Man the Geyers vs. Punks match is messing me up. Lost 4-0 then 5-2. Precision aiming with the putter always screws me up.
I did it, ball needs to go over the middle of the pond with enough height. However, I think that is mentioned in the story? Can't be certain but I think I remember it.Try it while standing far from the mansion, on the other side of the pool, by the pro shop.
I did it, ball needs to go over the middle of the pond with enough height. However, I think that is mentioned in the story? Can't be certain but I think I remember it.
Yes, thanks for confirming. Glad I'm not losing my mind.Are you talking about thein the pond? Pretty sure it also triggers when you chip it directly to the middle of the pond and it is mentioned and appears during theCrocodilerap battle
the cooling and putting challenged in the last area were the hardest part of the game for me. Great fun though.I think I only skipped the chipping challenge in the last area.
I kind of hope they save this for Golf Story 2I'd like to seeDLC.international tour
God damnit, second soft lock on this game, causing me to lose over a half an hour of progress. Worse this time cuz I just completed actually hard holes. This game really needs big fixes, first time was a disc I threw getting caught on a bench and just bouncing forever meaning I couldn't moved this time I just talked to a dude and afterwards no button inputs work at all. Had to reset both times and auto save apparently doesn't kick in unless you leave an area which is pretty stupid considering how many quests you'd do in an area before leaving. Gahhh
Really ruining the flow of this game.
God damnit, second soft lock on this game, causing me to lose over a half an hour of progress. Worse this time cuz I just completed actually hard holes. This game really needs big fixes, first time was a disc I threw getting caught on a bench and just bouncing forever meaning I couldn't moved this time I just talked to a dude and afterwards no button inputs work at all. Had to reset both times and auto save apparently doesn't kick in unless you leave an area which is pretty stupid considering how many quests you'd do in an area before leaving. Gahhh
Really ruining the flow of this game.
I just finished this game and I have to say - fuck those difficulty spikes. They really take away from what is otherwise a great golf / RPG hybrid. Really a shame this ultimately didn't live up to my personal expectations.
I know a lot of you guys like this game, and I liked about 80% of it. That other 20% really dragged my opinion of it through the mud though.
In my experience whenever I encountered a bump in difficulty I just changed my clubs to counter and the task became easy.I just finished this game and I have to say - fuck those difficulty spikes.
There's a link in the OP.I'm about to start this tomorrow. How many game-breaking bugs are there? Is there a list anywhere with how to avoid them?
whatttttSpin: This determines the severity of topspin and backspin when it's applied on the ball (this is what you do using L or R while you're setting up your shot and it puts a little highlight over the ball indicator). This takes effect once your ball lands and can cause it to roll forward further in the case of topspin, or stop short or even roll back a little bit with backspin. When you want to use each depends on the situation but strong spins especially in conjunction with adjusting your hit-point gives you a lot of options in how you want to approach a hole.
Beyond that, you get ZL and ZR, which are used to help set up chip and approach shots. It's worth mentioning that you have three different approach ranges to work with depending on which buttons you do or don't have pressed. ZL is the shortest range, both simultaneously is in the middle, and ZR is closest to your full-power hit. The exception to this is putting, where holding ZL puts you into a short-range putting power scale while ZR gives you long-range.
The last area really does seem to ramp up the difficulty. ThatI just finished this game and I have to say - fuck those difficulty spikes. They really take away from what is otherwise a great golf / RPG hybrid. Really a shame this ultimately didn't live up to my personal expectations.
I know a lot of you guys like this game, and I liked about 80% of it. That other 20% really dragged my opinion of it through the mud though.
That's just a mechanic of the game. But you can always reduce your "power" stat to put into other stats if need be. Keep in mind though, once you put points into the other 4 stats below "power" the points cannot be reduced.So I started this game yesterday and I'm confused about leveling up, my power is super weak but when I increase it everything else goes down so I spend points bringing them back up... also what are the categories even doing besides accuracy and power? What does "skill" even do?
Where would you say the difficulty spikes hit the hardest? I'm in the snow zone now and the game has mostly felt really easy. Even when I fuck up hard, it seems possible to recover and progress. I actually feel there isn't enough challenge to make the courses feel satisfying when I beat them.
There's a summary in the OPSo I started this game yesterday and I'm confused about leveling up, my power is super weak but when I increase it everything else goes down so I spend points bringing them back up... also what are the categories even doing besides accuracy and power? What does "skill" even do?
there are stats that you may not want to max out as doing so will reduce your control on the ball.What I did was, left my "power" at around halfway. Then I worked on maxing out the other four stats below it and I made it through the game ok, feeling like I had more control over my shots, until the final area where I did need to level some more to increase my "power".
