cables though. I used the same cables on my PS3 (it had the hook up for the Wii, PS3, and 360) before I switched that to an HDMI cable and it never did that but then again maybe it wasn't as noticeable as a lot of Wii screens are white so the dimness is easier to see.

Still increasing my brightness did help, as did switching inputs, with some of the darker maps. Sewer being the prime example. I couldn't see at all before but now it's fine after messing around with settings.
 

jlevel13

Member
Foliorum Viridum said:
It's the controls and graphics which are killing it for me at the moment. It doesn't feel right whether I use a tweaked setup for remote/nunchuck, or the classic controller.

If you can't get the hang of the remote nunchuck combo (I couldn't either), the regular old classic controller just won't do it for this game - you really need the classic controller pro. I picked up a pro just for this game and don't regret it.
 
I got this as a X-mas present and I am loving the shit out of it. It really clicked for me when the shootout in the Nightclub breaks out. Such an awesome moment. The online Multi is actually a lot better than I expected too, Goldeneye mode is pretty cool.
 
jlevel13 said:
If you can't get the hang of the remote nunchuck combo (I couldn't either), the regular old classic controller just won't do it for this game - you really need the classic controller pro. I picked up a pro just for this game and don't regret it.
I'm not paying £20 just so the game controls okay. :lol
 
after following the setting posted some pages back this game controls like a dream with the wiimote and nunchucks, i honestly can't imagine controlling it any other way.
 

jlevel13

Member
Foliorum Viridum said:
I'm not paying £20 just so the game controls okay. :lol

Okay, I don't blame you, but even though you can use the standard classic controller to play the game, as you've discovered, it makes it a real struggle and is uncomfortable because of the placement of the Z buttons and the way it is designed to be held doesn't suit twin analogue controls. I guess the pro is cheaper in the US, only $20, so it didn't seem like a big deal, and is also much nicer to use. So much nicer, I have since retired my regular classic controller, so it's not really like buying it for just one game... ymmv.
 
picked this up today for 20 quid - i'm not sure if i'll be into it or not, but i was drawing a blank on vaguely interesting stuff that i can't get in japan. will report back!
 
I've just gotten around to playing this over the weekend. I played up to the jungle level on 007 difficulty, then, tired of the regenerating health, started over on 007 Classic. I much prefer the static health.

I'm really impressed. This game is fantastic! I loved the original Goldeneye, but it is pretty dated now despite doing some great things that didn't stick with the genre. But since then, there have been plenty of 007 games, and though most of them are solid, they're not the best FPS games around, and I didn't have particularly high hopes for this one. I just hoped they'd nail the pointer controls. And they did. I especially like the separate customization for down-the-sights aiming. The controls are almost too good - I'm headshotting everything in sight, with the better weapons, at least.

But I didn't expect to be blown away by the design of the game itself. I love the option to play stealthy or just start shooting. I love the level designs, with the little split routes and objectives. The weapons feel great. It even has shotguns that are deadly at range - avoiding a particular videogame pet peeve of mine.

The story and cutscenes are pretty lame, but it comes with the territory, I suppose. I'm not particularly fond of the 1st-person view for the cutscenes. I think most of them would've worked better with standard cinematic views.

It's ironic that after I'd finally given up hope for any great FPS games on the Wii, and hung my hopes on Move that one finally delivered. Good job, Eurocom. Too bad it's such a dud sales-wise. Three years ago, I think they'd have had a monster hit on their hands. Now the Wii market has been systematically trained not to buy most games.
 

plufim

Member
Just got this yesterday, good fun! Having my arse handed to me in multiplayer, with some kills coming out of nowhere! DocHolliday was destroying me... is there a perk that masively increases weapon damage? Because goddam he was just destroying everyone.

edit: as an aside, looking at the leaderboard, there are only 2 obvious cheaters (with over a hojillion kills and $texas XP) on there. Does this mean EA actually care and remove the leaderboards entries from cheaters? Because damn that'd be refreshing.
 
What's the deal with grenades in this game? I must be missing something, because never in the entire game did I have a grenade to throw, but I got hundreds thrown at me. There's a "grenade" button, and a "toggle grenade" button...are they only for multiplayer (which I haven't tried yet)?

Also, :lol at something I noticed about the story: the two missions where the whole level gets blown up are the two missions where your objectives include disarming explosives. That was a stroke of genius.
 
I think my main issue with the game is that enemies are too accurate, even on the easiest setting. I know they did that since there is no more HP and you auto-recover, but it's really annoying.

You pop your head out of cover for a split second and you've been shot twice. I've never played a FPS where the enemies are this accurate. I would have preferred a HP setting and less accurate enemies. That would be more like the movies (enemies in the movies aren't accurate for shit), and really more fun overall IMO. It would also be more in tune with classic Goldeneye.

Auto-recover is the thing I hate most about many modern FPS's.
 
SlipperySlope said:
I think my main issue with the game is that enemies are too accurate, even on the easiest setting. I know they did that since there is no more HP and you auto-recover, but it's really annoying.

You pop your head out of cover for a split second and you've been shot twice. I've never played a FPS where the enemies are this accurate. I would have preferred a HP setting and less accurate enemies. That would be more like the movies (enemies in the movies aren't accurate for shit), and really more fun overall IMO. It would also be more in tune with classic Goldeneye.

Are you really finding them that accurate? Because I'm finding the game too easy, even on 007 Classic difficulty. The enemies aren't nearly as slow as most console shooters, but they're still a bit slow. I usually have enough time to aim for their heads to save ammo. If they're very far away, they tend to shoot a line across the floor before actually aiming at me, like a plane doing a strafing run or something.