The difference between these groups could easily be those who have grasped more of the nuances than others.I'm seeing people drop this because of difficulty spikes and others complaining that the game was too easy and not challenging enough.
Where would you say the difficulty spikes hit the hardest? I'm in the snow zone now and the game has mostly felt really easy. Even when I fuck up hard, it seems possible to recover and progress. I actually feel there isn't enough challenge to make the courses feel satisfying when I beat them.
The latter courses are definitely designed to be played with pro clubs. Trying them with any other clubs will make them ridiculously hard or even impossible.
The last area really does seem to ramp up the difficulty. Thatis the devil too.wind
I'm seeing people drop this because of difficulty spikes and others complaining that the game was too easy and not challenging enough.
Just goes to show we really need difficulty options in more games...
I won the last tournament on my first try, having never done any practice round on that course (match play doesn't count since they made the greens flat in that final match play I think, and it's not like I ever reach past hole 6 in match play).
I got 2 water hazards trying outlandish stuff too, since I was sure I'd win anyway. I personally would've wanted 80% of the game to be at least as hard as the final course, with the final course being much harder. That would've been about right. Just make me have to retry a course once from time to time, the courses are super fun but there's no incentive to ever learn them properly.
what the fuck do I do now that I'vebeen dicking around Lurker for a while? I've gotta get the power bracelet but can't find the pro shop, I need a shovel, and I need to find the idol, but I can't find a way to progress any of these stories.
butThe pro shop is the little shack in the main area, right below the wee links. Straight up from the entrance. What you need is in there.
The diverse reactions to the difficulty reminds me of how different people get stuck on different dark souls bosses. I didn't lose any of the matches or tournaments all game (and finished the last one without pro clubs and only level 31 I think)... BUT I was awful at those mega hole in ones like the Oak Manor unlock. I swear to god I hit every pixel around the hole 25 times per hole.
butthere's nobody home...
It's not a totally new sport, it's golf, there are a gazillion golf games that work the same or a very similar way so the mechanics of hitting a ball with a club are out there in lots of places.I mean, I think in this case it's really bad/missing explanations of the mechanics that makes things harder for people? Since not knowing what the shoulder buttons do can make things harder than they need to be.
Unless I'm mistaken. I dunno.
I gotta get back to this; I haven't really played since Monday.
A fix was already submitted to Nintendo, hopefully it'll be approved soon. It will fix your save file.Got the Tiny Park tiny glitch over the weekend and realllllly bummed me out. Should have read more for possible points of game breaking bugs.
Hope it gets fixed, don't have the will to replay the 6 hours or so It'd take mashing through dialog and gold sections to get back to that point.
A fix was already submitted to Nintendo, hopefully it'll be approved soon. It will fix your save file.
We share the same mindset to a tee. I don't mind difficulty spikes in games either, as long as the game is well equipped to facilitate the difficulty. But when it feels like you're fighting the controls or a horrible camera angle plus the spikes in difficulty, my nerd rage takes over, I get even worse at a game, and the fun is zapped away for me.I spent about 4 hours trying different combinations of clubs / tactics on the last tournament before I finally won. Getting -1 or less on that course () was downright tricky. My first inclination was to use the skimming woods because of all the water (if you shoot into the water, most of the time you might as well quit / restart even if you're almost all the way done) but they just didn't have enough powerwith the wind blowing like it does. Also I had to resign to the fact that maybe I'm just not very good at this game.to overcome that wind
Other areas where I found difficulty spikes were during the forced disc golf sections (I never could get a handle on the controls) and a few other times during matches and such where I ended up doing a bunch of side-content to level up then coming back and handling it okay. I guess like most RPGs, if you don't do the "grind" in this game you'll suffer for it when it comes time to face the boss.
I was level 35 when I finished the game so I don't think I was underleveled - but maybe I was(?). I primarily focused my points into power and the rest into keeping the rest of my skill bars somewhere in the middle.
Kind of a shame, since I genuinely liked the majority of the (non-golf) content and genre-bending sections. The snow level side-quest that was basically stealth / pac-man was awesome, the murder mystery dinner was probably my favorite section in the game, and I really enjoyed the whole of the Halloween course.
It's not a totally new sport, it's golf, there are a gazillion golf games that work the same or a very similar way so the mechanics of hitting a ball with a club are out there in lots of places.
The controls and buttons are mentioned in the game but the way that's done - by characters talking to your player about a new thing every so often in the first/second areas - means that it's both easy to miss, and impossible to recall to read again (all you get is the minimal controls screen accessed by pressing minus).
It's a very old school way of doing it, and I appreciate that. I think the game could have been a little more understanding that some players will be totally new to videogame golf.