Are you using the tilt aim? I find it really useful, since the enemies do seem to have trouble spotting you when you do that vs. just moving out of cover.

SlipperySlope said:
Auto-recover is the thing I hate most about many modern FPS's.

Definitely. I suppose it's no more unrealistic than insta-heal first aid kits, but it's easier. Although I blame Halo for a lot of what's wrong with modern FPS's, I loved how Halo 1 did health/shields. It was a nice combination of auto-recover and first aid kits.
 

TunaLover

Member
Friggin Eurocool made a terrific job with this game, best Wii FPS by a mille, almost no slowdowns, rock solid engine, inventive use of the Wiimote-Nunchuk (the leaning is pretty useful), the game has not texture pop-up or pop-up AT ALL!!
There's some parts in which it really seems like it's running in a dopped Wii.

I think that additional objectives is the more interesting thing in this game, it brakes with the monotonous linear objectives of most FPSs, the box cases with special weapons is a nice addition for people who love explore every part of the game.

Awesome game
 
I really like the accurate enemies. It always bothers me that heroes in movies have such great aim while goons should be no different (if not BETTER) but have poor aim.

EatChildren said:
You dont know 'pain in the arse' until you do the Nighclub on 007 Classic difficulty.
I'm still on this level.
 

TunaLover

Member
KittenMaster said:
I really like the accurate enemies. It always bothers me that heroes in movies have such great aim while goons should be no different (if not BETTER) but have poor aim.

Not only that, they will take cover as soon an enemy is spoted, good (or bad for Bond) is they choose pretty tight covers, some of them coordinates shoting with their comrads, for example while there are two soldiers covered in the same place they will shot alternated.
 
Not only that, they will take cover as soon an enemy is spoted, good (or bad for Bond) is they choose pretty tight covers, some of them coordinates shoting with their comrads, for example while there are two soldiers covered in the same place they will shot alternated.
That too. The AI tricks they do is actually beneficial to them which is really cool.

Another thing I like is while the enemies are really good at killing you (at least on 007 Classic), if you can get the first shot off they'll realistically flinch and be unable to react, just like they should and as opposed to a lot of games where they can get back to shooting you quickly as if they were stuffed toys.
 
Leondexter said:
What's the deal with grenades in this game? I must be missing something, because never in the entire game did I have a grenade to throw, but I got hundreds thrown at me. There's a "grenade" button, and a "toggle grenade" button...are they only for multiplayer (which I haven't tried yet)?


I never found a single grenade. I kept thinkin that maybe I had to shake the mote to throw them, ended up with my arse kicked during some hectic fights :lol
 
Anasui Kishibe said:
I never found a single grenade. I kept thinkin that maybe I had to shake the mote to throw them, ended up with my arse kicked during some hectic fights :lol

No, neither did I. I just finished the game, and feel I've explored every square inch of most of the levels. I'm convinced grenades aren't usable in single player, which is a bummer, because I've had about 1 million of them thrown at me. I even tried to stick my face in the ones that were about to explode, hoping to get a "pick up" prompt. Then I thought maybe the grenade button would shoot grenades from the guns with grenade launchers, without switching to that firing mode. Nope, not that either. :-(

Oh, well. Except for that weird oversight, and the worst quick time event fights ever made, the game is really great.
 

Effect

Member
The lack of grenades in single player is weird. Though does Bond even use them? Plenty of guns but grenades? Maybe that's why they aren't in the single player.

How well the game runs is one of my favorite things about the game. Eurocom did a great job.
 

Penguin

Member
Effect said:
The lack of grenades in single player is weird. Though does Bond even use them? Plenty of guns but grenades? Maybe that's why they aren't in the single player.

How well the game runs is one of my favorite things about the game. Eurocom did a great job.

He actually does use them in a few movies, the one that I can think of off the top of my head is The Spy Who Loved me when they are assaulting the submarine base.
 

rdaneel72

Member
Having trouble near the end of the game. I've searched this thread, and all over GameFAQs, but I cannot find any info on the problem I'm having. GameFAQs has merely one FAQ on this game.

I'm in the Cradle, last few minutes of the damn game, at the point where you have to defend Natalya as she hacks the different consoles. Once she moves from the first console, to the second (in the middle of the room), the entire room starts exploding/burning, starting from the end where the first console is. Eventually, the fire creeps towards the center/second console and kills Natalya: MISSION FAILED!!!

I've seen a few vids on YouTube, and in some, the room never starts to explode, in others, Natalya moves to the third console and finishes her hacking before the fire reaches her at the center console. I've never gotten to the point where she moves to the third console; she is always engulfed by fire as she stands in front of the center/second console (at least, on those occassons when I don't get killed first).

I have no idea what I am doing/not doing. I know it is a hard level, but the game gives me no feedback as to why the room starts burning. Am I just not clearing the room of enemies fast enough? Even when I feel like I am keeping up with the onslaught, the room still burns and Natalya gets toasted. I accept that I am not very good at this game, but I have been able to get through it up to this point. Now I am stuck!

Some online have suggested that this may be a glitch, and I should begin the entire mission over, rather than start from the checkpoint where Natalya immediately starts hacking. If I don't find any answers, I may have to do that. Has anyone else experienced this, where the room starts burning while Natalya hacks the center console? Is there any way to stop it? Or is it a glitch?

I have been playing on the easiest difficulty level, because I suck at games, and I have enjoyed this new version of Goldeneye immensely up to the brick wall I am now facing.

Any insight or wisdom from the sages on GAF would be appreciated.

Thanks!
 
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